TidBITS#368/03-Mar-97
=====================

  Are you a hotshot at using Macs to build full-text search engines
  for the Web? Enter the first-ever TidBITS Macintosh Search Tool
  Shootout! Also this week, we bring you part two of Stuart
  Cheshire's article on latency and bandwidth, plus information on
  new versions of Internet Explorer and Quicken. Also, our field
  correspondents report on highlights from Macworld Tokyo, and we
  call for additional TidBITS translators.

Topics:
    MailBITS/03-Mar-97
    TidBITS Macintosh Search Tool Shootout
    Macworld Tokyo: Of Cameras and Macs
    Bandwidth and Latency: It's the Latency, Stupid (Part 2)

<http://www.tidbits.com/tb-issues/TidBITS-368.html>
<ftp://ftp.tidbits.com/pub/tidbits/issues/1997/TidBITS#368_03-Mar-97.etx>

Copyright 1997 TidBITS Electronic Publishing. All rights reserved.
   Information: <info@tidbits.com> Comments: <editors@tidbits.com>
   ---------------------------------------------------------------

This issue of TidBITS sponsored in part by:
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MailBITS/03-Mar-97
------------------

**Translators Needed** -- For the last year or so, teams of
  dedicated volunteer translators have created award-winning
  translations of TidBITS in Chinese, Dutch, French, German,
  Japanese, and Spanish. These teams could use additional volunteers
  to spread the load. Each team works a bit differently, but all
  could use more volunteers to translate an article every week or
  so. If you're interested in helping support the Macintosh in your
  country or language, please contact the appropriate coordinator
  below. [ACE]

    Chinese -- Peter <webmaster@appleclub.com.hk>
    Dutch -- Sander Lam <sanderlm@knoware.nl>
    French -- Chantal David <csamuel@excelsior.fr>
    German -- Walter J. Ferstl <ferstl@carrier.co.at>
    Japanese -- Shuichi Odaka <odaka@iprolink.ch>
    Spanish -- Javier Pedreira <wicho@encomix.es>


**Microsoft Internet Explorer 3.0a** -- Although I use a variety
  of browsers to view and test Web sites, I'm using Microsoft's
  Internet Explorer with increasing regularity. With the release of
  version 3.0a (PowerPC-only, alas) last week, Microsoft has
  resolved problems with deleting cache files, repeatedly reloading
  some Web pages, Challenge Response Protocol (used when accessing
  secured pages), and loading Java under MacTCP. Minimum and full
  install versions are available, ranging in size from 2.1 MB to
  nearly 8 MB. [JLC]

<http://www.microsoft.com/msdownload/ieplatform/iemac.htm>


**Steve Becker** <steve@macease.com> writes:
  Intuit has released an R6 update for Quicken 7 and Quicken 7
  Deluxe. The update fixes several bugs (see TidBITS-353_ and
  TidBITS-359_), and the non-standard ROI (Return On Investment)
  calculation in the Portfolio window has been replaced by the
  preferred ROI calculation used in the Investment Performance
  report. In addition, Q7 users may wish to know that Connectix's
  Speed Doubler can significantly speed the opening of Register
  windows, and indexing error warnings can sometimes be avoided by
  increasing Quicken's memory allocation (an additional 1 MB worked
  for me).

<http://www.intuit.com/quicken/technical-support/quicken/releases/
qfm7-releases/>


**Get Even Richer** -- If you were intrigued by the Crack A Mac
  challenge underway in Sweden to break into a Macintosh Web server
  (see TidBITS-365_) but felt pot wasn't sweet enough, you might be
  interested to know that several Mac resellers have donated
  additional funds to raise the jackpot to over $10,000 U.S. Of
  course, you still have to alter the target server's home page to
  claim the money. The contest runs through 10-Apr-97. [GD]

<http://hacke.infinit.se/indexeng.html>


TidBITS Macintosh Search Tool Shootout
--------------------------------------
  by Adam C. Engst <ace@tidbits.com>

  For some time, we've been lamenting the fact that TidBITS doesn't
  have a good, full-text, search engine. Years ago, Ephraim Vishniac
  set up an excellent WAIS source for TidBITS, but that was when
  Thinking Machines ran the public WAIS server on their Connection
  Machine. That service eventually went away, and several attempts
  were made to replace it. The current search engine is run by
  Sensei Consulting in Australia, and although it's welcome, we
  often hear of troubles accessing it. In addition, searches return
  entire issues, rather than articles, so you must also search
  within the returned issue.

  A variety of searching tools that run on Macs have appeared over
  the years, but we've never had the proper combination of time,
  hardware, and experience to put them through their paces. So,
  we've come up with a different method for evaluating these pieces
  of software - we're going to have a search tool shootout!

  We have a number of goals in mind. First, we want to pull out the
  best search tools for the Macintosh among the numerous contenders.
  Second, we want to let the creators of these programs strut their
  stuff. Third, we want to provide a way for people to search
  TidBITS easily.


**Who Can Participate?** Anyone can participate, although we
  expect that those who have written search tools will be the most
  interested, since this will give them a chance to show off in a
  real-world test that will be useful to thousands of people. If,
  however, you're a consultant and specialize in setting up
  Macintosh-based search tools, you're welcome to compete.


**What's the Test?** Once everyone who has expressed interest in
  participating has contacted our Managing Editor Jeff Carlson at
  <jeffc@tidbits.com>, we'll provide access to all back issues of
  TidBITS, in HTML format. No pansying around here - the competition
  will use the contents of over 360 issues of TidBITS, about 11 MB
  of text covering the last seven years. Once everyone has the
  issues, they can set up their search engines. We don't have
  anywhere near enough Macs to host this, so contestants will have
  to provide their own hardware and Internet connection. Technical
  questions regarding our format or other issues can be directed to
  me at <ace@tidbits.com>.


**Specification** -- No contest would be complete without rules.
  All entries:

* Must offer full-text search capabilities of all TidBITS issues.
* Must be made with and run on a single Macintosh running the Mac
  OS.
* Must be accessible via the Web.
* Must automatically integrate new issues every week.
* Must return results at an article level (articles all start with
  <H2> tags).
* Must display results using HTML source from TidBITS issues,
  including hot links.

  In addition, these bonus items could be included and will improve
  an entry's chance of winning:

* Sorting results by date or relevance
* Low cost
* Short setup time
* Other additional features, such as suggesting alternative sites
  to search if a search comes up empty


**The Time Frame** -- We don't expect contestants to drop
  everything and start working on this full time - in fact, we'd
  prefer to hear things in the best entries like "Yeah, I whipped
  this off while I was waiting for my pizza to arrive." The
  Macintosh is about ease-of-use, and we hope that it won't be
  difficult to set up these systems. Here are the dates to watch:

* 17-Mar-97: Deadline for entering the contest.
* 21-Apr-97: Deadline for completing entries. Judging starts.
* 12-May-97: Winner announced.


**How Will We Judge?** Implementation details are up to the people
  participating in the shootout, but we have guidelines that
  contestants should keep in mind. All of the specifications should
  be met, although we won't disqualify entries for not meeting all
  of them (other than the Mac and Web requirements, which aren't
  negotiable).

* Compliance with the specifications
* Speed of searching, independent of connection speed
* Attractive and usable interface for the search page
* Attractive and readable results pages
* Cost and setup time
* Additional features


**The Prizes** -- Obviously, a contest requires prizes, and we'll
  reward the winning entry (or entries) with the main thing we have
  - exposure to an estimated 150,000 Macintosh users. We plan to
  write about the shootout, looking at each entry and concentrating
  on the best of the crop. Then, assuming everything works out,
  we'll implement the best solution on our servers for everyone to
  use, giving that entry full credit and significant exposure. Other
  contestants can continue to host their searchable archives of
  TidBITS as a real-world demonstration of what their software can
  do, and we'll link to those who keep the archive up-to-date with
  new issues.


Macworld Tokyo: Of Cameras and Macs
-----------------------------------
  by Chuck and Linda Shotton <cshotton@biap.com>

  The Tokyo version of Macworld Expo always comes off brighter,
  perkier, and quite different from the Macworld shows held in
  Boston and San Francisco. Booths are generally larger, have more
  staff, and the "booth babe" is a staple of nearly every venue. If
  one thing stands out, it's the diversity of products. In addition
  to items seen at the U.S. shows, Macworld Tokyo features an entire
  hemisphere's worth of products, ideas, and technologies. Our
  mission was to ferret out products that aren't generally available
  in the U.S. or aren't widely known by the Mac community in the
  States.


**Digital Cameras** -- Our first quest sent us on the rounds of
  the digital camera vendors. The roll-out of Apple's new QuickTake
  200 camera begs comparison to some new products offered by
  Japanese companies. We tried to limit ourselves to notable cameras
  in the $250 to $1,500 range.

  Fujifilm was demonstrating its new Fujix DS-300 camera. Although
  one of the more expensive offerings (educated guesses put it
  around $1,400), it packs a lot of capability into a package the
  size of a normal SLR 35 mm camera. In addition to RS-232 and NTSC
  interfaces, this camera boasts a PC Card slot and a SCSI
  interface. But the big surprise is a whopping 1280 by 1000 high-
  resolution mode. You can save 8 photos at this resolution in JPEG
  or TIFF format, 30 in "fine" resolution, 62 in the normal 640 by
  480 mode, and 121 photos in "basic" mode, with reduced resolution.
  This camera takes normal 35 mm lenses, and the CCD will emulate
  film speeds from ISO 100 to ISO 400.

<http://www.fujifilm.co.jp/noah/>

  At the other end of the price spectrum was Panasonic's Cool Shot
  (KXL-600A-N). This pistol-grip camera is about the size of a 3" by
  5" index card, less than an inch thick, and fits comfortably in
  your palm. It avoids the battery-sucking color LCD viewfinders of
  its competitors, opting for the simple point-and-shoot viewfinder
  lens found one-button film cameras. The Cool Shot accepts standard
  Type 2 PC Cards and stores either 24 640 by 480 images or 96 320
  by 240 images on a 2 MB card. The major attraction of this camera
  is its small size and the one-hand operation allowed by its unique
  form factor. It has an optional external LCD viewer, a docking
  station for use with a desktop computer, and software for Macs and
  PCs. Prices range from $400 to $800.

<http://www.panasonic.co.jp/cbdo/p3/>

  New lines of cameras from Ricoh and Sharp also caught our
  attention. Sharp's new camera was a PC Card with a built-in
  digital camera. Designed to work with the Zaurus color PDA, the
  card could be popped from a portable power supply into a laptop
  where the images could be accessed immediately. Ricoh's DC-2
  camera series has the unique ability to capture not only still
  images, but full-motion video and/or audio soundtracks and
  annotations. The basic stills-only model (DC-2E) starts around
  $650, with the 2L and 2V models including video and audio
  capabilities for about $800 and $950 respectively.

<http://www.ricoh.co.jp/dc/index.html>


**Pioneering Macs** -- Though Apple's new hardware announcements
  were a big hit, Pioneer was showing a couple of new Macs that
  would be welcome on my desktop. The Pioneer clones packed serious
  horsepower in a mini tower package with features that are
  unavailable in the U.S. right now. The most exciting feature was
  CHRP (PPCP) compliance, with the MPC-GX2 model running the CHRP
  version of System 7.6. Powered by a 200 MHz 604e with 32 MB of
  memory and 512K of L2 cache, the box seemed very responsive. In
  addition to the usual Macintosh ports, this box sports four PCI
  slots, one ISA slot, two IDE channels, a 2 GB SCSI hard disk, and
  the usual set of mouse, serial, and parallel ports found on an
  Intel PC. Best of all, a DVD-ROM drive tops the tower. The demo
  was playing a full-screen version of the latest James Bond movie,
  Goldeneye, while running System 7 applications in the foreground.
  Most impressive. Retail prices weren't available but prices seemed
  to start around $3,500.

<http://www.pioneer.co.jp/comp/>


**Read My Mind** -- Other notable hardware included revised
  versions of the AtMark Pippin boxes and the IBVA brainwave
  hardware, which had the coolest demo of all, with direct
  brainwave-to-MIDI output allowing the user to "think" new music.
  The new software has an open plug-in architecture that allows you
  to hook the brainwave hardware and software to nearly any Mac
  application through the addition of scripts and so on. The
  possibilities seem novel and exciting, though the cost in Japan
  was around $1,000 for the wireless headset, base station, and
  associated software.

<http://www.opendoor.com/Pagoda/IBVA.html>


**Englishbonics** -- On the software front, one of the more useful
  products was an English language tutor called English Now! from
  Transparent Language, Inc. This product combines, written, spoken,
  and visual elements into a system that provides a comprehensive
  language learning environment. Features include the ability to see
  English text as each word is highlighted and spoken in a variety
  of synthesized voices, record your own voice and compare it to
  sonographs of correctly spoken words, and numerous lessons and
  games involving translating Japanese text to English and vice
  versa, spoken text into written words, etc. I was very impressed
  with the completeness of the package. English Now! costs
  approximately $100 on CD-ROM for both Mac and Windows.

<http://www.three-a.co.jp/>


**Overall** -- There was more to see than we were able to get to
  during our two days at the show. Apple's new hardware was nice,
  but incremental in its innovation. I give a big thumbs up to the
  Pioneer clones (and Pioneer's side-by-side demo of a 25-inch, flat
  panel LCD display - a mere two inches thick!) as the cool hardware
  for the show, followed closely by the IBVA package. Cool software
  definitely goes to English Now! Though I'm no expert in computer-
  aided language instruction, it seemed to me that you could succeed
  in learning English if you worked through its lessons.


Bandwidth and Latency: It's the Latency, Stupid (Part 2)
--------------------------------------------------------
  by Stuart Cheshire <cheshire@cs.stanford.edu>

  [Last week in TidBITS-367_, Stuart examined issues of latency and
  delay in typical modem-based Internet communications. This week,
  Stuart offers general observations on how bandwidth can be used
  more efficiently and how it effects the overall latency of a
  connection.]

  Last week, I asked readers to imagine a world where the only
  network connection you can get to your house is a modem running
  over a telephone line at 33 Kbps. Now, imagine that this is not
  enough bandwidth for your needs. You have a problem.


**Making Bandwidth is Easy** -- Technically, the solution is
  simple. You can install two telephone lines and use them in
  parallel, giving you a total of 66 Kbps. If you need more capacity
  you can install ten telephone lines, for a total of 330 Kbps.
  Sure, it's expensive, having ten modems in a pile is inconvenient,
  and you may have to write networking software to share the data
  evenly between the ten lines. But if it was sufficiently
  important, it could be done. People with ISDN lines already do
  this using a process called BONDING (which is short for "Bandwidth
  ON Demand INteroperability Group"), which enables them to use two
  64 Kbps ISDN channels in parallel for a combined throughput of 128
  Kbps.

  Getting additional bandwidth is possible, even if it's not always
  economical. However, equally important is that making limited
  bandwidth go further is easy.


**Compression** -- Compression is an easy way to increase
  bandwidth. You can apply general purpose compression (such as
  StuffIt) to the data. Even better, you can apply data-specific
  compression (such as JPEG for still images and MPEG for video),
  which can provide much higher compression ratios.

  These compression techniques trade off use of CPU power for lower
  bandwidth requirements. However, there's no equivalent way to
  trade off use of extra CPU power to make up for poor latency.

  All modern modems utilize internal compression algorithms.
  Unfortunately, having your modem do compression is nowhere near as
  good as having your computer do it. Your computer has a powerful,
  expensive, fast CPU, whereas your modem has a feeble, cheap, slow
  processor. In addition, as we noted last week, a modem must hold
  on to data until it has a block big enough to compress
  effectively. This requirement adds latency, and once added,
  latency can't be eliminated. Also, since the modem doesn't know
  what kind of data you're sending, it can't use superior data-
  specific compression algorithms. In fact, since most images and
  sounds on Web pages are already compressed, a modem's attempts to
  compress the data a second time adds more latency without any
  benefit.

  This is not to say that having a modem do compression never helps.
  When the host software at the endpoints of the connection is not
  smart and doesn't compress data appropriately, then the modem's
  own compression can compensate somewhat and improve throughput.
  The bottom line is that modem compression only helps dumb
  software, and it hurts smart software by adding extra delay.


**Send Less Data** -- Another way to cope with limited bandwidth
  is to write programs that take care not to waste bandwidth. For
  example, to reduce packet size, wherever possible Bolo (my
  interactive network tank game) uses bytes instead of 16-bit or
  32-bit words.

<http://rescomp.stanford.edu/~cheshire/Bolo.html>

  For many kinds of interactive software like games, it's not
  important to carry a lot of data. What's important is that when
  the little bits of data are delivered, they are delivered quickly.
  Bolo was originally developed running over serial ports at 4800
  bps and could support eight players that way. Over 28.8 Kbps
  modems it can barely support two players with acceptable response
  time. Why? A direct-connect serial port at 4800 bps has a latency
  of 2 ms. A 28.8 Kbps baud modem has a latency of 100 ms, 50 times
  worse than the 4800 bps serial connection.

  Software can cope with limited bandwidth by sending less data. If
  a program doesn't have enough bandwidth to send high-resolution
  pictures, it could use a lower resolution. If a program doesn't
  have enough bandwidth to send colour images, it could send black-
  and-white images, or images with dramatically reduced colour
  detail (which is what NTSC television does). If there isn't enough
  bandwidth to send 30 frames per second, the software could send 15
  fps, 5 fps, or fewer.

  These trade-offs aren't pleasant, but they are possible. You can
  pay for more bandwidth or send less data to stay within your
  limited available bandwidth. However, if the latency is not good
  enough to meet your needs you don't have the same option. Running
  multiple circuits in parallel won't improve latency, and sending
  less data won't help either.


**Caching** -- One of the most effective techniques for improving
  computer and network performance is caching. If you visit a Web
  site, your browser can copy the text and images to your hard disk.
  If you visit the site again, the browser verifies that the stored
  copies are up-to-date, and - if so - the browser just displays the
  local copies.

  Checking the date and time a file was last modified is a tiny
  request to send across the network - so small that modem
  throughput makes no difference. Latency is all that matters.

  Recently, some companies have begun providing CD-ROMs of entire
  Web sites to speed Web browsing. When browsing these Web sites,
  all the Web browser does is check the modification date of each
  file it accesses to verify that CD-ROM copy is up-to-date. It must
  download from the Web only files that have changed since the
  CD-ROM was made. Since most large files on a Web site are images,
  and since images on a Web site change far less frequently than the
  HTML text files, in most cases little data has to transfer.

  Once again, because the Web browser is primarily doing small,
  modification date queries to the Web server, latency determines
  performance and throughput is virtually irrelevant.


**Latency Workarounds** -- ISDN has a latency of about 10 ms. Its
  throughput may be twice that of a modem, but its latency is ten
  times better, and that's the key reason why browsing the Web over
  an ISDN link feels faster than over a modem.

  One reason standard modems have such poor latency is that they
  don't know what you're doing with your computer, or why. An
  external modem is usually connected through a serial port, and all
  it sees is an unstructured stream of bytes coming down the serial
  port.

  Ironically, the much-maligned Apple GeoPort Telecom Adapter may
  solve this problem. The Apple GeoPort Telecom Adapter connects
  your computer to a telephone line, but it's not a modem. Instead,
  all modem functions are performed by software running on the Mac.
  The main reason for the criticism is that this extra software
  takes up memory and slows down the Mac, but in theory it _could_
  offer an advantage no external modem could match. When you use the
  GeoPort Telecom Adapter, the modem software is running on the same
  CPU as your TCP/IP software and your Web browser, so it could know
  exactly what you are doing. When your Web browser sends a TCP
  packet, the GeoPort modem software doesn't have to mimic the
  behaviour of current modems. It could take that packet, encode it,
  and send it over the telephone line immediately, with almost zero
  latency.

  Sending 36 bytes of data, a typical game-sized packet, over an
  Apple GeoPort Telecom Adapter running at 28.8 Kbps could take as
  little as 10 ms, making it as fast as ISDN, and ten times faster
  than the best modem you can buy today. For less than the price of
  a typical modem, the GeoPort Telecom Adapter could give you Web
  browsing performance close to that of ISDN. Even better, people
  who already own Apple GeoPort Telecom Adapters would need only a
  software upgrade.


**Bandwidth Still Matters** -- Having said all this, you should
  not conclude that I believe bandwidth is unimportant. It is very
  important, but not in the way most people think. Bandwidth is
  valuable for its own sake, but also for its effect on overall
  latency - the important issue is the total end-to-end transmission
  delay for a data packet.

  Remember the example in the first part of this article comparing
  the capacity of a Boeing 747 to a 737? Here's a real world example
  of the same issue. Many people believe that a private 64 Kbps ISDN
  connection is as good (or even better) as a 1/160 share of a 10
  Mbps Ethernet connection. Telephone companies argue that ISDN is
  as good as new technologies like cable modems because though cable
  modems have much higher bandwidth, that bandwidth is shared
  between lots of users so the average works out the same. This
  reasoning is flawed, as the following example will show.

  Say we have a game where the data representing the game's overall
  state amounts to 40K. We have a game server, and in this simple
  example, the server transmits the entire game state to a player
  once every ten seconds. That's 40K every 10 seconds, an average of
  4K per second or 32 Kbps. That's only half the capacity of a 64
  Kbps ISDN line, and 160 users doing this on an Ethernet network
  will utilize only half the capacity of the Ethernet. So far so
  good: both links are running at 50 percent capacity, so the
  performance should be the same, right?

  Wrong. On the Ethernet, when the server sends the 40K to a player,
  the player can receive that data as little as 32 ms later (40K /
  10 Mbps). If the game server is not the only machine sending
  packets on the Ethernet, then there could be contention for the
  shared medium, but even in that case the average delay before the
  player receives the data is only 64 ms. On the ISDN line, when the
  server sends the 40K to a player, the player receives that data
  five seconds later (40K / 64 Kbps). In both cases the users have
  the same average bandwidth, but the actual performance is
  different. In the Ethernet case, the player receives the data
  almost instantly because of the connection's high capacity. But in
  the ISDN case, the connection's lower capacity means the
  information is already 5 seconds old when the player receives it.

  The problem is that sending a 40K chunk every ten seconds and
  sending data at a uniform rate of 4K per second are not the same
  thing. If they were, ISDN, ATM, and other telephone company
  schemes would be good ideas. Telephone companies assume all
  communications are like the flow of fluid in a pipe. You just tell
  them the rate of flow you need, and they tell you how big the pipe
  has to be. Voice calls work like the flow of fluid in a pipe, but
  computer data does not. Computer data comes in lumps. A common
  mistake is to think that sending 60K of data once per minute is
  exactly the same as sending 1K per second. It's not. A 1K per
  second connection may be sufficient _capacity_ to carry the amount
  of data you're sending, but that doesn't mean it will deliver the
  entire 60K in a timely fashion. It won't. By the time the lump
  finishes arriving, it will be one minute old.

  The conclusion here is obvious: the capacity of a connection has a
  profound affect on its performance. If you're given the choice
  between a low bandwidth private connection, or a small share of a
  larger bandwidth connection, take the small share. Again, this is
  painfully obvious outside the computer world. If a government said
  it would build either a large shared freeway, or a million, tiny,
  separate footpaths, one reserved for each citizen, which would you
  vote for?


**What Can You Do?** I've received numerous messages from people
  who want to know what they can do to spread the word about these
  latency and bandwidth problems. I've found that calling modem
  vendors directly is futile, so I recommend that you circulate
  these two articles to friends who might find them interesting, and
  most important, send letters to editors of major magazines asking
  them to include latency times via ping and traceroute when testing
  modems for review. Perhaps if we can raise awareness about the
  horrible latency problems that all modems suffer, modem
  manufacturers will start putting effort into decreasing latency
  instead of just increasing throughput.

  [Portions of this article come from Stuart Cheshire's white paper
  entitled "Latency and the Quest for Interactivity," commissioned
  by Volpe Welty Asset Management, L.L.C.]

<http://rescomp.stanford.edu/~cheshire/papers/LatencyQuest.html>



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