TidBITS#471/15-Mar-99
=====================

  Connectix Virtual Game Station lets G3 Macs play Sony PlayStation
  games, and continues to attract attention with high demand and a
  lawsuit - but how does it stack up? Also, Contributing Editor Mark
  Anbinder looks at MacTicker in a new Tools We Use column, and in
  the news, we note updates to Eudora Internet Mail Server and
  InterMapper, turn you on to Iomega's Jaz power supply recall, and
  point you to the Apple-sponsored release of a new Star Wars movie
  trailer.

Topics:
    MailBITS/15-Mar-99
    Tools We Use: MacTicker
    Meet Me at the Virtual Game Station

<http://www.tidbits.com/tb-issues/TidBITS-471.html>
<ftp://ftp.tidbits.com/pub/tidbits/issues/1999/TidBITS#471_15-Mar-99.etx>

Copyright 1999 TidBITS Electronic Publishing. All rights reserved.
   Information: <info@tidbits.com> Comments: <editors@tidbits.com>
   ---------------------------------------------------------------

This issue of TidBITS sponsored in part by:
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* Blue Label PowerEmulator 1.0: Run PC software on your Macintosh! <- NEW!
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MailBITS/15-Mar-99
------------------

**Episode I: The Bandwidth Menace** -- Star Wars fans with visions
  of a galaxy far, far away can catch the new preview trailer for
  Star Wars Episode I: The Phantom Menace in QuickTime 3.0 format,
  thanks to an exclusive alliance between Lucasfilm and Apple.
  According to Apple, fans downloaded more than 1 million copies of
  the trailer and 600,000 copies of QuickTime 3.0 within the first
  24 hours of the trailer's availability. If you have some time on
  your hands and a fast connection, you can view one of three
  versions: a 25 MB file measuring 480 by 216 pixels with stereo
  sound, a 13 MB file measuring 320 by 144 pixels with stereo sound,
  or an 11 MB file measuring 240 by 128 pixels with mono sound. The
  movie opens in theaters 19-May-99. [JLC]

<http://www.starwars.com/episode-i/news/trailer/>
<http://www.apple.com/quicktime/trailers/fox/episode-i/>


**Iomega Recalls Jaz Power Supplies** -- Iomega Corporation is
  voluntarily recalling 60,000 power supplies which shipped with
  some external 2 GB Jaz drives and remanufactured external 1 GB Jaz
  drives purchased since 31-Aug-98. Essentially, some power supplies
  lack safety seals along the sides of their cases; without the
  seals, the cases may separate, exposing internal components and
  creating a risk of electric shock. Complete details of the recall
  program and how to determine whether your power supply is affected
  are available from Iomega's Web site. Jaz owners can request an
  exchange online or call Iomega's exchange hotline at 800/781-3296.
  Iomega will replace defective power supplies and provide pre-paid
  return packaging. According to Iomega, no one has been injured by
  these defective power supplies. [GD]

<http://www.iomega.com/support/recalls/>


**Dartmouth Releases InterMapper 2.1** -- Dartmouth College has
  released version 2.1 of InterMapper, its versatile network
  management and troubleshooting tool for medium to large AppleTalk
  and IP networks, mentioned in Chris Pepper's recent article about
  firewalls (see TidBITS-468_). InterMapper uses Simple Network
  Management Protocol (SNMP) and other protocols to provide
  graphical network topology displays (with automatic discovery),
  warnings and alarms, active monitoring of servers and routers, and
  much more. Version 2.1 enhances InterMapper's integrated Web
  server so network administrators can remotely access most of the
  network information available to InterMapper, serving images using
  speedy PNG graphics. (See "A Closer Look At Web Graphics" for more
  information about the PNG format.) InterMapper 2.1 is a free
  upgrade for owners of InterMapper 2.0; otherwise, InterMapper is
  available for $795 from Dartmouth College, with a 50 percent
  discount for educational institutions. A 2.1 MB demo version is
  available.

<http://www.dartmouth.edu/netsoftware/intermapper/>
<http://db.tidbits.com/getbits.acgi?tbart=05291>
<http://db.netbits.net/getbits.acgi?nbart=04458>

  If InterMapper is overkill (or overpriced) for your network, check
  out Dartmouth's recently released SNMP Watcher 1.0, which displays
  simple tables of SNMP information on AppleTalk and IP networks.
  You can use SNMP Watcher to monitor your network devices over time
  for errors and activity, and if your users install the optional
  SNMP software that ships with Mac OS 8.5, you can see what
  applications, extensions and other software are installed on a
  remote Mac, which is great for troubleshooting and technical
  support. SNMP Watcher 1.0 is available for $99, and there is a
  280K demonstration version. [GD]

<http://www.dartmouth.edu/pages/softdev/snmpwatcher/>


**Enhanced Spam Blocking in EIMS 2.2.1** -- Qualcomm has released
  version 2.2.1 of Eudora Internet Mail Server (EIMS) for the Mac
  OS. In addition to bug fixes and feature improvements, EIMS 2.2.1
  sports a Dialup Manager to better handle server connections using
  non-dedicated lines (including those managed by Vicomsoft Internet
  Gateway) and optional mail filters designed to help block spam.
  EIMS 2.2.1's filters can reject messages with improper message
  IDs, that appear by their subjects to be advertisements, or that
  originate from servers listed in the MAPS Realtime Blackhole List
  (MAPS RBL), the MAPS Dialup User List (MAPS DUL) or the Open Relay
  Behavior-modification System (ORBS). These three independent
  services identify computers and networks that tolerate or actively
  distribute spam, are part of an ISP's dial-up pool (and thus
  shouldn't be sending mail to you directly), or are known to have
  an open mail relay likely to be abused by spammers. Use of these
  filters is completely voluntary and isn't likely to eliminate all
  spam sent to your server, but it can make a significant dent.
  We've had good luck using some of these filters here at TidBITS,
  although Qualcomm should more fully document anti-spam techniques
  that EIMS supports. EIMS 2.2.1 is a free upgrade to registered
  owners of EIMS 2.x; a 495K updater is available for users of EIMS
  2.2; earlier versions of EIMS 2.x need to be updated to EIMS 2.2
  before updating to 2.2.1 - updaters are available on Qualcomm's
  Web site. EIMS can be purchased electronically for $249 and
  requires a 68030-based Mac or better, System 7.1, and Open
  Transport 1.1.2. [GD]

<http://eudora.qualcomm.com/eims/>
<http://www.vicomsoft.com/vig/vig.main.html>
<http://maps.vix.com/>
<http://www.orbs.org/>


Tools We Use: MacTicker
-----------------------
  by Mark H. Anbinder <mha@tidbits.com>

  If you're an investor with an Internet connection, you probably
  already know about the various free Web sites that offer stock
  quotes for free, or in exchange for eyeballing a couple of banner
  ads. Those who like frequent updates but don't want to keep a Web
  browser tied up for such tasks will find a handy alternative in
  Galleon Software's MacTicker.

<http://www.galleon.com/macticker/>

  MacTicker is nothing less than a Web browser engineered for a
  specific task, using HTTP queries to retrieve stock quotes from
  free Web services such as PCQuote, Quote.com, and Yahoo (including
  international data from Yahoo UK & Ireland and Yahoo Australia &
  NZ). Currently, all of the free services provide stock quotes that
  are delayed by about 15 minutes, though some offer subscription
  services for up-to-the-minute quotes.

<http://www.pcquote.com/>
<http://www.quote.com/>
<http://quote.yahoo.com/>
<http://finance.uk.yahoo.com/>
<http://quote.yahoo.com.au/>

  MacTicker features an array of display options for individual
  stocks, as well as a movable stock ticker window that maintains a
  steadily updated stream of current stock prices and change values
  for stocks you've selected.

  MacTicker can display individual stocks three ways: as a tiny
  floating window with just the stock symbol, current price, and
  today's change; as a larger floating window with the same
  information more clearly labeled and with bigger text; or as a
  still-larger window with not only this information but the stock's
  full name and a wide array of recent and 52-week stats. Each
  stock's window may be resized or dismissed independently of the
  stock ticker, and the windows can either hide or remain visible
  when MacTicker is in the background. You can also specify colors
  that mark whether a stock is gaining, losing, or remaining
  unchanged in value, and set alerts that trigger based on price
  fluctuations.

  The recently released MacTicker 1.1 sports a redesigned graphics
  engine that lets you view the scrolling information at font sizes
  up to 156 points. MacTicker 1.1 also supports SOCKS firewalls via
  Internet Config and can display portions of a dollar as either
  decimals or fractions.

  I'd like to see a feature that allowed users to look up ticker
  symbols for stocks, but most users probably know the relevant
  ticker symbols from looking up quotes in newspapers or on the Web.

  MacTicker is a $25 shareware application and can be downloaded
  from the Galleon Web site. Unregistered users can run a full
  version of the software, though for only 15 minutes at a time. You
  can purchase MacTicker online from BuyDirect using a credit card
  or directly from Galleon by check or purchase order in the U.S.
  and Canada using their toll-free telephone number. MacTicker is
  available for PowerPC and 68K Mac OS computers running System 7.5
  or later and Open Transport 1.1.2 or later. The demonstration
  version is a 975K download.


Meet Me at the Virtual Game Station
-----------------------------------
  by Travis Butler <tbutler@tfs.net>

  I was a child of the Atari generation, growing up when the Atari
  2600 and 5200, Intellivision, and ColecoVision ruled the gaming
  life of the nation's TV sets. By the time the first video game
  boom went bust, however, my family had purchased a Macintosh 128 -
  and even on a black and white 9-inch screen, the sharpness and
  superior play of games like Lode Runner, Ancient Art of War,
  Tycoon, and Lunar Rescue convinced me that the future of gaming
  was on computers, not televisions. As a result, I ignored the
  second video game boom, the Nintendo craze, the Super NES, and the
  Sega Genesis.

  Then last year, I bought a Sega Saturn on a whim at an odd-lots
  store to check out some animated role-playing games. I soon
  learned why the Saturn was on sale for $28 - it was on its way out
  as a gaming system, games and controllers were hard to find, and
  most games I wanted to play ran on the Sony PlayStation. Since no
  Apple-like renaissance for the Saturn appeared to be in the works,
  I again lost interest.

<http://www.playstation.com/>

  There had been rumors on some Mac Web sites about Apple working on
  a way for Macs to play PlayStation games, but even the rumor sites
  didn't treat this hearsay with much credence. Then the story
  broke, a couple of days before Macworld Expo San Francisco '99:
  there was indeed a PlayStation emulator in the works, written by
  Connectix, the masters of low-level emulation. You can read about
  the excitement this created at the Expo; indeed, Connectix sold
  out of Virtual Game Station 1.0 before the end of the show,
  despite bringing more copies than they thought they could ever
  sell.

<http://www.virtualgamestation.com/>
<http://db.tidbits.com/getbits.acgi?tbart=05242>


**Technical Issues** -- Emulating the PlayStation is exciting from
  a technical standpoint. Sony's game console uses many custom chips
  to provide its fast, smooth, 3D graphics, and sites covering
  computer emulation had written off the PlayStation as a system
  that would not be emulated any time soon, if ever.

<http://emulation.net/psx/>

  These technical challenges help explain the steep hardware
  requirements for Virtual Game Station. According to Connectix's
  system requirements, you need an Apple factory-original G3
  Macintosh running Mac OS 8 or higher. This includes desktops,
  PowerBooks, and iMacs, but not Macs with G3 upgrade cards. Virtual
  Game Station also requires a minimum 10 MB of free RAM and a
  minimum of 3.5 MB unused hard disk space.

  The actual requirements are more flexible, although more
  complicated and still limiting. Adam posted the following
  information to TidBITS Talk, based on conversations with folks at
  Connectix:

  Since the real requirements are too complex for a marketing
  message, Connectix says Virtual Game Station requires a G3-based
  Macintosh. Virtual Game Station needs four things to run well, and
  CPU speed isn't necessarily the most important because (unlike
  Virtual PC), faster isn't always better when playing games. The
  four requirements are:

* A fast system bus. Since Virtual Game Station emulates several
  dedicated co-processor chips in the PlayStation, it has to move
  information in and out of memory rapidly, which requires a fast
  system bus.

* An ATI video card or video circuitry. Virtual Game Station
  off-loads some complex graphical tasks to specific ATI graphics
  hardware, thus freeing the CPU for other tasks. ATI video
  circuitry comes with all G3 Power Macs and PowerBooks, but an ATI
  video card is necessary for older Power Macs. Sonnet Technologies
  disputes this claim, saying that although Virtual Game Station
  requires ATI drivers, they saw no difference between using built-
  in video on a Power Mac 7500 or an ATI Xclaim 3D Rage Pro PCI
  video card.

<http://www.sonnettech.com/news/vgs_comp_stmnt.html>

* A CD-ROM drive that Virtual Game Station can control - all Apple
  CD-ROM drives using Apple CD-ROM drivers fall into this category.
  PlayStation games use CD audio, which runs at a maximum of 150K
  per second or "1x" speed. Modern CD-ROM drives are as fast as 32x
  when reading data, but it takes time to switch from reading audio
  to reading data - the bigger the change in drive speed, the longer
  the wait. Virtual Game Station spins the CD-ROM drive to 8x or so
  for data, thus reducing the delay switching between audio and
  data.

* A fast CPU. Emulating another system is computationally
  intensive, but PowerPC 604 chips should be fast enough, as would a
  Power Mac with a G3 upgrade card. In fact, Sonnet Technologies
  announced recently that their faster Crescendo G3 upgrades in a
  Power Macintosh 7500 work with Virtual Game Station (see the URL
  above).

  You can see the complexity here. It's impossible to list the
  machines that can run Virtual Game Station other than G3 Power
  Macs and G3 PowerBooks, so Connectix decided to let that be the
  recommendation. They don't prevent you from running Virtual Game
  Station on any other Macs, though, so it might be worth a try if
  you think your Mac can handle it.


**Not Your Standard One-Click Installation** -- Virtual Game
  Station 1.0 was justifiably criticized for its complicated
  installation procedure. To ensure you have the latest ATI video
  drivers, first you had to run the ATI Universal Installer 3.3,
  overriding the standard installation and ignoring warnings about
  incompatible video hardware. Next, you'd run the ATI Driver Update
  installer, and then you'd be ready to install Virtual Game Station
  1.0. Obviously, this was not a novice-friendly procedure.

  Connectix has improved the installation process with version 1.1
  and 1.2. You still need to run separate installers for the ATI
  drivers and for Virtual Game Station itself. However, the ATI
  installer is customized for Virtual Game Station so it does not
  force you to do a custom install, warn you about incompatible
  hardware, or require a separate updater. I would feel comfortable
  giving the current installer to a novice, while with version 1.0
  I'd have expected at least one panicked question.


**Configuration and Control** -- There isn't much to configure
  with Virtual Game Station. A simple Preferences dialog enables you
  to set sound volume, tweak settings for full-motion video (using
  millions of colors can cause visible screen blinks when switching
  color depths), configure controllers for two players, and manage
  memory card files. The PlayStation uses plug-in memory cards for
  saving game settings and positions; Virtual Game Station uses
  small files to simulate these memory cards. You can create as many
  as you wish, which is nice if you're fanatical about saving every
  stage of a game. The just-released Virtual Game Station 1.2 can
  also read saved games transferred to a Windows PC by DexDrive.

<http://www.dexchange.net/>

  I found the Macintosh keyboard extremely usable for playing games.
  The original PlayStation controller uses a four-direction button
  pad for controlling movement, which translates well to a group of
  four keyboard keys. Likewise, the four action buttons in a diamond
  pattern map nicely to a set of keys shaped like an inverted-T.
  Pick the keys on either side of the inverted-T to handle the upper
  and lower buttons on the front of the controller, and you're all
  set.

  Later PlayStation controllers include analog controls, and even
  the Dual Shock force feedback system. Because the games I tried
  supported the original controllers, I didn't miss these features.
  For those who do, the JoyPort, by Kernel Productions, enables you
  to plug PlayStation controllers into your Mac; it comes in ADB and
  (soon) USB versions. A recent patch to the JoyPort software
  enables you to use Dual Shock controllers. This ought to give you
  an experience close to the original PlayStation, though I wasn't
  able to test this. Virtual Game Station is also supposed to work
  with game controllers that are compatible with Apple's Input
  Sprocket extensions.

<http://www.kernel.com/>

  Virtual Game Station 1.1 and higher also include an extension that
  launches Virtual Game Station when you insert a PlayStation CD.
  Although it didn't cause me any problems, you can disable the
  extension; simply open Virtual Game Station manually to run games.


**Performance and Compatibility** -- This is the big question,
  isn't it? How well does Virtual Game Station play PlayStation
  games?

  Although Virtual Game Station is not perfect, its performance and
  compatibility are certainly good enough in most cases. As I
  mention below, I was unable to do broad compatibility testing, so
  I settled on five games: Parasite Eve, Road & Track The Need for
  Speed (original), Darkstalkers: the Night Warriors, Final Fantasy
  VII, and Arcade's Greatest Hits: the Atari Collection 2. The last
  title contains the arcade games Crystal Castles, Gauntlet, Marble
  Madness, Millipede, Paperboy, and RoadBlasters, making playing it
  an emulation of an emulation.

  Overall, I was pleased with the results on my PowerBook G3 Series,
  which has a 250 MHz G3 processor and a 13.3-inch screen. Only two
  games were unplayable - Marble Madness and Paperboy from the Atari
  Collection 2 - although they improved in Virtual Game Station 1.2
  (which also fills the screen on my first-generation G3 PowerBook).
  Parasite Eve, on the other hand, played almost perfectly - I only
  noticed an occasional skip or sound glitch in the full-motion
  transitional scenes. The Need for Speed also played well, with
  only an occasional warble in the accompanying multimedia gallery
  of race cars. Final Fantasy VII and Darkstalkers were somewhere in
  between. I did poorly in playing Darkstalkers, a martial arts
  combat game: my timing seemed to be constantly off, and I had
  trouble making my attacks connect. (Of course, that could simply
  be poor technique; animated scenes seemed to play normally.)
  Although this was fixed in Virtual Game Station 1.2, Final Fantasy
  VII's "battle cursor" didn't display during fight sequences, as
  documented by some of the game compatibility lists available on
  the Web. Otherwise, the game played fine as far as I could tell.

  I've found three good online compatibility lists. MacsOnly has the
  CVGS Watch Page, emulation.net has the Virtual Game Station
  Compatibility Page, and the PlayStation User's Group has lists of
  compatible and incompatible Virtual Game Station titles. These
  lists don't always agree with each other or with my own experience
  - Macs Only reports Atari Collection 2 as incompatible, for
  example, when I was able to play all but two of the games.

<http://www.macsonly.com/cvgsw.html>
<http://emulation.net/psx/compatibility.html>
<http://www.pug.to/cvgs/games.html>
<http://www.pug.to/cvgs/dontwork.html>


**Legal/Ethical Issues** -- With most gaming software, you have to
  consider whether your existing hardware and software will work
  well with it, but in the case of Virtual Game Station, an
  interesting side issue has emerged. Assuming you have a machine
  capable of running the emulator, do you have the right to do so?

  The announcement that Connectix would be selling Virtual Game
  Station at Macworld Expo set off a frenzy of speculation about
  Sony's reaction, since reportedly Sony and Connectix had not
  reached a licensing agreement. Three weeks later, Sony filed suit
  against Connectix in federal court, claiming that Virtual Game
  Station infringes on Sony's intellectual property, doesn't
  reproduce the true PlayStation experience, and doesn't offer
  the anti-piracy protection of a real PlayStation console.
  (See "Virtual Game Station 1.1 Released Despite Lawsuit"
  in TidBITS-465_.)

<http://db.tidbits.com/getbits.acgi?tbart=05252>

  TidBITS Talk, news sites, and forums have featured considerable
  discussion of Sony's case. I'm not sure what my layman's opinion
  is worth, but I think Connectix has a good shot at winning.

<http://db.tidbits.com/getbits.acgi?tlkthrd=569>
<http://macweek.zdnet.com/1999/02/07/register.html>

  Prior copyright infringement cases involving computer software
  have found that the actual code of a computer program is protected
  by copyright law; this includes the code in the operating systems
  run a PC, a Mac, or a PlayStation. However, a company can legally
  "reverse engineer" a system. If you take a system's publicly
  documented API - the set of function calls that programmers use
  when writing software for that system - and create a new system
  from scratch that responds to that API exactly like the original,
  without using any portion of the original code, then you can make
  a legal clone. Connectix has a long record of skillful reverse
  engineering, including the 68K emulator at the heart of Speed
  Doubler, as well as Virtual PC. If Connectix claims to have
  reverse engineered the PlayStation, I think they probably know how
  to do it right.

  There may be an issue with patents; I've heard that Sony's patents
  on aspects of the PlayStation may apply to Virtual Game Station,
  but I don't have enough information to say for sure.

  Reproducing the true PlayStation experience is a little more
  slippery, since Connectix makes no claims of 100 percent
  compatibility. The Virtual Game Station Web site lists games
  Connectix recommends for use with Virtual Game Station. If they
  tried to hide which games were compatible and which weren't, there
  would be cause for complaint; as it stands, I think they do a
  reasonable job of informing customers of Virtual Game Station's
  limitations.

  The anti-piracy issue is probably the biggest reason for Sony's
  lawsuit. I've read several discussions claiming that Sony makes
  little money selling PlayStation hardware, but substantial profits
  on the licensing of PlayStation games. PlayStation games come on
  CD-ROM, so it's possible to copy games using a CD-Recordable
  drive. Sony builds copy protection into the PlayStation console
  that prevents pirates from playing copied games, and also blocks
  play of imported games (for example, a Japanese game won't play on
  a U.S. PlayStation). Connectix states that they include anti-
  piracy protections in Virtual Game Station, but Sony argues that
  since Virtual Game Station is a software product, it can be easily
  patched to remove these protections. In fact, patches doing this
  for Virtual Game Station 1.0 appeared on the Internet within a
  week of Virtual Game Station's release. Connectix says it has
  improved piracy protection in both the 1.1 and 1.2 releases.

  However, there's a fairly simple modification chip that can be
  installed in the PlayStation console to circumvent piracy blocks.
  Using Sherlock to search for "PlayStation mod chip" on AltaVista,
  Excite, GoTo, Infoseek, Lycos, and Yahoo, I pulled up 103
  references in about a minute. Yahoo has a category called
  PlayStation Modification Chips, listing nine companies, and my
  local video store offers a cartridge-based modification chip for
  playing imported games and rents a number of imported games. I
  have trouble seeing how Virtual Game Station would make a
  significant impact on piracy in this environment.

  However, there are dissenting views. I spoke with the owner of the
  video store I mentioned above, to see about arranging to do quick,
  five-minute compatibility testing with as many games as possible.
  He was extremely dubious about the idea, seemed to view Virtual
  Game Station as a pirate product, and wanted nothing to do with
  it. In addition, David Lawrence, the host of Sony's PlayStation
  Underground Radio Network, had strong words on TidBITS Talk about
  both the quality of game play on Virtual Game Station and
  Connectix's motivations in releasing the product.

<http://db.tidbits.com/getbits.acgi?tlkmsg=2572>

  Sony lost the first round of the legal battle on 04-Feb-99, when a
  federal court in San Francisco refused to grant an injunction to
  block shipment of Virtual Game Station (see "Connectix Wins First
  Round of Sony Lawsuit" in TidBITS-466_). However, the issue will
  probably remain in the legal arena for some time, unless the
  companies agree to a settlement. In the meantime, Connectix has
  announced it is proceeding with development of a Windows version
  of Virtual Game Station.

<http://db.tidbits.com/getbits.acgi?tbart=05270>
<http://www.virtualgamestation.com/CVGSpr5.html>


**Emulate, or Play the Real Thing?** If you have a native G3 Mac
  and an interest in PlayStation games, Virtual Game Station is well
  worth a try: the RAM and disk space requirements are quite
  reasonable. [And several TidBITS sponsors have offers for it this
  week - see the sponsorship area at the top of the issue. -Editors]
  I wasn't able test the theoretical playable configurations Adam
  mentioned, but if you have a machine that meets them and don't
  mind gambling $50, it might be worth testing. Not all PlayStation
  games work, and not all playable games work perfectly. However, I
  found those that worked to be quite playable and a good bit of
  fun.

  The legal and ethical issues do cast a cloud over Virtual Game
  Station's potential, but I believe Connectix has the right to sell
  Virtual Game Station. Hopefully, Sony and Connectix can reach an
  agreement whereby both parties profit from the popularity of the
  PlayStation platform.


$$

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