TidBITS#615/04-Feb-02
=====================

  Thinking about voice recognition in Mac OS X? Tempted by digital
  video? Confused about how to run Unix programs in Mac OS X? Dip
  into this issue for Matt Neuburg's review of IBM's ViaVoice for
  Mac OS X, Jeff Carlson's introduction to digital video, and the
  second installment of Chris Pepper's look at the different types
  of programs that can run in Mac OS X. In the news, we cover minor
  upgrades to Snapz Pro X 1.0.2 and BBEdit 6.5.2.

Topics:
    MailBITS/04-Feb-02
    IBM's Chatty Revolution - ViaVoice for Mac OS X
    Dipping into Digital Video
    Mac OS X: Breeds of Programs, Part 2

<http://www.tidbits.com/tb-issues/TidBITS-615.html>
<ftp://ftp.tidbits.com/issues/2002/TidBITS#615_04-Feb-02.etx>

Copyright 2002 TidBITS Electronic Publishing. All rights reserved.
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* Bare Bones Software BBEdit 6.5 -- New version adds CSS markup
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   ---------------------------------------------------------------

MailBITS/04-Feb-02
------------------

**BBEdit 6.5.2 Tweaks Features, Fixes Bugs** -- Bare Bones
  Software has released BBEdit 6.5.2, a minor update to their
  powerful text and HTML editor. New features include better
  reporting of search errors, improved HTML syntax checking,
  type-to-select in hierarchical lists, commenting in CSS files,
  and a few slightly tweaked Aqua interface controls. Numerous
  bugs were fixed, most of them minor, but a few of which could
  cause crashes in obscure situations (like doing a Find All in
  a search results window generated as a result of another
  Find All search on one or more untitled windows). The update
  is free; it's a 7.8 MB download. [ACE]

<http://www.barebones.com/products/bbedit.html>
<http://www.barebones.com/support/bbedit/bbedit-notes.html>
<http://www.barebones.com/support/bbedit/bbedit-updates.html>
<http://db.tidbits.com/getbits.acgi?tbart=06680>


**Snapz Pro X 1.0.2 Fixes Several Bugs** -- For those needing to
  take screenshots in Mac OS X, the only serious tool available is
  Ambrosia Software's Snapz Pro X, which provides the functions most
  people need, such as saving in multiple formats, being able to
  select on-screen objects easily, naming screenshot files
  automatically, and saving to user-specified locations. Ambrosia
  has just released Snapz Pro X 1.0.2, a minor upgrade which fixes a
  crash when invoked from within Final Cut Pro and saves in indexed
  color if needed for file formats provided by QuickTime. Finnish
  and Traditional Chinese localizations are also now provided, along
  with documentation in Spanish. Some bugs remain - when you set the
  color change to the greyscale palette, Snapz Pro X converts the
  pixels to greyscale equivalents but still saves the file as an
  indexed color file. Plus, if you set the destination folder to one
  on a network volume that isn't mounted, taking a screenshot locks
  up Mac OS X entirely (which is at least partly Mac OS X's fault).
  The upgrade is free to registered users.; it's a 13.1 MB download.
  [ACE]

<http://www.ambrosiasw.com/utilities/snapzprox/>
<http://db.tidbits.com/getbits.acgi?tbart=06546>
<http://db.tidbits.com/getbits.acgi?tbart=06620>
<http://db.tidbits.com/getbits.acgi?tbart=00696>


IBM's Chatty Revolution - ViaVoice for Mac OS X
-----------------------------------------------
  by Matt Neuburg <matt@tidbits.com>

  The goal of a continuous speech recognition program is to let you
  dictate what your computer should type. In December 1999, when IBM
  shipped the first Mac version of such a program, the sound from
  most users wasn't dictation but a groan. ViaVoice Millennium
  Edition was huge, ugly, clunky, sluggish, and confusing; it
  mangled punctuation and capitalization; its accompanying word-
  processor, SpeakPad, couldn't even select text reliably. The whole
  affair felt like a port by folks who had never seen a Mac and
  couldn't write even a SimpleText clone. The auspices were not
  good. A few months later, though, things improved with ViaVoice
  Enhanced Edition; it still had plenty of rough edges, but with
  care and patience it was definitely usable for creating first
  drafts and for transcribing paper documents.

<http://db.tidbits.com/getbits.acgi?tbart=05703>
<http://db.tidbits.com/getbits.acgi?tbart=06085>

  When Mac OS X shipped early in 2001, ViaVoice wouldn't run as a
  Classic application, so users had to reboot into Mac OS 9, or hold
  their tongues, while hoping for a Mac OS X-native version. There
  was relief when IBM previewed such a version that summer, which
  turned to outrage when it transpired that a hefty percentage of
  ViaVoice for Mac OS X's $170 price tag would be charged even to
  users upgrading from an earlier version.

  There is good news on two fronts. First, IBM has modified its
  position on upgrade pricing: Enhanced Edition owners can download
  the Mac OS X version _free_, or purchase a CD-ROM version for $6
  (a third version includes hard copy manuals for $20). Millennium
  Edition owners qualify only for a $40 rebate, though, and only
  until 04-May-02. Second, ViaVoice for Mac OS X, which shipped just
  after Christmas, turns out to be a major improvement: it looks and
  feels Mac OS X-native, its accuracy is astounding, and it can now
  type into and invoke Command-key shortcuts in _any_ application.

<http://www-3.ibm.com/software/speech/macrebate/eeosx-rebate.html>
<http://www-3.ibm.com/software/speech/macrebate/osx-rebate.html>


**Better Overall** -- To be sure, some of my positive response
  could be merely a consequence of the aesthetic and systemic
  changes wrought by Mac OS X itself. Naturally my computer now
  sports oodles of cheap RAM and hard disk space, or I wouldn't be
  using Mac OS X at all; and I've become accustomed to applications
  that are secretly folders, processes that run secretly in the
  background, and files secreted all over the computer. Much of what
  in ViaVoice seemed offensive under Mac OS 8.6 or 9.0.4 therefore
  seems normal in Mac OS X.

  Still, there's no doubt that ViaVoice's command window is highly
  Aquatic, with its odd shape, its drop-down drawer, its brushed-
  metal 3D look, and its liquid round buttons. SpeakPad now seems
  almost indistinguishable from TextEdit. The various ancillary
  windows are generally well-behaved and consist mostly of standard
  widgets. In short, there's scarcely anything not to like about the
  interface at all. And I don't see how one can deny that ViaVoice's
  recognition behavior is amazingly accurate and robust. It probably
  helps that dictation and commands can now be distinguished, either
  by enabling separate modes or by prefixing a vocative (such as
  "Computer") to commands; but the improvement seems to go well
  beyond that. I now routinely dictate paragraph after paragraph
  without an error. When I demonstrated ViaVoice at Macworld Expo,
  it performed flawlessly despite background noises that included an
  extensive round of laughter and applause from the audience.

  ViaVoice's new ability to dictate anywhere was previously the sole
  province of MacSpeech's iListen, which hasn't yet shipped a Mac OS
  X version. ViaVoice Enhanced allowed dictation into a select few
  programs, but there were painful difficulties coordinating typed
  material with subsequent voice commands for correction and
  editing. Now IBM has wisely abandoned this strategy - instead,
  correction and editing work only in SpeakPad, and all ViaVoice can
  do elsewhere is type. It's true that this means if you work
  outside SpeakPad you can't train ViaVoice through its correction
  feature. But its accuracy is so good that there won't likely be
  many mistakes anyway. Plus, ViaVoice can now type Command-key
  shortcuts (global or unique to a particular application, like
  QuicKeys), as well as run AppleScript scripts. Taken together,
  those two capabilities mean you can drive most applications quite
  effectively. For example, in my Macworld Expo demonstration, I
  told ViaVoice to launch Eudora, create a new message, address it
  to my parents, put in a subject, tab to the body area, type the
  body of the letter, save the letter, and quit Eudora, all without
  using my hands.

<http://db.tidbits.com/getbits.acgi?tbart=06258>
<http://db.tidbits.com/getbits.acgi?tbart=06603>


**Quirks Remain** -- ViaVoice still has some problems that need
  working out. Sometimes the correction window refuses to activate,
  or seems to leap away beneath my hand. The microphone comes on
  unexpectedly, such as after SpeakPad reads text aloud. ViaVoice
  still does odd things with spacing next to punctuation, especially
  when correcting. The manual is no longer "cheesy," but it still
  isn't informative about technical matters such as what's installed
  where, or how best to incorporate AppleScript. And informed
  vocabulary maintenance is still impossible; for example,
  specialized vocabularies for such topics as computers and cuisine
  are provided, but with no way to learn what words they include.

  Nevertheless, with this revision IBM has taken ViaVoice another
  generation forward, from merely acceptable to downright enjoyable.
  Whether you intend to dictate your memoirs into SpeakPad or give
  your hands an occasional break from typing into Eudora, ViaVoice
  deserves consideration for a place in your stable of essential Mac
  OS X applications.

  IBM ViaVoice requires a non-UFS Mac OS X 10.1 installation, with
  many hundreds of free megabytes on the boot partition and all the
  RAM you can afford. A 300 MHz G3 or higher processor is necessary;
  faster is better, PowerPC G4 chips are better than PowerPC G3s,
  and pre-August 1998 machines and upgrade cards are not supported.

<http://www-3.ibm.com/software/speech/mac/osx/>


Dipping into Digital Video
--------------------------
  by Jeff Carlson <jeffc@tidbits.com>

  Here at TidBITS, we try to stay in step with the latest hardware
  and software being released for the Mac, such as our recent post-
  keynote look at iPhoto and the new flat-panel iMac. However, every
  once in a while it's worth talking about something that's been out
  for some time. Although iMovie 2 was released in July 2000, and
  has been included for free on all FireWire-enabled Macs since then
  (and included with Mac OS X 10.1), I didn't pay much attention to
  it until I purchased a digital video camera. In short order, the
  iMovie 2 application previously taking up space on my hard disk
  became an invaluable tool for turning my raw video footage into
  something I'd be proud to show off to friends and family.

<http://www.apple.com/imovie/>

  Apple has positioned iMovie as one of the key elements of its
  digital hub strategy, where a Mac exists at the center of several
  digital devices. In my case, the attraction was inverted: although
  I'd previously resisted video cameras, the existence of Apple's
  easy-to-use video editing application was the catalyst that
  encouraged me to buy a digital camcorder before I left on a trip
  to Alaska last year. If you find yourself in a similar position,
  or if you're just curious to know more about shooting and editing
  your own movies, stick around for a quick introduction to the
  field of digital video and what you need to get started.


**Go Digital** -- If you don't yet own a camcorder, do yourself a
  favor and buy a digital model. Although analog models are often a
  few hundred dollars cheaper, they lack the key to making it all
  work smoothly: simple transfers of video already in a digital
  format via FireWire. With a digital camcorder equipped with a
  FireWire port (also called an IEEE 1394 port or i.Link port on
  Sony camcorders), moving your video from the camera to your Mac is
  a simple matter of hooking up the right cable. (Be aware, though,
  that you'll probably have to buy that cable separately, as it
  includes a standard 6-pin FireWire connector on one end, and a
  smaller 4-pin connector on the other end that plugs into the
  camera; this cable can cost you anywhere between $10 and $50 from
  most computer or electronics stores.) If you already own an analog
  camcorder, you're not out of luck: you can get an analog-to-
  digital converter such as Dazzle's $300 Hollywood DV-Bridge, but
  in my limited testing the quality wasn't as good, and it added an
  extra step to the process of transferring video into my Mac.
  (Although it might make more financial sense to apply the $300 to
  a new digital camcorder, the Dazzle is also great for converting
  your old VHS tapes to digital.) A few camcorder models, notably
  several offered by Sony, feature the capability to handle the
  analog to digital video conversion within the camera.

<http://www.smalldog.com/product/38541>
<http://www.dazzle.com/>
<http://www.sonystyle.com/digitalimaging/H_Camcorders.shtml>

  With the digital issue settled, the next important consideration
  is which camcorder to buy. Naturally, they range in quality and
  price from consumer models to drool-inducing professional cameras,
  and it's definitely worth checking out a model comparison site
  like Active Sales Assistant. You're likely to encounter several
  digital storage formats, too, including Digital 8, MiniDV, and the
  new super-compact Micro MV. The current standard is MiniDV, which
  is a 2-inch by 2.75-inch tape that stores one hour of footage; you
  can store up to 90 minutes when recording at a slower speed, but
  you sacrifice quality for duration. At some point digital
  camcorders will record directly to hard disks (and in fact you can
  set up a camcorder to record directly to your Mac if you want),
  but for now tape remains the best medium for storing the massive
  amounts of data required for digital video. Unlike analog tapes,
  the MiniDV format retains its image quality after repeated
  recordings, so footage you shoot today is much more likely to last
  longer than the VHS tapes that are quietly decomposing on your
  living room shelf.

<http://www.activebuyersguide.com/>

  For my trip, I was looking for a strictly consumer-level unit that
  was easy to carry, easy to use, and could easily transfer video
  into my Mac. I also needed something quickly, since we were due to
  leave on our trip in a few days and I hadn't yet had time to look
  into all the options. After trying out both an analog and a
  digital camcorder at a local photography store, I opted for the
  Canon ZR20 (which retails for around $700 but can be found for
  less - check your favorite price comparison sites).

<http://www.canondv.com/zr_s/zr20/>
<http://www.dealnews.com/>
<http://www.macbuy.com/>


**Video Quality** -- Compared to the image quality of digital
  still cameras, which measure image quality in millions of pixels,
  digital camcorder image quality seems pathetic. Most consumer-
  level units contain a single CCD (charge-coupled device) that
  captures approximately 290,000 pixels. But note that camcorders
  record interlaced video, which means that in any given frame, only
  every other horizontal line is recorded. (Broadcast television
  uses a similar method.)

  Recent camcorders advertise the capability to take still pictures
  and save them to another media, usually a CompactFlash card or
  Sony's Memory Stick. The advantage of this approach is that more
  image data is captured, using a non-interlaced process called
  progressive scan display. Some camcorders offer this feature
  without the separate media capability, which ends up being
  useless; the still image is saved to the MiniDV tape by freezing
  the image and recording it for five seconds (the audio continues
  to record, however, so you can often hear people talking even
  though they're frozen on screen). The resolution is lower, and you
  can capture a single frame as a still image in iMovie with more
  flexibility. Personally, I'd rather use a digital still camera for
  taking stills and leave video capture to the camcorder.


**Audio** -- One of the limitations I've found with my Canon ZR20
  is that the built-in microphone is mounted above the tape's motor,
  so when you're shooting in quiet situations, the microphone picks
  up the sound of the motor. In most cases this hasn't been a
  problem, but if you're looking to remake My Dinner With Andre, you
  may want to compensate by using an external microphone, such as a
  lavalier (clip-on) type, or using a directional mic that clips
  onto the top of the camera. Any decent camcorder will have a port
  into which you can plug a microphone.

  As a testament to how deeply I was sucked in by the flexibility
  and freedom of shooting digital video and editing it in iMovie, I
  wrote a book about it: iMovie 2 for Macintosh: Visual QuickStart
  Guide. In an upcoming article I'll share some shooting and iMovie
  tips I picked up while writing the book.

<http://www.amazon.com/exec/obidos/ASIN/0201787881/tidbitselectro00A/>


Mac OS X: Breeds of Programs, Part 2
------------------------------------
  by Chris Pepper <pepper@reppep.com>

  In the previous installment of this article we looked at three of
  the five breeds of programs that run in Mac OS X: Classic, Carbon,
  and Cocoa. Those three are most notable because they're used for
  the majority of current Mac OS X programs. Because all three of
  these APIs (application programming interfaces) are proprietary to
  Apple, they're available only in the Mac OS, and Apple is actively
  working to make them a productive and pleasant environment for
  Macintosh users and developers. However, Mac OS X also supports
  the public Unix and Java APIs that provide access to a plethora of
  cross-platform programs, including many types that aren't
  available in Classic, Carbon, or Cocoa. This week we're going to
  concentrate on the wide variety of Unix applications that you can
  run in Mac OS X; we'll save Java for the next installment.

<http://db.tidbits.com/getbits.acgi?tbart=06694>


  The core of Mac OS X is Darwin, a full-blown Unix operating
  system. When you start Mac OS X, Darwin boots up, finds and mounts
  hard disks, starts virtual memory, and begins running various
  programs. Some of those programs are Carbon and Cocoa
  applications, such as the login window and the Finder, but others
  are standard Unix programs, like the Apache Web server.


**Types of Unix Programs** -- Unix programs come in many different
  types, and full-blown interactive applications are greatly
  outnumbered by tiny command-line utilities and non-interactive
  server programs. In fact, almost every command you type at the
  Unix command line is a small program, but one you run from the
  command line rather than by double-clicking. To access Mac OS X's
  Unix command-line prompt, launch the Terminal application from the
  Utilities folder in your Applications folder. Type "ls" (without
  the quotes) to run the program that lists files in the current
  directory, which is essentially what the Finder does every time
  you open a new window. Other core commands include more, which
  displays text files, and man, which displays online help called
  "manual pages." To learn about each of these commands, try typing
  "man ls", "man more", and "man man" (once you've started man,
  press the space bar to scroll, and type q to exit). Hundreds
  of these small command-line utilities are included with every
  version of Unix; to see most of them, type "ls /usr/bin". Don't
  let this overwhelm you - although it's possible to learn Unix
  purely from the online help, there are, of course, hundreds of
  books on Unix available (some were recommended in last year's
  TidBITS gift issue).

<http://db.tidbits.com/getbits.acgi?tbart=06657>

  Most of these programs are much simpler and smaller than Mac
  applications - copy, delete, and list files are three different
  Unix commands (cp, rm, and ls, respectively). In comparison,
  the Finder includes these capabilities and a great many more
  in a single application. Some programs in /usr/bin, however,
  are full-blown interactive (but text-based, rather than
  graphical) applications, with their own user interfaces,
  such as the vi and emacs text editors.

  In addition to command-line tools, Unix systems sport a great many
  server programs, the most well-known probably being the Apache Web
  server. Apache runs invisibly in the background, responding to
  requests from Web browsers and recording its activity in log
  files. This approach is an inversion of a typical Mac application,
  where the interface is the centerpiece, and the rest of the
  program exists to satisfy requests made through the interface.
  There are a few such faceless programs on Mac OS 9, but they're
  common (and totally essential) on Unix systems.

  Most full-blown Unix applications use the X11 Window System (often
  called X Windows) to provide graphical interfaces. X11 itself may
  feel more primitive than the Quartz and QuickDraw imaging systems
  which manage text and graphic display for Carbon, Cocoa, and
  Classic applications, but X11 is available for a wide variety of
  systems, facilitating cross-platform development. Because there
  are so many alternative X11 window managers, it offers tremendous
  flexibility, far beyond Apple's customization options. In
  addition, X11 was designed for network environments; X11 programs
  can display their windows on remote X11 systems across the
  Internet (even running different operating systems), so X11
  programs implicitly include many of the capabilities of programs
  like Timbuktu. X11 isn't included with Mac OS X, but free and
  commercial versions are available.

<http://www.netopia.com/software/products/tb2/>
<http://sourceforge.net/projects/xonx/>
<http://www.tenon.com/products/xtools/>


**Getting & Installing Unix Programs** -- One of the best things
  about Unix is the vast number of freely available programs, but
  with this richness comes complexity. Because programs are normally
  compiled for a specific processor type and operating system (such
  as Apple's System 7 on a Motorola 680x0, or Linux 2.2 on an Intel
  Pentium-series processor), Unix programs are mostly distributed as
  source code kits, intended to be compiled on a variety of
  operating system/processor combinations. Developers can't test
  against every system configuration, which makes Unix software far
  less plug-and-play than Macintosh and Windows software. Worse,
  Unix programs often require adjustments to their source code to
  work on a given system; this process of adjustment is called
  porting. Since most users don't want to port programs before using
  them (or more likely, aren't capable of it), Unix developers go to
  considerable trouble to make their software work on a wide variety
  of systems, but there are always gaps, especially with new
  operating systems like Mac OS X.

  The Unix world addressed this problem with package management
  systems that simplify the process of porting and installing
  software. Some, like Red Hat's RPM, install pre-compiled packages,
  but this approach suffers from size bloat and version dependency
  confusion. Others, like the Debian GNU/Linux dpkg utility,
  perform source code porting using automated recipes for compiling
  software - start with a source package, unpack it, make these
  changes, compile it with those commands, and install it with
  another command, and so on. Automated source code porting
  eliminates the size problems in the pre-compiled binary package
  approach, but it does require the user to have development tools
  available, something that's almost certain in Unix generally, but
  less so in Mac OS X since many people upgraded to Mac OS X 10.1
  without getting the Developer Tools CD-ROM. You can download all
  the Mac OS X developer tools for free, but at over 200 MB,
  downloading isn't feasible for all users. In reality, most
  package management systems combine both approaches, in an
  attempt to provide the best of both worlds.

  Several package managers are available for Mac OS X, but Fink -
  an adaptation of Debian GNU/Linux's dpkg - is currently the best
  of the lot. It includes straightforward instructions and can
  install a great many Unix programs without requiring the user
  to understand the details of compiling and installing Unix
  software. Fink also normally installs software in its own
  directory, making it easy to uninstall cleanly, something
  that's not otherwise guaranteed. Fink is available in both
  source-only and binary-and-source versions; both can compile
  a broad range of Unix programs, and the binary distribution
  includes pre-compiled versions of the most popular software.
  The neat thing about Fink is that only _one_ person has to
  figure out how to port a particular Unix program to Mac OS X
  and submit their procedure, after which anyone else can have
  Fink follow that recipe and install the same software
  automatically.

<http://fink.sourceforge.net/>

  For Mac users who prefer to avoid dealing with Unix and its
  applications directly, programmers are creating graphical
  applications to manage specific Unix facilities. There's Brick
  House, which provides an Aqua interface to the ipfw firewall built
  into Mac OS X, or MemoryStick from TidBITS's own Matt Neuburg,
  which graphically displays your RAM usage using the Unix vm_stat
  memory utility. There are also more general tools to bring Unix
  power into Mac OS X's Aqua environment, including ShellShell and
  DropScript. ShellShell is an extensible tool for generating Unix
  command lines from a graphical interface, executing them on behalf
  of the user, and showing any results to the user. It uses its own
  configuration language, and the author, Robert Woodhead, invites
  others to submit their own modules for use with ShellShell.
  Wilfredo Sanchez's DropScript takes a different tack - the user
  first drops a script containing Unix shell commands onto
  DropScript to create a new Cocoa application from the script.
  Then, any files dropped onto that DropScript-created application
  are processed by the original shell script as if the user had
  typed the appropriate commands. This makes DropScript an easy way
  to provide pre-built command line programs to compress, back up,
  or otherwise manage files from the Finder.

<http://personalpages.tds.net/~brian_hill/brickhouse.html>
<http://www.tidbits.com/matt/#cocoathings>
<http://www.madoverlord.com/Projects/SHELLSHELL.t>
<http://www.advogato.org/proj/DropScript/>

  Finally, there are a variety of commercial Unix programs. They're
  often much more expensive than their Mac and Windows counterparts,
  and sometimes more powerful as well. For these high-end
  developers, Mac OS X provides a familiar Unix-based environment
  with OpenGL graphics support (OpenGL is a cross-platform API for
  accelerated 3D graphics) that facilitates porting products like
  Alias Wavefront's Maya. Maya is a heavy-duty animation program
  used for everything up to full-length feature films. Maya would
  never have made it to Mac OS 9, but it's available on the Mac
  now, thanks to Mac OS X's Unix core.

<http://www.aliaswavefront.com/en/Tmpl/Maya/html/index.jhtml?page=/en/Community/osx_main_m/osx_main_m.shtml&style=normal>


**Environmentally Friendly Mac OS X** -- The Mac OS has
  traditionally stood alone, but Mac OS X's Unix foundation throws
  open the doors to new applications and uses. Some of those are
  coming from traditional Unix applications - generally command-line
  tools and servers - ported to Mac OS X, but that's not all. Brick
  House and other programs that provide graphical interfaces to Unix
  tools offer a great deal of power to Mac users without resorting
  to the often arcane command line. Developers are also starting
  to take advantage of Unix's power for Mac programs - as with
  Interarchy, which has leveraged the ssh command built into Mac OS
  X, and BBEdit, which can now run shell scripts directly. Finally,
  high end Unix programs like Maya are starting to appear on the
  Mac. Still, Unix in Mac OS X is something of a wild card - Unix
  provides vast power and flexibility for text manipulation,
  networking, programming, collaboration, and security, but how
  this power will be directly exploited in Mac programs, and by
  Mac programmers, remains to be seen.

  [Chris Pepper is a Unix system administrator in New York City.
  He's amused and somewhat surprised that Mac OS X has turned out to
  be such a great management workstation for the Unix systems he
  works with. Chris is involved in various documentation efforts,
  including those for Interarchy and the Apache Group.]

<http://www.reppep.com/~pepper/>



$$

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