TidBITS#443/17-Aug-98
=====================

  Has Matt Neuburg found a successor to HyperCard? Find out in his
  review of REALbasic. And what is the world coming to when TidBITS
  review Windows programs? Aladdin Expander and Aladdin DropStuff
  make it possible to tell Windows users to get Stuffed. In the
  news, the iMac arrives to much hoopla, LetterRip 3.0.2 ships,
  SyQuest releases version 4.0.1 of the SyQuest Utilities, and
  Farallon spins out of Netopia to concentrate on Macintosh
  networking products.

Topics:
    MailBITS/17-Aug-98
    iMac Hoopla
    Just StuffIt, Windows
    Yes, Virginia, There Is a REALbasic

<http://www.tidbits.com/tb-issues/TidBITS-443.html>
<ftp://ftp.tidbits.com/pub/tidbits/issues/1998/TidBITS#443_17-Aug-98.etx>

Copyright 1998 TidBITS Electronic Publishing. All rights reserved.
   Information: <info@tidbits.com> Comments: <editors@tidbits.com>
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MailBITS/17-Aug-98
------------------

**LetterRip Pro 3.0.2 Released** -- Fog City Software has released
  a free update to LetterRip Pro, their simple yet high-performance
  mailing list management software. Version 3.0.2 fixes a few bugs
  and makes several changes, including eliminating more auto-
  responses via the Mailer Daemon Strings file, identifying outgoing
  files in the log, and fixing a problem with the fuzzy domain logic
  that caused LetterRip to think that two similar addresses were
  identical. Fog City recommends that all LetterRip Pro users
  upgrade to the new version, which is either a 3.1 MB download for
  the full installer or a 381K download for an updater (only the
  LetterRip Pro Server has changed). [ACE]

<http://www.fogcity.com/letterrip.html>


**Farallon is Back!** Once one of the major networking companies
  in the Macintosh world, Farallon last year changed its name to
  Netopia, Inc. and began to focus more on the Internet. Now the
  Farallon division is spinning out of Netopia as an independent
  company that will focus on Ethernet cards, switches, hubs, and
  related products, including the EtherMac iPrint Adapter LT for
  connecting the new iMac to LocalTalk printers and Macs. Netopia
  will continue to focus on Internet products, including Netopia
  Internet Routers, Netopia Virtual Office, and Timbuktu Pro. We're
  pleased to welcome Farallon back, especially since it's a great
  sign for the continued recovery of the Macintosh market from last
  year's doldrums. [ACE]

<http://www.netopia.com/>
<http://www.farallon.com/news/98_08_05.html>
<http://www.farallon.com/news/98_07_28.html>


**Another Registry for Stolen Computers** -- Rob Jorgensen wrote
  to inform us of another database where you can register stolen
  machines or check serial numbers on used machines you're
  considering buying. The American Computer Exchange Database of
  Stolen Computers appears to work similarly to O'Grady's Stolen
  PowerBook Registry mentioned in "Ripped Off!" in TidBITS-442_.
  [ACE]

<http://www.amcoex.com/AmCoEx/Stolen/>
<http://celebs.ogrady.com/larceny/>
<http://db.tidbits.com/getbits.acgi?tbart=05033>


**New SyQuest Utilities and Layoffs** -- SyQuest Technology has
  released, without fanfare, version 4.0.1 of SyQuest Utilities. (Is
  there a good reason why SyQuest can't be bothered to notify
  registered customers of these things?) Those who were previously
  mired in La Cie's Silverlining Lite can now take advantage of
  SyQuest's own driver and control panel interface, which is
  cleaner, easier, and better documented, plus has additional
  options and features.

<ftp://ftp.syquest.com/pub/drivers/misc/mac/SyQuest%20Utilities.hqx>

  Here's an upgrade procedure that worked reliably for my SyJet.
  With extensions off, install the control panel, which
  automatically disables Silverlining Lite. Restart, and for each
  SyJet cartridge, do the following: Back up the data, and
  initialize the cartridge, which will instantly erase it and
  install the new driver. (If you cannot back up, press Option and
  use Update instead.) For each tab of the control panel, click Use
  Defaults (unless you have a clear reason for other options), and
  choose Save Settings. Now verify the cartridge - medium level
  should do. This takes about an hour, and can mend most bad blocks
  - my cartridges had several; it should not harm the data. Finally,
  if you backed up the data, restore it.

  Unfortunately, SyQuest recently announced layoffs off 950
  employees worldwide and a halt to manufacturing in its Fremont,
  California facilities, along with other cost-cutting moves, due to
  a massive restructuring aimed at improving the company's health.
  [MAN]

<http://www.syquest.com/press/1998/pr080698.html>


iMac Hoopla
-----------
  by Adam C. Engst <ace@tidbits.com>

  No one will accuse Apple of missing the hoopla boat with the iMac.
  The curvaceous new consumer-level Macintosh splashed down on
  Saturday, 15-Aug-98 amid a flurry of special events, clever PR
  stunts, and news coverage. We've been over the specs, problems,
  and chances of the iMac already, so here I want to relay a
  sampling of what I've seen and heard about the iMac.

<http://db.tidbits.com/getbits.acgi?tbtxt=iMac>
<http://www.apple.com/imac/>


**Inflatable iMacs** -- Perhaps the largest representative of iMac
  hoopla was the 20-foot-high blimp in the shape of an iMac. Apple
  made 40, placing one at the Apple Campus and spreading the other
  39 around the U.S. Another stunt, suggested by Michael Koidahl of
  Westwind Computing in Seattle, would have involved painting one of
  the new white VW Beetles to look like an iMac and having it make
  appearances at festivals. Unfortunately, funding fell through;
  perhaps another Apple reseller can make it happen.

<http://www.apple.com/hotnews/features/imacparty.html>


**150,000 Orders** -- Apple announced receipts of 150,000 orders
  for iMacs from 03-Aug-98 through 10-Aug-98, which is especially
  impressive since Apple reportedly changed stocking policies so
  resellers can't return unsold iMacs. From what we've heard,
  resellers aren't too worried about returns. One Seattle reseller
  said it had received 58 iMacs and had received orders for 20 by 2
  PM on Saturday, and another went through its stock of 30 iMacs
  over the weekend.

<http://www.apple.com/pr/library/1998/aug/10orders.html>


**Media Coverage** -- Perhaps the most important benefit the iMac
  has conveyed to Apple so far is to refocus media coverage back to
  products and positive news, rather than tedious stories about the
  "beleaguered Apple Computer." A friend in public relations
  recently commented that the constant armchair quarterbacking from
  the press was mostly because, to continue the football analogy,
  Apple wasn't winning. Lose constantly and the inclination is to
  overanalyze everything, whereas if you're winning everyone's
  happy. Although Apple's list of iMac coverage is undoubtedly
  carefully chosen, it's still interesting.

<http://www.apple.com/imac/reaction.html>


**USB and Ethernet** -- The primary criticism aimed at the iMac
  was the lack of familiar serial, ADB, and SCSI ports, plus the
  lack of a floppy drive (though one TidBITS Talk reader just
  reported a sighting of an "iMac+," with a built-in Zip drive,
  floppy drive, and 24x CD-ROM aimed at college students). Many
  manufacturers have announced or shipped solutions to these
  limitations, but the main gotcha that I suspect will become an
  opportunity for resellers is the one-time problem of transferring
  numerous files from a previous Macintosh to an iMac. Obviously,
  it's helpful if the previous Macintosh has Ethernet, but if not,
  resellers could move data (via a LocalTalk/Ethernet bridge or
  other method) for iMac customers. For those keeping older Macs,
  networking via Ethernet provides a few less obvious options. For
  instance, Farallon sells a number of products to connect an iMac
  to network devices, and if you have a SCSI-based scanner or serial
  printer, you can use it from a networked iMac via Stalker
  Software's ScanShare or LineShare. Send other interesting iMac
  connection solutions to TidBITS Talk at <tidbits-talk@tidbits.com>
  and we'll collect them in the TidBITS Talk Archive for later
  reference.

<http://www.apple.com/usb/>
<http://www.farallon.com/>
<http://www.stalker.com/>
<http://www.tidbits.com/search/talk.html>


**Advertising Blitz** -- Apple's announcement of the iMac three
  months before it shipped was, in retrospect, a brilliant move
  because it created a vast amount of interest among consumers, even
  those without a computer. One source at a local reseller estimated
  that roughly 30 percent of the traffic over the weekend was new
  computer buyers. Apple has followed through by maintaining Web
  pages devoted to the iMac, emailing periodic iMac updates, and
  taking out radio and television advertising. Plus, Apple has
  committed over $100 million to future iMac advertising - the
  largest ad campaign in Apple's history.

<http://www.apple.com/hotnews/features/imacradiosked.html>
<http://www.apple.com/pr/library/1998/aug/13mktg.html>


**Go, iMac!** If the iMac doesn't sell, I'll lose my faith that
  interesting, well-designed products can succeed, given half a
  chance. If something that's seemingly so functional while breaking
  the beige mold can't do well, we may as well give up on the belief
  that aesthetics, attitude, and the ability to inspire creativity
  matter in computing. The iMac takes us a step back in that
  direction after too many years of lockstep design marked by
  conformity, timidity, and insipidity.


Just StuffIt, Windows
---------------------
  by Adam C. Engst <ace@tidbits.com>

  One of the problems with sharing files between Macs and PCs is
  they use different compression and encoding formats. Macs
  generally use the StuffIt format for compression, whereas PCs use
  Zip. Macs often use BinHex for encoding files for email, but PCs
  are more likely to use uuencode. Since we Mac users are in the
  minority, our tools have had to be better. Thanks to Aladdin's
  StuffIt Expander and a wide variety of other tools (often
  available for free), it's usually easy for us to deal with Zip
  archives, uuencoded files, or even a wide variety of Unix file
  formats. In the PC world, however, tools support Macintosh formats
  less frequently, so good luck if you're using a PC and need to
  snag a folder of Microsoft Word files that have been compressed
  with StuffIt and then binhexed.

  Now, thanks to Aladdin Expander 2.0 for Windows and Aladdin
  DropStuff 1.0 for Windows, we Macintosh users can work with the
  file formats we're used to and which we already use.


**Aladdin Expander 2.0** -- Like its Macintosh relative, StuffIt
  Expander, Aladdin Expander is totally free, and it is available as
  a 1.2 MB self-extracting archive from the Aladdin Web site.

<http://www.aladdinsys.com/expander/>

  Once installed, it creates a shortcut on your Windows desktop onto
  which you can drop files compressed and encoded in a variety of
  formats, including StuffIt (.sit), Zip (.zip), uuencode (.uue),
  BinHex (.hqx), MacBinary (.bin), ARC (.arc), Arj (.arj), and gzip
  (.gz), plus self-extracting archives created by StuffIt, Zip, and
  Arj. Aladdin Expander supports long file names, decodes MIME
  files, decrypts files encrypted with Aladdin's Private File
  encryption utility (also cross-platform), and joins StuffIt-
  segmented archives.

<http://www.aladdinsys.com/privatefile/>

  Although drag & drop is the way that most Macintosh users would
  think of interacting with Aladdin Expander, you can also drag &
  drop into Aladdin Expander's window, or use its menus or toolbar.
  More interestingly, you can right-click a file, then choose either
  Expand or Expand with Options from the pop-up menu that appears.

  Aladdin Expander's options provide functionality similar to
  StuffIt Expander's, with a few interesting tweaks accessible via
  the More button in the Options dialog. A cross-platform tab
  provides controls that enable Aladdin Expander to convert text
  files to Windows format, save Macintosh-specific files (those with
  resource forks that would otherwise be lost) in MacBinary format,
  and add file name extensions based on the file's type and creator.
  These features prove extremely useful, since they save you the
  trouble of converting Macintosh text files to Windows format
  separately and properly identifying files that lack filename
  extensions. The option to save Macintosh files in MacBinary format
  is also handy, since you can expand a StuffIt archive, then move
  an application, say, back to the Macintosh without destroying it.


**Aladdin DropStuff 1.0** -- As you might guess from the version
  number, Aladdin Expander isn't new. However, Aladdin DropStuff 1.0
  is new and mimics the functionality of the Macintosh DropStuff
  with Expander Enhancer. You can download a 1.1 MB self-extracting
  archive from Aladdin's Web site. Aladdin DropStuff is $20
  shareware, although TidBITS sponsor Digital River is offering it
  to TidBITS readers for $14.95 through the link in the sponsorship
  area at the top of this issue.

<http://www.aladdinsys.com/dropstuff/winindex.html>

  Compressing one or more files with DropStuff works via drag & drop
  as you'd expect, although you can also drag & drop into its
  window, use the menus or toolbar, or right-click a file and choose
  an appropriate method of compressing from the pop-up menu.

  Aladdin DropStuff offers a few unusual features. If you have
  Windows Messaging installed, you can Stuff and Mail one or more
  files with a single command; similarly, the Stuff and Send To
  command enables you to send the resulting StuffIt file to a
  variety of different places in Windows. Finally, since Zip files
  are the standard in Windows, Aladdin DropStuff can create them as
  well (and I've found DropStuff easier than other Windows Zip
  utilities).

  A nice touch in Aladdin DropStuff is that Aladdin mapped Control-Q
  to Exit; unfortunately Aladdin Expander lacks a similar keyboard
  shortcut. I prefer Windows applications that follow Macintosh
  conventions for keyboard shortcuts - give me Control-Q over the
  meaningless Alt-F4.


**Finally, We Can Stuff Windows** -- In my use so far, I've found
  that the easiest way to use these utilities is through the
  contextual menus available when you right-click a file. That's
  partly because I'm used to a lot more screen real estate on my
  Mac, and the desktop shortcuts are often obscured by other
  windows. I'm mainly grateful that we have these utilities - if you
  regularly work with Macs and the occasional PC, especially via the
  Internet, you need Aladdin Expander and Aladdin DropStuff.


Yes, Virginia, There Is a REALbasic
-----------------------------------
  by Matt Neuburg <matt@tidbits.com>

  A computer is to program. Otherwise, it just sits there, like a
  big empty box. Of course, we mostly use programs written by
  others. But sometimes you want to have that box do precisely what
  _you_ tell it - because there's no program that does just what you
  want, to save money, or because it's just plain fun. That's why I
  wouldn't buy my first Mac until its characteristic interface bells
  and whistles came easily under my control through a software
  construction kit - HyperCard (see "HyperCard 2.2: The Great
  Becomes Greater" in TidBITS-213_).

<http://db.tidbits.com/getbits.acgi?tbart=04075>

  HyperCard is unparalleled for constructing a bare bones interface
  rapidly. But it's showing its age and limitations. It's superb for
  textual storage and hyper-linkage, but less good at search and
  retrieval. Further, certain graphical or interface functionalities
  - such as color, drag & drop, or real scrollbars - are clumsy to
  implement, require third-party extensions, or are downright
  impossible. Large projects can be a pain to create and maintain.
  Most important, a stack runs inside HyperCard itself, so disk and
  RAM footprints are big, and speeds are sometimes poor: you're not
  writing a true compiled standalone application.

  Even while editing a Mac programming magazine and dabbling with
  cool tools (such as Prograph - see "Get Your Hands on Prograph" in
  TidBITS-312_), I found no magic bullet, no environment where an
  amateur - reasonably intelligent but with no will to manage the
  Toolbox or pore over Inside Macintosh - could implement a true
  Macintosh application with HyperCard-like convenience. Like
  Virginia doubting Santa Claus, I wondered if such a thing would
  ever exist.

<http://db.tidbits.com/getbits.acgi?tbart=01160>


**The REAL World** -- In 1997, a shareware product called
  CrossBasic began quietly making waves. It had a single author,
  Andrew Barry, who had been developing it in his spare time for
  some years (while writing such programs as the Prince of
  Destruction game and the debugging tool Spotlight). In October
  1997, CrossBasic was picked up by FYI Software, Inc.; when the
  name proved to be already trademarked, two rechristenings took
  place - REALbasic and REAL Software.

<http://www.realbasic.com/>
<http://www.wr.com.au/mars/mars/pod_home_page.html>
<http://www.onyx-tech.com/spotlight.html>

  Installing REALbasic is a pleasant shock: it occupies a mere 3.1
  MB of your hard disk. Starting it up, you see a typical interface
  construction kit: a blank window and a palette of control types
  (text field, push button, radio button, checkbox, and so on) you
  can drag into it. You can also make other windows. When a control
  in a window is selected, a windoid lets you change its inherent
  properties (such as position or color). You add menus and menu
  items in an equally intuitive graphical way.

  Already at this point you can "build" your application as a stand-
  alone; more likely, though, you'd test it from within the
  REALbasic development environment. (This environment is partially
  dynamic: you're generally, either running the application or
  editing it, but you can edit a running application somewhat.)
  You'll see your window, which you can drag, resize, and close in
  the normal way; your menus will appear at the top of the screen.
  If there's a text-field in the window, you can edit text there,
  and there are Copy, Cut, and Paste menu items that work - so does
  Quit. But generally your menu items and window controls have no
  powers because you haven't yet written any code for them.

  That's done in the Code Browser, which appears when you double-
  click on your window. Down its left side the Code Browser lists
  your menu items, and your window's controls along with the system-
  level events they will automatically receive. Selecting a listing
  lets you edit its code in the Browser's main pane. You write the
  code in a BASIC-type language that's easy to learn.


**The REAL Object** -- For demonstration purposes, I've posted
  three simple applications I wrote while learning REALbasic:

* TinyText, a minimal text editor based on the REALbasic Tutorial
* Whack, a game where you must click each rising "mole" before it
  vanishes
* Odummo, an Othello game without "intelligence" - the computer
  plays correctly, but randomly (hence the name)

<http://www.jetlink.net/~mattn/downloads/TinyText.hqx>
<http://www.jetlink.net/~mattn/downloads/whack.hqx>
<http://www.jetlink.net/~mattn/downloads/Odummo.hqx>

  These applications are remarkably small (except Odummo because
  it's a fat binary), remarkably speedy, and remarkably persuasive:
  TinyText edits styled text files larger than 32K; Whack animates
  smoothly; Odummo plays a non-trivial game and is surprisingly
  addictive.

  But the real point is that these programs were astonishingly easy
  to write. TinyText took a week or so because I was reading the
  documentation. Whack took several days while I learned how
  graphics work, but ultimately required only 80 lines of code.
  Odummo took less than 24 hours, including eating, sleeping, and
  other normal activities.

  That's because of REALbasic's class-based object model. Everything
  - a window, a button, a graphic - is an object representing some
  class. Any object can send a message to any other. In a class or
  an object, you define responses to messages, as well as internal
  variables maintained by each object. You can also subclass a class
  to specialize its behavior. Thus, object-oriented principles of
  messaging and encapsulation help you organize your code - and your
  thinking.

  Whack requires little code because nearly all the code is in
  classes. The window contains eight moles constantly rising and
  vanishing; but they all instantiate just _one_ mole class, and are
  activated by instantiations of just _one_ thread class. Similarly,
  hits, misses, and elapsed time are maintained by three counting
  fields; since they behave identically, I had to create only _one_
  counting field class.

  Odummo was even easier, though I feared it would be much harder.
  The board has 64 squares; must I maintain a complicated two-
  dimensional array describing it? No! Each square is an object of
  just _one_ class, and the window itself _is_ my array, so it is
  sufficient to teach _one_ square what to do. A square knows
  whether it contains a piece, what color it is, and how to draw it,
  and the whole game is just a matter of a square responding when
  the user clicks it and sending appropriate messages to other
  squares.

  I kept a diary of the Odummo development process, in case you're
  curious about the arduous life of the programmer:

* 6:00 PM. Draw the window.
* 7:00 PM. Make dinner.
* 8:00 PM. Teach a square to draw a piece inside itself.
* 9:00 PM. Teach a square to find its neighbor in any given
  direction.
* 10:00 PM. Go to bed.
* 6:30 AM. Teach a square to ascertain whether a given direction
  leads, through pieces of the opposite color, to a piece of the
  same color. It turns out that the square can do this just by
  asking its neighbor two questions.
* 7:30 AM. Teach a square to know whether it is legal for a given
  color to play there.
* 8:30 AM. Go for a run.
* 9:30 AM. Shower, dress.
* 10:00 AM. Drive to laundromat, do wash. Go home, hang clothes on
  line.
* 11:00 AM. Teach a square to reverse its color and to tell its
  neighbors to do the same.
* 11:30 AM. Teach a square, when clicked, to play white there if
  legal (and beep otherwise).
* 12:00 PM. Teach a square to know what color moved previously, so
  that it can play the other color when clicked. I can now play a
  game against myself.
* 12:30 PM. Lunch.
* 1:00 PM. Teach a square to play white when clicked, then to ask
  all other squares whether black can play there, and then to tell
  one randomly chosen square which said Yes to play black. The
  computer is now playing against me! Run around house screaming and
  waving arms wildly!!!
* 2:00 PM. Add logic knowing when game is over, totalling score,
  and what to do when a player can't move.
* 3:00 PM. Done! Nap.


**REAL Ability** -- Listing REALbasic's various capacities would
  be a Herculean task. Windows can be of all the normal types,
  including floating windows and windows that stay above any
  application. A window can contain push buttons, checkboxes, and
  radio buttons; editable fields with styled text (as in TinyText);
  canvases, which are clickable graphic regions (the Whack moles are
  canvases); sliders and scrollbars; list boxes; pop-up menus; and
  tabbed panels.

  With REALbasic, you can read and write file data and resources,
  access the clipboard, and accept drag & drop. You can run
  QuickTime movies, play MIDI notes, display contextual menus, show
  help balloons, grow a progress bar, animate "sprites," and spawn
  threads. You can operate over the serial port, communicate via
  TCP/IP, and send and receive Apple events.

  REALbasic's functionality is further extensible through pre-
  compiled code in various formats: compiled AppleScripts; XCMDs and
  XFCNs; shared libraries; and C++ plug-ins, for which a developer
  kit is supplied (these can also define new window control types).

  The range of REALbasic-generated applications by various users -
  at REAL Software's FTP site, at their Hotline site
  (cafe.realbasic.com), on the program CD, and at users' own sites -
  bears astonishing witness to the program's powers. There's a batch
  file-typer, a Tetris-like game, a magnetic core calculator, a
  sunrise calculator, a spelling quiz, an address book, a random
  "art" generator, a chat server - even an email client.

  My favorite REALbasic success story is from the July Macworld
  Expo. The REALbasic team had rented a badge "swiper" so their
  computer could store names and addresses of visitors to their
  booth, but the supplied software didn't work. However, the swiper
  was a serial device, so they quickly wrote their own software
  using REALbasic - and then modified it so they could read credit
  cards as well!


**Getting REAL** -- It is hard to praise REALbasic sufficiently.
  It is reasonably priced. It is small, quick, easy to learn, and
  easy to use. The language and the development environment clearly
  result from deep, thoughtful insight into the needs and mental
  processes of users, encouraging rapid, improvisational development
  of well-behaved applications with pleasing interfaces.

  The documentation consists of Acrobat PDF files: a tutorial, a
  14-chapter Developer's Guide, and a language reference duplicated
  as online help. The documentation is good but not great; at this
  writing, there are major errors in the tutorial, documented
  features don't exist and existing features aren't documented, and
  nearly every sentence contains some careless fault of grammar,
  omission, or spelling.

  Many aspects of the program have an undeniably inchoate quality:
  windows aren't listed in the Windows menu, and their positions and
  states aren't remembered; the debugger is primitive; the code
  browser handles long lines badly. There are problems in built
  applications as well: printing support is crude; certain system-
  level events aren't triggered properly; applications sometimes
  work differently when built than when run inside REALbasic. The
  REALbasic mailing list, needless to say, keeps busy.

  Still, that mailing list has also forged a community of avid
  users, and has contributed to REALbasic's maturity. Andrew Barry
  and the team have a constant presence and have shown themselves to
  be well-organized, principled but open-minded, responsive,
  gracious, conscious of the program's shortcomings, and attentive
  to users' needs and suggestions. Furthermore, they're quick to fix
  bugs, implement new features, and issue new updates and developer
  releases. The program is basically sound, and full of wonderfully
  thoughtful and ingenious touches; on balance, this seems an
  appropriate moment for commercial release. If REAL Software can
  maintain their present pace and attitude, without becoming overly
  entangled in new paths before resolving outstanding problems,
  early adopters will find themselves well served.

  A 30-day free demo is available as a 2.2 MB download. REALbasic
  sells for $100 ($60 academic). An update that will compile Java
  applets is expected around January 1999, and eventually an
  "enhanced" version that can compile Windows programs will be
  available for around $300, and will include database and SQL
  capabilities.



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