TidBITS#491/02-Aug-99
=====================

  Tired of reading a press release and then having no idea what the
  product does? Do you develop software and wish the industry press
  covered it better? Guest author Matt Deatherage covers the seven
  deadly sins of product releases. Also this week, we highlight
  notable exhibitors from Macworld Expo in New York City, and bring
  you info on Apple's Font Manager Update 1.0 for Mac OS 8.6, Eudora
  Pro's retail availability, and an update to Alsoft's DiskWarrior.

Topics:
    MailBITS/02-Aug-99
    Macworld NY 1999 Superlatives
    The Seven Deadly Product Release Sins

<http://www.tidbits.com/tb-issues/TidBITS-491.html>
<ftp://ftp.tidbits.com/pub/tidbits/issues/1999/TidBITS#491_02-Aug-99.etx>

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MailBITS/02-Aug-99
------------------

**Font Manager Update 1.0** -- Apple recommends all users of Mac
  OS 8.6 download and install Font Manager Update 1.0 to fix
  corrupted font resources and prevent possible future corruption.
  The Font Manager Update extension prevents corruption of FOND
  resources within some applications or fonts, and fixes a problem
  with the character heights of Apple's Japanese and Traditional
  Chinese fonts. The included Font First Aid utility repairs already
  damaged resources. Make backup copies of any files that need
  repairing, however, since some programs may not work properly if
  their resources have been changed. The update is a 312K download.
  [JLC]

<http://asu.info.apple.com/swupdates.nsf/artnum/n11489>


**DiskWarrior 1.0.4 Update Improves Reporting** -- Alsoft has
  released DiskWarrior 1.0.4, an update to its disk repair tool that
  focuses on correcting directory damage. (See "Fighting Corruption
  with Alsoft's DiskWarrior" in TidBITS-486_.) Version 1.0.4 lists
  all files that were recovered from a volume and can save the
  report to the recovered volume in case no other writable disks are
  available. DiskWarrior now places recovered items in a Rescued
  Items folder for testing and verification; once you've confirmed
  an item is intact, the Finder's Put Away command returns it to its
  original location. DiskWarrior owners can download a free 561K
  updater; otherwise, owners can purchase the latest bootable
  DiskWarrior CD-ROM from Alsoft for $13 (plus $5 shipping). [GD]

<http://db.tidbits.com/getbits.acgi?tbart=05443>
<http://www.alsoft.com/DiskWarrior/>


**Qualcomm Ships Eudora Pro 4.2.1 Boxes and Demo** -- When we
  wrote about Eudora Pro 4.2.1 (see "Eudora Pro Continues to
  Deliver" in TidBITS-488_ and TidBITS-489_), only the updater for
  existing owners of Eudora Pro 4.0 was available. Qualcomm has now
  released both the full commercial package of Eudora Pro 4.2.1 and
  a 30-day time-limited demo version (7.7 MB download). The full
  commercial package includes both the Macintosh and Windows
  versions of Eudora and costs $50 (a $10 rebate is currently
  available) plus an additional $20 if you want a printed version of
  Eudora's online documentation. If you want to try the demo and
  you're using a previous version of Eudora, Qualcomm recommends
  first backing up your Eudora Folder because Eudora Pro 4.2 changes
  some file and folder locations, making reversion complex. Eudora
  Pro 4.2.1 requires a 68020 Macintosh or better with at least
  System 7.1 and 900K of free RAM. [ACE]

<http://db.tidbits.com/getbits.acgi?tbser=1147>
<http://eudora.qualcomm.com/pro_email/demos/>
<http://store.qualcomm.com/product.asp?product%5Fno=EPRO&discount>


Macworld NY 1999 Superlatives
-----------------------------
  by TidBITS Staff <editors@tidbits.com>

  In 1992, our long-time contributing editor Mark Anbinder suggested
  a post-Macworld article of "superlatives" - products, companies,
  booths, events, or anything else that struck us as intriguing.
  Since then, we've published a superlatives article after almost
  every Macworld Expo; it's illuminating to look back to see what we
  thought was worth mentioning.

<http://db.tidbits.com/getbits.acgi?tbser=1148>

  This year, we almost cancelled this superlatives article because
  Apple's iBook consumer portable and AirPort wireless networking
  dominated the Expo. TidBITS readers at the show said the same
  thing - many products were of a high quality, but didn't knock
  your socks off because of the hubbub surrounding Apple.
  Nonetheless, Macworld sported many worthy exhibitors we haven't
  yet mentioned, and the following items caught our eyes.

<http://db.tidbits.com/getbits.acgi?tbart=05487>


**Most Amazing Graphics Application** -- I'm not a graphics
  professional, but I was stunned by Synthetik Software's new $295
  Studio Artist. It's hard to describe, since it can "simulate
  natural art materials," "automatically paint and draw based on
  intelligent visual perception modules," and "autopaint or
  rotoscope QuickTime video frame by frame automatically." I'm also
  intrigued by its capability to "warp, stretch, and mutilate images
  in real-time." Studio Artist's demo at the Macworld Town Meeting
  had everyone's jaw firmly ensconced on the floor. Don't rely on my
  poor description, though: download a free 8.2 MB demo. [ACE]

<http://www.synthetik.com/>


**Best T-Shirts** -- Tchotchkes were almost non-existent at this
  year's Expo, but Cyrusoft International, makers of the Mulberry
  IMAP email program, came through with a t-shirt that neatly
  summarized existence: "Email is my life." Apple also won points
  for a shirt playing off the classic "I <heart> New York" phrase,
  replacing the heart with a red Apple logo. [ACE]

<http://www.cyrusoft.com/>


**Best Bargain** -- 999software.com is an online software
  discounter and clearinghouse. We're used to seeing such deep
  discounts at trade shows, but these folks do it all year long,
  online. All of their software titles cost $9.99, plus shipping.
  Their catalog leans heavily toward software for kids and last
  year's games, but they have some relatively new items, and some
  gems like StuffIt Deluxe 4.5. We were curious about upgrade
  policies for such purchases, but Aladdin assured us these copies
  of StuffIt Deluxe were as eligible for upgrades as any others.
  [MHA]

<http://www.999software.com/>


**Best USB Product** -- Dozens of vendors were showing off USB-
  related gizmos, but Entrega blew us away with their $150 Mac USB
  Dock, a one-stop solution for users of USB-only Macs who mourn the
  absence of SCSI and serial ports. The Entrega Mac USB Dock builds
  upon the company's USB-to-SCSI and serial converters, offering two
  USB ports, an 8-pin serial port, and a Mac-standard DB-25 SCSI
  port. The Mac USB Dock should ship this month. [MHA]

<http://www.entrega.com/>


**Rethinking CDs** -- If you've been frustrated using a networked
  CD-ROM jukebox for sharing CD-ROMs in an office, check out LaCie's
  NetBox, a stand-alone 10/100Base-T network appliance that stores
  up to 54 650 MB CD-ROMs (or more smaller CD-ROMs) on an internal
  36 GB hard disk. Just insert a CD into the NetBox and it transfers
  an image of the CD to the hard disk for network access. NetBox
  offers access times about 15 times faster than a jukebox, holds
  more CDs, and has no fragile robotic arms, all for about $2,000.
  You can add additional CD-ROM and DVD drives, as well as more hard
  disks. The only downside is that the NetBox may not be able to
  create valid disk images of copy-protected CD-ROMs.

<http://www.lacie.com/scripts/cddvd/netBox.cfm>

  LaCie also showed their $1,040 Dupli-121 CD duplicator - put a
  CD-ROM in the CD-ROM drive and a blank CD in the CD-R drive, and
  the Dupli-121 makes an exact copy. Although the Dupli-121 is a
  SCSI device and includes software so you can use it a CD-ROM drive
  and as a CD-R drive, you can also disconnect it entirely for
  speedy stand-alone duplication - duplicating a full CD takes only
  nine minutes. If you need to duplicate many CDs quickly and can't
  afford to tie up a Mac, take a look at the Dupli-121. [ACE]

<http://www.lacie.com/scripts/cddvd/dupli121.cfm>


**Help for Orphans** -- The PowerPC revolution happened years ago,
  and folks with older computers are finding they can no longer run
  current software. Sonnet Technologies has come to the rescue with
  the $300 Presto PPC, a processor upgrade card for the wide range
  of 68040-based desktop Macs, including the Quadra and Centris
  lines, plus selected Performa 400, 500, and 600 series machines.
  Impressively, these accelerated computers are even compatible with
  Mac OS 8.5.1 and may support newer operating systems. The Presto
  PPC carries a 100 MHz 601 processor, which just squeaks these
  machines into the PowerPC category. [MHA]

<http://www.sonnettech.com/product/presto_ppc.html>


**Least Visible Mail Server** -- Frustrated by retrieving your
  office's email over a slow Internet connection or from your ISP's
  overloaded mail server? RockFord Systems MailProxy is a email
  server designed to deal with intermittent connections. Using
  MailProxy, email moves to and from your email client at the speed
  of your local network, not the speed of your Internet connection,
  which saves time as you use your primary Macintosh. MailProxy does
  require a Mac with a static IP address, which isn't true of most
  dialup modem Internet connections, but which can apply to many
  ISDN, DSL, and cable modem connections. MailProxy will cost $300
  when it becomes available this month; you can download a 1.0 MB
  demo now. [ACE]

<http://www.mailproxy.com/>


**Smallest Firewall** -- The growing availability of high-speed
  permanent Internet connections to the home via DSL or cable modems
  means individuals need to think more about personal network
  security than ever before. But firewalls are generally expensive
  and difficult to configure (see Chris Pepper's "What's a Firewall,
  and Why Should You Care?" in TidBITS-468_). Now there's
  NetBarrier, a personal firewall from Intego that's inexpensive
  ($75, through 30-Sep-99, then $150) and easy to set up. If you
  have a single Mac with a permanent Internet connection, check out
  NetBarrier for protection from a wide variety of Internet attacks.
  [ACE]

<http://www.intego.com/>
<http://db.tidbits.com/getbits.acgi?tbart=05291>


**Next PIM to Check Out** -- We've used Now Up-to-Date and Now
  Contact for years; although the products were just picked up by
  Power On Software, they languished at Now, then Qualcomm, and
  their extensions aren't particularly compatible with current
  versions of the Mac OS. In the meantime, I plan to check out the
  $60 Chronos Consultant. The only missing feature I want is a
  client/server architecture (currently, if you take a PowerBook off
  your network, you must take a copy of the Consultant file with you
  and throw it away when you return). The forthcoming Office
  Consultant will enable you to work off the network and have
  changes synchronized when you reconnect. It's worth a look,
  particularly if you need multiple user network access and
  PalmPilot synchronization. A free 2.8 MB demo is available. [ACE]

<http://www.chronosnet.com/>


**About Time** -- Graphic designers sometimes complain that they
  can't draw on their screens, seeing their artwork take shape
  beneath their fingers. Graphics tablets are a good halfway
  solution, replacing the mouse for finer control, and touch screens
  have been good only for information kiosks. Enter Wacom's PL-300
  and PL-400 Display Tablets, which combine a graphics tablet and
  with a flat-screen LCD panel. Someone should have done this
  sooner, but flat-screen displays of any useful size have only
  recently dropped to a reasonable price point. Wacom's Display
  Tablets start at about $1,800, which is a lot of money, but
  reasonable when you consider the prices of similar flat-screen
  displays (such as Apple's Studio Display 15) and existing high-
  quality graphics tablets. It might seem odd to draw on a
  horizontal (or tilted) monitor, but the sharp, bright displays and
  superior pen drawing technology will make these products winners.
  [MHA]

<http://www.wacom.com/productinfo/pl300.html>


The Seven Deadly Product Release Sins
-------------------------------------
  by Matt Deatherage <mattd@gcsf.com>

  Although Apple's hardware and software often garner most of the
  attention at each Macworld Expo, the event is also used by most
  Macintosh developers to announce new or updated products.
  Unfortunately, a surprisingly large number of companies stumble
  when sending out news of their product releases. Time and again
  these well-meaning vendors make it difficult for news journals
  like TidBITS to cover their releases, which has the effect of
  keeping the news from potential customers.

  I bring this up now because I've been preparing for the return of
  MDJ, a daily journal for serious Macintosh users. MDJ started in
  1996 and went on hiatus in July, 1997; we started MWJ in the
  interim and will continue to publish it once MDJ returns. We have
  several improvements in mind for MDJ, but one thing I want to
  bring back is complete coverage of the Macintosh product
  announcements we find each day. MDJ, unlike any other journal,
  devoted at least one paragraph to each new product or update
  released since the prior issue.

<http://www.gcsf.com/>

  Now I find that level of coverage impossible to sustain. Part of
  it is the price of success. Apple's comeback has brought
  developers to the Mac in droves, and we often receive 40 to 60
  product announcements per day. MWJ's recent Macworld Expo wrap-up
  issue covered more than 300 new products or updates, and I expect
  we missed a few. To report on them all, even briefly, I need to
  cover the basics in every announcement:

* What does the product do?
* How much does it cost?
* What is new in this version, if it's an update or upgrade?
* Where do I go for more information or to download an updater?

  This is basic information you'd expect all publishers would
  include in press releases. Yet they don't: more than half the
  announcements we cover don't include all of this information, and
  some don't include any of it. Like the folks who can't seem to put
  together a decent ReadMe file, developers often fail miserably at
  announcing and describing their products.

<http://db.tidbits.com/getbits.acgi?tbser=1039>

  So, if you develop Macintosh products, I've created a list of the
  seven deadly sins of product releases, any of which can prevent
  your product from getting the attention you might like. There are
  so many online Macintosh press outlets now that you'll probably
  get some coverage no matter what you say, but you should never
  pass up an opportunity to distribute accurate information to your
  audience. Monthly print publications have limited space, so
  failing to make your product's news clear may keep it out of those
  magazines, and no one in the industry press can spend hours
  sifting through publicity materials looking for hidden pearls.


**One: Not Announcing Anything** -- Most developers realize that
  the first step to finding customers is letting the world know
  about their product. But you would be shocked to hear how many
  products never take that first step. A full-blown press release
  through Business Wire may cost as much as $500, but there are
  inexpensive alternatives for getting the word out. MDJ has a
  special email address <pr@gcsf.com> for announcements; so do
  TidBITS <releases@tidbits.com> and most other electronic media
  outlets. Sending an announcement by email won't cost much, if
  anything.

<http://www.businesswire.com/>

  The bottom line is that your customers need to know about your
  products, the trade press needs to write about your products, so
  you should announce them. A good rule of thumb: if it's not
  important enough to announce, it's not important enough to
  release.


**Two: No Web Site Information** -- Some developers announce a
  product and point people to their Web site, then fail to publish
  any product information there for press and potential customers.
  Amazingly, this often affects the biggest developers, possibly
  because they have large Web sites where making changes might
  involve layers of bureaucracy and coordination between different
  departments. But making sure your Web site is updated is important
  - if a potential customer sees a product announcement, either via
  a press release or in a publication, and can't find more
  information on your Web site, you've lost a sale.

  Everyone who's built a Web page knows that a good one takes more
  than twenty minutes to throw together, so plan your Web site
  updates as part of your product release process. Don't think you
  can do it a few days later: by then your product is no longer hot
  news, and most publications won't print information twice because
  you left something out the first time. The days when such tactics
  were crafty ways to get more press are long gone. These days, such
  tactics merely irritate journalists, which never helps your
  coverage.

  Your Web site should also include an up-to-date archive of all
  your press releases. Publications work on varying schedules, and
  to ensure optimal coverage, you need to have information available
  both immediately and a week or month later for print magazine
  articles and in-depth reviews.


**Three: Not Describing the Product** -- Have you ever visited the
  Web site for a hot new product and still had no idea what the
  product did? Some people might feel that way your product.

  I've noted two related sins of omission in product descriptions.
  The first is buzzword hell, a spiritual location reserved for
  companies that throw jargon around instead of providing a clear
  and concise description of what the product does. The goal of your
  announcement should be primarily to inform, and only secondarily
  to impress. Your product should do all the impressing.

  The second sin of omission is one of familiarity. Don't assume
  everyone already knows what your product does. Provide clear
  descriptions of your product's purpose and functions that are
  understandable to people who have never heard of your product -
  even if it's been around for 15 years.

  Creators of highly technical or specialized products may argue
  that they must speak the language of their target market, and
  that's true - announcements for a product like Mathematica
  shouldn't leave out details of new advanced mathematical
  capabilities. However, the announcement shouldn't assume everyone
  knows Mathematica is "a system for doing mathematics by computer."
  After all, the strongest brand names are not always descriptive.
  Think Q-Tips, Coca-Cola, and Macintosh: if you'd never heard of
  them, would you know that they were cotton swabs, a soft drink,
  and a computer? You need to strike a balance between describing
  changes and describing the product itself.


**Four: Not Describing Changes** -- Many developers include great
  overall product descriptions but seem to think the words "release
  notes" are an ancient Sanskrit infertility curse. It doesn't
  matter how minor you think a release is: you must include release
  notes with a product update, even if it only fixes one bug.

  Release notes don't require mind-numbing detail. Every product
  release includes minor and obscure bug fixes that are difficult to
  describe in user-level documentation. But if a bug affects more
  than a couple of users, you should describe the bug in the update
  itself _and_ on your Web pages - you waste everyone's time and
  bandwidth when you force users to download a huge update to find
  out what it fixes. By publishing quality release notes, the press
  will be able to tell your customers why they should care about the
  update, customers will know whether the update applies to them,
  and users who previously gave up on your product might try it
  again.

  Hardware developers are, to me, an enigma wrapped in a mystery.
  With the explosion of USB and FireWire devices (plus the now-
  standard PCI cards), new drivers are released literally every day
  - and almost none of them have any release notes. Lack of
  information never produces good upgrade decisions - you can't make
  users upgrade, and they won't waste their time downloading a 2 MB
  archive unless they know it will fix a problem. And if you don't
  describe your updates in release notes, your technical support
  staff will have to do so on the phone, which costs you money.


**Five: Not Revealing the Price** -- You're probably laughing, but
  this sin is rampant and especially distressing to reporters, who
  must include pricing information in most stories. Don't think that
  failing to publish a price helps in any way. If you can't look
  someone in the eye and explain why your product is worth every
  penny, you've set the wrong price. You need to lower the price
  until you can justify it, or enhance either the product or your
  knowledge of how people use it until you can justify your price.
  Pricing software or hardware based on what you need to earn,
  rather than its worth to your customers, will get you in trouble
  every time.

  Commercial developers who distribute products through resellers
  might hesitate to mention a price because pricing may vary by
  vendor; developers don't want to undercut local stores or force
  them to match direct pricing. There's a solution: the time-honored
  "retail price." By publishing a clearly identified retail price,
  commercial developers can clue in both customers and the press
  that the product will typically cost less than that amount.
  Developers can also speak in terms of a "street price," and people
  will understand this means the product can be found for about that
  price at most retailers.

  The main page for your product's Web site should either clearly
  mention the price, or link to a page that has the price. Don't
  hide it, and don't make people chase after it.


**Six: Too Many Releases** -- Remember when there was no Internet?
  News of major new releases was spread by advertising and editorial
  coverage in print magazines, and sometimes by direct mail.
  Campaigns were carefully planned to maximize the appeal of the new
  product.

  The Web changed all that. If you find a bug and fix it, you can
  post a new version on your Web site at any time, drop a note to
  various daily publications, and have your update on tens of
  thousands of systems in a couple of days. This is a definite
  improvement, making it easier to release frequent updates.

  However, just because you can doesn't mean you should. There are
  excellent programs that commit none of the first five sins but
  have multiple new releases per week. I've watched a certain
  network game go from version 1.5.2 to version 1.8.4 in a month and
  a day - sixteen releases in thirty-two days. This short-changes
  everyone. Not even your most dedicated customers want to download
  a new version of your product three times a week. What's more, you
  cease to be news: releasing new versions too quickly overloads the
  information industry upon which you rely to spread word of the
  changes.


**Seven: No Product, Just Hype** -- Sometimes developers
  distribute flamboyant releases implying a product is available,
  but when users (and the press) get to the product's Web page they
  find tiny text indicating the product will be available "this
  fall" or at some point in the future. Congratulations: the
  goodwill and genuine interest garnered by your announcement has
  turned to irritation and suspicion.

  If your product is guaranteed to be available when someone
  receives your announcement, clearly say so in your release and
  detail where to find the product. If you're announcing that your
  product _will_be_ available in the future, clearly say so and
  state when users can expect to download and/or purchase your
  product. Don't use seasonal phrases like "this fall" which only
  apply to one hemisphere. Failing to distinguish between a product
  release and a product announcement can be disastrous: potential
  customers will distrust you, and the industry press will treat
  your future releases with skepticism.


**Improving the World, One Product at a Time** -- Ralph Waldo
  Emerson knew about releasing software. "A foolish consistency," he
  wrote, "is the hobgoblin of little minds." In truth, little here
  is carved in stone. For instance, your product may need frequent
  public updates because of its special nature: failing to give the
  level of service your customers need because some writer thinks
  you're publishing too many updates is not a winning trade-off. If
  you disagree with any of these suggestions and you can back up
  your viewpoint with solid reasoning, then you're right by
  definition. Only you know your business. Don't cling doggedly to
  dogma when your business or customers demand flexibility.

  Avoiding these sins may sound like a lot of work. Don't despair.
  The time you invest up front will make things easier on your
  customers and on the members of the press, who help unite you with
  those customers. And it's not as hard as it looks. Don't forget -
  people want to use your products. That's why you spent so much
  time creating them. Don't lose your audience at the last minute by
  hiding information they need: what your product does, how much it
  costs, where to get more information, and what's new. Tell people
  what they need to know the first time: you won't have to answer
  the same questions repeatedly, and potential customers can
  evaluate your product, instead of searching for other solutions
  because they couldn't tell whether your product would fill their
  needs. That alone should be enough reason to ditch bad release
  habits.

  [Matt Deatherage is a former Apple Developer Technical Support
  engineer who has published articles in magazines like develop and
  MacAddict. He is the CEO of GCSF, Incorporated, publisher of MWJ,
  the Weekly Journal for Serious Macintosh Users. He is busily
  preparing for the return of the daily journal MDJ, plus other
  surprises. You can learn more about MWJ and check out a free
  three-issue trial subscription below.]

<http://www.gcsf.com/>


$$

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