TidBITS#369/10-Mar-97
=====================

  How long will you wait for Mac OS 8? Only a few months, as Apple
  re-christens Tempo. Also this week, we bring you news on a final
  release of CFM-68K, increases in Mac OS market share, and a sweet
  deal from Apple for some Performa owners. Plus, we take a look at
  feedback from readers on retail Macintosh sales, and Matt Neuburg
  offers an in-depth look at the multimedia authoring program
  SuperCard 3.0.

Topics:
    MailBITS/10-Mar-97
    Eight is Enough (and More Apple News)
    Front Lines Follow-up
    Surprised by SuperCard

<http://www.tidbits.com/tb-issues/TidBITS-369.html>
<ftp://ftp.tidbits.com/pub/tidbits/issues/1997/TidBITS#369_10-Mar-97.etx>

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   Information: <info@tidbits.com> Comments: <editors@tidbits.com>
   ---------------------------------------------------------------

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MailBITS/10-Mar-97
------------------

**CFM-68K 4.0 ** -- Apple has released version 4.0 of the CFM-68K
  Runtime Enabler, which corrects "all known problems" with previous
  versions of the component (see TidBITS-356_). CFM-68K allows
  applications that require the Code Fragment Manager (like
  LaserWriter 8.4, Cyberdog, AOL 3.0, and Microsoft Internet
  Explorer 3.0) to run on 68K machines. Now that a final version of
  CFM-68K is available, releases of CFM applications for 68K
  machines should appear shortly. [JLC]

<ftp://ftp.info.apple.com/Apple_Support_Area/Apple_SW_Updates/US/
Macintosh/System/CFM-68K/>


**Info-Mac Shutting Down for Two Weeks** -- Beginning 12-Mar-97,
  the Info-Mac software archive and mailing list will be down for
  two weeks to allow the all-volunteer Info-Mac moderators to shift
  their operations from the venerable sumex-aim.stanford.edu to a
  new machine. No new uploads or digest messages will be accepted
  during this time, although Info-Mac mirrors worldwide will of
  course still be available. We'll put an announcement in TidBITS
  when Info-Mac is up and running at its new home at MIT. [GD]


**Fetch 3.0.2 Released** -- As companies have begun to use the
  Internet to deliver software directly to users, file sizes seem to
  have grown exponentially. And frequently, as you download these
  huge files, your modem connection will break, requiring you to
  download the whole thing again. Fetch 3.0.2 circumvents this
  problem by incorporating a Resume Download feature that attempts
  to pick up where the first connection left off, assuming the
  specific FTP server you're using supports it. Other improvements
  in this release include greater stability with Open Transport, and
  incorporation of Stuart Cheshire's Natural Order sorting algorithm
  (see TidBITS-364_). [JLC]

<http://www.dartmouth.edu/pages/softdev/fetch.html>


**Internal Ethernet for PowerBook 1400** -- Dayna Communications,
  Inc. recently announced plans to ship an internal Ethernet adapter
  for the PowerBook 1400 series this spring. The 10Base-T adapter
  will install under the laptop's keyboard rather than in one of the
  computer's two PC Card slots. Dayna and other manufacturers
  already offer PowerBook-compatible PC Cards with 10Base-T or
  10Base-2 (thin) Ethernet ports, and combination cards with
  Ethernet ports and data/fax modem features. [MHA]

<http://www.dayna.com/dayna/pressreleases/pb1400.html>


**WebTV Alertbox** -- After Mark Anbinder's article about the
  WebTV in TidBITS-367_, Keith Instone <instone@cs.bgsu.edu> wrote
  to suggest that we check out an article about the WebTV. Written
  by Jakob Nielsen (a SunSoft Distinguished Engineer) for his
  Alertbox column, the article looks in detail at the usability
  factors of the WebTV, and it's definitely worth reading if you're
  considering one. I also encourage you to take a look at Jakob's
  other Alertbox columns - I was especially intrigued by his 01-Mar-
  97 column about the need for speed on the Web, which comes to the
  conclusion that speed (meaning minimal graphics and multimedia
  effects) must be the overriding design criterion for Web pages,
  something we've long said here at TidBITS. [ACE]

<http://www.useit.com/alertbox/9702a.html>


**TidBITS Search Tool Shootout Reminder** -- In TidBITS-368_, we
  announced details of our contest to find the best Macintosh-based
  Web search tools to be used on the 11 MB of TidBITS back issues.
  The winning solution (whether it's a specific product or creative
  implementation of several tools) will receive the main thing we
  have to give - exposure in TidBITS. The deadline for entering is
  fast approaching - 17-Mar-97 - so contact Managing Editor Jeff
  Carlson at <jeffc@tidbits.com> to participate. [JLC]


Eight is Enough (and More Apple News)
-------------------------------------
  by TidBITS Staff <editors@tidbits.com>

  In an unexpected move, Apple announced last week that Tempo, the
  next incremental release of the Mac OS due this July, will ship
  under the moniker Mac OS 8 instead of Mac OS 7.7. Apple claims
  Tempo is a significant technological and user experience upgrade,
  and includes features like a PowerPC-native, multi-threaded
  Finder, significant interface changes, and the spring-loaded
  folders originally intended for Copland (the now-scrapped
  operating system formerly known as Mac OS 8).

  It's widely rumored this re-christening has less to do with making
  operating system releases clear to customers than with Mac OS
  licensing fees. Clone vendors currently have licenses only for
  System 7, and may have to obtain new licenses for Mac OS 8.
  Although this may create new opportunities for the application-
  poor BeOS, the timing should come as no surprise: most clone
  vendors knew Apple planned to ship a Mac OS 8 in 1997 when they
  originally signed up. However, Apple could be looking to increase
  its flagging revenues at the expense of Mac OS licensees, which
  could hurt the Mac clone business, a dangerous move in today's
  market. [GD]

<http://macos.apple.com/macos/releases/macos8/naming.html>
<http://www.be.com/aboutbe/benewsletter/Issue63.html#Gassee>


**Mac OS Clone Sales** -- Dataquest recently released updated
  personal computer market share numbers that showed Apple's
  licensing of the Mac OS provided noticeable increase in the
  overall Mac OS market share for 1996. Apple Computer's share of
  the personal computer market was 6.7 percent in 1996, good for
  fifth place, but adding the Mac OS clones into the mix raises the
  numbers to 7.8 percent, or fourth place. In addition, Computer
  Intelligence just released numbers showing that the Mac OS market
  share in the U.S. dealer channel grew from 8 percent in Nov-96 to
  11 percent in Jan-97, again, due primarily to Mac OS clone sales.
  Interesting stuff, especially in light of Matt Deatherage's
  comments in TidBITS-363_. [ACE]

<http://www.ci.zd.com/news/macos.html>


**Apple Drops QuickDraw GX Printing** -- Due to limited user
  acceptance and developer support, Apple has announced it will not
  include the printing features of its QuickDraw GX technology in
  the upcoming Mac OS 8. Other aspects of QuickDraw GX, including
  typographic and object-based graphics, will be rolled into the OS
  release. [JLC]

<http://product.info.apple.com/pr/press.releases/1997/q2/
970303.pr.rel.print.html>


**FTC Holds Apple Accountable** -- If you bought a Performa or LC
  550 or a Performa 560 after 01-Apr-94, you may be able to purchase
  a PowerPC upgrade for $599, including upgraded software and extra
  RAM - and if you already upgraded your machine to PowerPC, you
  might be able to get $776 back from Apple! The Federal Trade
  Commission has held Apple accountable for "false and misleading"
  advertising regarding PowerPC upgrades for these specific
  machines. Although Apple admitted no guilt, Apple will be
  contacting customers directly about rebates. If this settlement
  affects you, feel free to contact Apple directly with your
  machine's serial number or a proof of purchase. Apple Computer,
  Inc. -- 408/996-1010 [GD]


**More Developer Relations** -- Apple recently named David
  Krathwohl to replace the popular Heidi Roizen (see TidBITS-365_)
  as the vice president of Apple Developer Relations. Although we
  haven't heard a much from developers about the move, David has the
  background for the job, having managed Developer Relations in
  Europe for three years, after which Heidi named him director of
  International Developer Relations. [ACE]


Front Lines Follow-up
---------------------
  by Tonya Engst <tonya@tidbits.com>

  Back in TidBITS-367_, Ian Gregson reported on his experiences
  while working at Future Shop during the last holiday shopping
  season, and suggested that Apple could improve sales by better
  convincing consumers that they want Macs and by better rewarding
  salespeople who sell Macs. Several readers wrote in to support and
  augment these views.


**Peter Miller** <ocean@mpx.com.au> gave an Australian
  perspective, commenting that customer service is also important:

  Down here in Sydney we have a number of Mac outlets, including
  Apple Centres, approved resellers, and the ubiquitous
  MacWarehouse. They are uniformly below what could be considered a
  reasonable level of service for any consumer item. The situation
  is so bad that recently my office manager told a MacWarehouse
  administrator that we would gladly pay extra for reasonable
  service...

  Apple is being remiss in (at least) two ways: firstly they should
  be looking after the Mac evangelists and should have stuck with
  them despite the vast price differences between platforms.
  Secondly, they need intelligent sales representatives that
  actively promote and support the product. Neither of these things
  seem to happen here.


**Francis Drake** <fdrake3335@aol.com> wrote in from the
  southeastern U.S. to share concerns over Mac upkeep:

  I live in the Tampa Bay metropolitan area. Lately, when I visit
  the local superstores (such as Computer City or CompUSA) and
  pass by the "Mac ghettos" they're invariably smaller than they
  used to be or don't exist at all, the demo machines don't work,
  and sales staff is nonexistent.


**Jeri Croucher **<fsjkc1@aurora.alaska.edu> from Alaska, shared
  concerns with the supply of new Macs and repair parts:

  I am a salesperson at a computer store in Fairbanks, Alaska. I
  sell many more Macs than I do PCs because I believe that the
  first-time computer user will probably do much better on a Mac.
  However, lately selling Macs has been difficult. When the new
  PowerBooks were released, I took orders for eight. All of these
  orders were cancelled within a few months by customers who needed
  a portable computer _now_. The store just received its first
  PowerBook 1400 two weeks ago. These machines were ordered the day
  Apple released them. Who can blame me if next time I suggest a
  customer buy something I know I can get? Also, when a machine
  needs a repair, often there is a long wait for the part. I have
  had customers with Macs less than two months old wait up to six
  months for a repair part. I think everyone should own a Mac but I
  am disturbed at the way the company is handling business.
  Advertising will do nothing until Apple can live up to its end of
  the bargain with support and supply.


**Shawn King** <sking@direct.ca>, wrote to both TidBITS and to Guy
  Kawasaki's EvangeList with comments and suggestions for Apple:

  I have been the Apple Demo Days Supervisor here in Western Canada
  for the past two promotions. I can tell you from personal
  experience Apple does a lousy job of communicating to the non-
  computer using consumer. I had dozens of customers a day,
  customers that are the perfect market for Performas (Mom, Dad, 2.2
  kids, etc.) who knew Macs are easy to use but who didn't want to
  buy a computer that was "out-of-date" or "from a company going out
  of business." Rather than showing customers features that blow
  them away like the TV Tuner Card, QTVR, ease of Internet setup,
  and Megaphone, we spent an inordinate amount of time explaining
  Apple. The lack of fight in Apple is perceived by the consumer
  that Apple has given up and is just "clearing stock."


**Chilly Climate** -- Given the overall climate in the computer
  industry, frankly, Apple gets enough bad press [most of which
  comes in the form of "news" reports and opinion columns, rather
  than users' honest comments. -Jeff]. However, TidBITS didn't
  receive any feedback giving opposing examples to problems cited in
  Ian's article.

  I'd love for someone in a leadership role at Apple to outline a
  plan for addressing these problems and periodically share the
  progress in implementing the plan. Take America Online: they have
  a big problem - it's difficult to connect to their service since
  they instituted flat-rate pricing. What are they doing? Running
  prime-time TV ads about how they are solving the problem. The ad I
  saw last night even mentioned how many new phone lines they've
  added recently. Little would please me more than - six months from
  now - writing a glowing article describing how Apple is
  implementing a crisp and polished sales strategy for the next
  holiday shopping season.


Surprised by SuperCard
----------------------
  by Matt Neuburg <matt@tidbits.com>

  As a long-time user of Apple's HyperCard, I had never given
  SuperCard a glance. HyperCard, when it was free, had been my
  reason for first buying a Macintosh; with it, I've written
  language-lab courseware and distributed stacks on the net, and I
  still reach for it to contrive spontaneous solutions when
  information storage or task automation beckons. It's easy: you
  draw buttons for clicking, and fields to hold text, arrange them
  on "cards" (sets of window contents), and endow it all with
  functionality through HyperTalk, an English-like, powerful, mildly
  object-oriented, dynamic scripting language. Presto, you've put up
  a Mac-like interface to a homemade program.

  My HyperCard loyalty verges on fanaticism; a once-again free
  HyperCard figures heavily in my secret, mad strategy to save the
  Mac. Nevertheless after HyperCard's explosive development between
  1987 and 1991, it languished and nearly died at version 2.1. True,
  in early 1994, version 2.2 appeared, a major upgrade that greatly
  heartened users, including me. But progress since then, although
  we're now at version 2.3.5, has been all but insignificant.
  HyperCard 3, Apple's planned port to QuickTime, seems an
  intriguing but as-yet distant dream.

  SuperCard, meanwhile, I knew of only by hearsay, as a "HyperCard
  wannabe." Then I saw SuperCard demonstrated at Macworld Expo in
  January and wondered: what if, after all, this was HyperCard done
  right?

  SuperCard was created by Silicon Beach Software, eventually
  acquired by Aldus. Allegiant Technologies, Inc., then broke away
  from Aldus to take over SuperCard's development. That was at the
  end of 1993; thus, exactly while HyperCard has seemed most
  moribund, SuperCard has most vigorously evolved. SuperCard 3.0, a
  major upgrade, was unveiled just this past December. [A 3.0.1
  updater that improves performance is available via the Allegiant
  Web site. -Adam]

<http://www.allegiant.com/>


**Objects All Sublime** -- SuperCard rethinks and extends the
  HyperCard battery of objects. The top of HyperCard's hierarchy is
  the stack; changing windows means changing stacks, unless you use
  an XCMD to put up an "external" window. SuperCard starts with the
  "project"; one project can open another, but it can also contain
  multiple windows, and each window, though in effect a HyperCard
  stack, can be of any standard type, including dialogs and floating
  palettes.

  Menus are similarly well integrated. A project can contain
  multiple menu sets, each containing menus which contain menu
  items. Both menus and menu items are full-fledged objects, both
  containing scripts and receiving messages.

  Like a HyperCard stack, a SuperCard window has backgrounds and
  cards, and these can contain buttons and fields. But they can also
  contain graphics; these too contain scripts and receive mouse-
  event messages, just like a button. A graphic can be a bitmapped
  rectangular region, or it can be vector-based, thus taking up
  little memory and adopting any standard shape (rectangle, oval,
  arc, roundrect, polygon, or freehand). Since buttons themselves
  can be polygons, too, it's no wonder that "Anything can be a
  button" was once a SuperCard motto.

  The SuperTalk language is mostly a superset of HyperTalk,
  extending it in clever and desirable ways. Some telling examples:
  there's a "case" control structure; besides the string offset
  function, there's the lineOffset that tells you in what line of
  one string another is found; the "describe" function makes lists
  of similar features, such as all the buttons of this background;
  the textHeightSum tells you the pixel height of all text in a
  field as currently wrapped; you can set not just the itemDelimiter
  but the wordDelimiter and the lineDelimiter as well. The message-
  passing hierarchy beats HyperCard's too, especially when
  HyperCard's "start using" feature is generalized to allow
  insertion of scripts from any object at either the bottom or the
  top of the hierarchy.

  In just one respect, I feel, SuperCard's structure falls short.
  Imagine a stack (project) of to-do items: every card contains a
  field describing the item, plus a checkbox to show if the item is
  completed. Since these elements are common to all cards, they
  should be background items; but SuperCard background buttons
  cannot have different highlighting on each card (checkbox checking
  is considered highlighting). The same problem vitiates one of
  SuperCard's most brilliant innovations: user properties. You can
  define and manipulate custom properties for any object, thus
  associating information directly with the object to which it
  pertains; yet a background object cannot have different values for
  its user properties on different cards. To me, that undermines the
  value of background objects.


**The Multimedia Is the Message** -- In line with its image as a
  multimedia tool comparable to Macromedia Director, SuperCard
  integrates many features to dazzle and entertain the end-user. Of
  these, the most welcome to HyperCarders is surely color, which is
  fully built in. Vector graphics, fields, and buttons can have
  colored and patterned frame and fill. In fields, a character style
  can involve color. Buttons can have color icons (but not,
  curiously, colored text). Vector graphics can contain colored
  text, or a picture image (importable from various popular
  formats). Overlapping colors can interact in complex ways via many
  transparency, blending, and addition effects. Custom color tables
  and import of 16-bit and 24-bit bitmaps allow top-quality images.

  Powerful movie commands let you manipulate QuickTime to your
  heart's content, and if that isn't enough you can play PICS
  animations and PICT "filmstrips" - plus, objects can be made to
  move along paths, and change their pictures or icons. Sounds can
  be played either from resources or from AIFF/AIFC files, and you
  can access text-to-speech through the Speech Manager. Since these
  effects are available asynchronously, your project can easily
  become a riot of activity and sound.


**Edit for Your Life **-- The SuperCard environment is not fully
  dynamic; you are either running a project as an end-user, or you
  are editing it to add, remove, and alter objects, with system
  messages suppressed. The two states do overlap somewhat: in run
  mode you can still edit scripts, and in edit mode you can still
  send messages via the message box. Nevertheless, the dichotomy
  seems unfamiliar and awkward to a HyperCard user (and the
  transition between the two modes is rather tedious on my 68K
  machine).

  Editing uses the new Project Editor, a set of windows, floating
  palettes, and menus which themselves are a SuperCard project, an
  astonishing demonstration of SuperCard's power (and a commendable
  example of the toolmakers relying on their own tool, a practice
  which invariably improves the tool). The Project Editor supersedes
  SuperCard's earlier editing environment, called SuperEdit - which
  is still included (because not all its functions could be emulated
  by the Project Editor), even though it has not been upgraded for
  SuperCard's new entities.

  The result is a hybrid. Only SuperEdit can edit cursors, icons,
  color tables, and bitmaps in close-up ("fatbits"); only SuperEdit
  lets you shape polygon buttons via auto-tracing, or replace a
  card's background without affecting its card layer. But it ignores
  color icons, and can't import PICT resources into graphics. In
  general, you're expected to work in Project Editor and quit out to
  SuperEdit only when necessary. It's disconcerting.

  The good news is that many of the Project Editor tools are just
  what HyperCarders are starved for. The Property Inspector palette
  lists and lets you select every object of the current card or
  background, then shows and lets you set the selected object's
  name, position, size, and major properties. The Project Browser
  lets you list, select, create, and delete windows, cards,
  backgrounds, and menus - plus it includes a resource copier. There
  are palettes for object color and object text. Object editing
  includes the ability to align, scale, and rotate objects, lock
  them to prevent accidents, and even group them into new compound
  objects. A fine Search feature lets you look for text in names,
  scripts, or contents, and restrict your search to various object
  subsets, obtaining a clickable list of objects and scripts.

  Best of all is the message box - why on earth didn't HyperCard do
  it this way? The SuperCard message box has two parts, one for your
  command, the other for SuperCard's response (whereas HyperCard's
  response overwrites your command). The response area can be
  enlarged and scrolled so you can see a whole multi-line response,
  and your commands are saved into a history pane for later
  repetition. But why didn't Allegiant go all the way and let the
  command area be multi-lined too, so that you could type and run a
  utility script from it? Instead, you have to create a handler in
  some object's script and then call it, as in HyperCard.

  Script editing takes place in a modal dialog box that covers the
  screen and can't be resized (unless you're in SuperEdit). I find
  this unpleasant and astonishingly primitive; while editing a
  script, one needs to investigate objects and consult other
  scripts.


**What's Up, Docs?** The manuals are not at all bad, considering
  the size of the subject. There are quite a number of misprints,
  including occasional howlers where a crucial sentence asserts
  exactly the opposite of the truth. There's also a certain amount
  of repetition; the manuals are a bit out of synch with what's
  actually shipped, and some of the coolest new features are
  omitted. But much effort has evidently gone into making the
  manuals both compendious and instructive, and it has paid off.


**Letting Go** -- SuperCard projects can be released in three
  forms. The project itself can be given to someone who has
  SuperCard or the free SuperCard Player. Or, the project may be
  built into a stand-alone application. Or, the project (provided it
  has but one window, and subject to many other restrictions) may be
  played over the Internet through a Web browser using the free
  Roadster Web browser plug-in.

  I tried to convert a project into a stand-alone and found the
  process harrowing. My main difficulty turned out to be SuperCard's
  handling of color icons from its SharedFile library. These need to
  be transferred into the project, but if you set up the Standalone
  Maker utility to do this automatically it changes the icons' ID
  numbers and the project can no longer see them. So you have to
  find all color icons manually and move them into the project, then
  change every button that uses them to see its newly renumbered
  icon. This took a couple of hours, and the interface was buggy and
  crude. At the end of the process the Standalone Maker quit with an
  unexplained error and I never got my stand-alone. I did learn that
  a stand-alone aimed at 68K machines adds nearly 1 MB to the size
  of the project, much more than the 540K claimed by the manuals.

  I didn't have the wherewithal to test the Roadster distribution
  method properly for this review. It's intriguing, though, and the
  manual outlines numerous techniques for loading data so the
  project will start running on the user's machine before all the
  resources and data have downloaded (and even how to behave if
  particular data or media is not yet available). Acceptance is the
  real problem - whether people will download a 1 MB browser plug-in
  just to view your project, especially with so many other plug-ins,
  plus Java, clamoring for attention.

  SuperCard won't replace HyperCard in my personal software arsenal,
  because to me they aren't in the same category. To throw together
  a solution for personal use, HyperCard will always get the nod:
  it's faster, smaller, and far more convenient. And even though
  Allegiant touts HyperCard compatibility, few of my existing
  HyperCard stacks could be effectively ported to SuperCard, because
  they each rely on HyperCard features that SuperCard lacks: its
  ability to print reports and fields; its full scriptability (and
  its capacity to run OSA scripts internally); its use of fields for
  list-selection (SuperCard has list-selection fields but you can't
  style individual chunks of text in them); its far better sorting;
  its Boolean card-marking; and (as already mentioned) its use of
  non-shared background button highlighting. I believe that these
  shortcomings could mostly be worked around or made up for by XCMDs
  (not all of them free), but it's interesting that the focus of my
  HyperCard stacks is so exactly SuperCard's missing features.

  Nonetheless, to build and distribute stand-alone applications that
  don't need any of these features (since presumably my issues with
  Standalone Maker can be ironed out), SuperCard ought to be ideal.
  Its rational design shows up HyperCard for the quirky, misshapenly
  grown plant that it is. Its extended HyperCard-like metaphor is a
  powerful, easy, and flexible way to make an interactive
  application, and its integrated color and other multimedia effects
  ensure high presentation value. I do think the price tag (at about
  $330) is somewhat high, though the academic version comes in at a
  more reasonable $129, with site license options. If you know a
  current SuperCard user, that user may have received a mailing
  enabling them to share with you Allegiant's recent $149.95
  "SuperCard for a Friend" offer. Still, SuperCard 3.0 is a major
  upgrade of a product that deserves to attract serious attention;
  perhaps it will get it despite the price.


**DealBITS** --  Cyberian Outpost is offering SuperCard to TidBITS
  readers for $317.95 ($10 off Cyberian Outpost's regular price)
  through this URL:

<http://www.tidbits.com/products/super-card.html>

    Allegiant Technologies, Inc. -- 800/255-8258 -- 619/587-0500
      619/587-1314 (fax) -- <info@allegiant.com>


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