TidBITS#406/24-Nov-97
=====================

  CD-ROMs rule this issue of TidBITS, where artist Bonnie Lebesch
  tells the story of how she self-published her CD-ROM, Stella and
  the Star-Tones. We also welcome our latest sponsor, CD-ROM
  publisher Soft Material and its flagship product, Pickle's Book.
  Geoff reveals keyboard shortcut secrets that deserve to be in
  every Mac user's portfolio, we look at the release of a new
  LaserWriter driver, and Tonya calls for Mac-related computer gift
  suggestions.

Topics:
    MailBITS/24-Nov-97
    Peter Piper Picked a Peck of Pickle's Books
    Spare Keys for Your Mac
    How and Why I Built My CD-ROM

<http://www.tidbits.com/tb-issues/TidBITS-406.html>
<ftp://ftp.tidbits.com/pub/tidbits/issues/1997/TidBITS#406_24-Nov-97.etx>

Copyright 1997 TidBITS Electronic Publishing. All rights reserved.
   Information: <info@tidbits.com> Comments: <editors@tidbits.com>
   ---------------------------------------------------------------

This issue of TidBITS sponsored in part by:
* APS Technologies -- 800/443-4199 -- <sales@apstech.com>
   Makers of M*Power Mac OS compatibles & premium storage devices.
   APS product info and price lists: <http://www.apstech.com/>

* Northwest Nexus -- 1 888-NWNEXUS -- <http://www.nwnexus.com/> <-- NEW!
   Internet business solutions throughout the Pacific Northwest.

* Small Dog Electronics -- Special Deal for TidBITS Readers!
   UMAX SuperMac C500/160 refurb with GV 56K Modem and OS8: $888!
   Hundreds of SuperMac refurbs C500, C600, J700, & S900 in stock
   For Details: <http://www.smalldoggy.com/#tid> -- 802/496-7171

* Cyberian Outpost -- the Cool Place to Shop for Computer Stuff! <- NEW!
   PowerBook G3/250 with VST expansion bay Zip drive: $5779
   <http://www.tidbits.com/tbp/power-book-g3.html>
   StuffIt Deluxe: $72.95 <http://www.tidbits.com/tbp/sd.html>

* Soft Material -- great kids' multimedia from around the world: <- NEW!
   Thoru Yamamoto's _Pickle's Book_ CD-ROM, "4 stars" -Children's
   Software Revue! Info at <pickle@softmaterial.com>, or visit us
   at <http://www.softmaterial.com/>. For orders 800/699-4144.
   ---------------------------------------------------------------

MailBITS/24-Nov-97
------------------

**Got a Great Gift Suggestion?** Here at TidBITS, we've made it a
  holiday tradition to collect (realistic) Macintosh-related gift
  suggestions from readers, sauce them up with a few of our own, and
  serve them out in an article that lists notable presents for the
  many computer users among us. If you'd like to participate, send
  your gift idea to me at <tonya@tidbits.com>. For inspiration, you
  might check out last year's suggestions, which consumed an entire
  special issue. [TJE]

<http://www.tidbits.com/tb-issues/TidBITS-358.html>


**Hit the Road, Jack** -- In NetBITS-009_, Jim Heid reports from
  the roads of rural United States that the Internet is not only
  appearing in remote areas, it is fulfilling the promise of
  bringing people closer together. That issue also explores the
  bandwidth capabilities of residential phone lines and options for
  viewing the Web offline. To subscribe to NetBITS, send email to
  <netbits-on@netbits.net>. [JLC]

<http://www.netbits.net/nb-issues/NetBITS-009.html>


**LaserWriter Edges Up to 8.5.1** -- Apple's recent release of
  LaserWriter 8.5.1 may not appeal to all, but it promises to catch
  the eyes of publishing professionals. Among a handful of features,
  the new version supports printing over IP-only networks via the
  LPR protocol, but with a caveat: only Mac OS versions 7.5 through
  7.6.1 will work; Mac OS 8 users must wait for the next revision to
  the system software. The same limitation applies to a new Collate
  feature and Desktop Printer Utility version 1.0, both included in
  the update. LaserWriter 8.5.1 also offers support for custom page
  sizes, improved ColorSync integration, and the addition of Adobe
  Acrobat PDF in the Save-As-File panel (you must have a full
  version of Acrobat 3.0 to take full advantage of the feature). The
  download consists of six disk images; you'll need Apple's DiskCopy
  6.1 or Aladdin's ShrinkWrap 3.0 to mount them and install the
  software. [JLC]

<ftp://ftp.info.apple.com/Apple.Support.Area/Apple_SW_Updates/US/
Macintosh/Printing/LaserWriter/>
<ftp://ftp.info.apple.com/Apple.Support.Area/Apple_SW_Updates/US/
Macintosh/Utilities/Disk_Copy_6.1.3.sea.hqx>
<http://www.aladdinsys.com/dev/shrinkwrap/>


**Reversing Your View** -- In TidBITS-403_ and TidBITS-405_, we
  noted the Mac's "paper" approach of displaying black text on a
  white background can be difficult on the eyes; several readers
  pointed out Apple's CloseView control panel can reverse your
  screen's display (and zoom in as far as 16x for those with vision
  difficulties). Although no longer part of the standard Mac OS
  installation, CloseView is available online from Apple's
  Disability Connection (along with Easy Access and MouseKeys for
  PowerBook) and in Mac OS 8's custom installation options.
  CloseView has several known problems: it's incompatible with some
  mainstream applications and QuickDraw GX, plus it can have
  problems in low memory situations, on multiple monitor
  configurations, and on monitors displaying more than 256 colors.
  However, for many folks, it's exactly the (free!) solution they
  need. [JLC]

<http://db.tidbits.com/getbits.acgi?tbart=04228>
<http://db.tidbits.com/getbits.acgi?tbart=04269>
<http://www.apple.com/disability/macaccess.html>


Peter Piper Picked a Peck of Pickle's Books
-------------------------------------------
  by Tonya Engst <tonya@tidbits.com>

  We'd like to welcome our latest sponsor, Soft Material, a new
  company formed to publish CD-ROM titles from creative and
  innovative authors, particularly titles from Japanese and European
  authors that might not otherwise reach as broad an audience.

  Despite the success of a few CD-ROM titles, such as Myst and Star
  Trek: The Next Generation Technical Manual, the hurdles facing a
  CD-ROM title (or any software product from a small company) are
  enormous. (Alexander Seropian of Bungie Software wrote about these
  issues in TidBITS-352_.) In an effort to bypass these hurdles,
  Soft Material is focusing distribution not through software stores
  and catalogs, but instead through specialty and gift shops. This
  shift away from the software channel as a means to release CD-ROMs
  is not entirely unique, but I expect many people will watch Soft
  Material's progress closely. Soft Material is associated with a
  few other interesting projects as well, and we may see some rather
  unique offerings in its sponsorship text as time goes by.

<http://db.tidbits.com/getbits.acgi?tbart=00833>

  Soft Material has just launched its first title, a $34.95 book/CD-
  ROM combination called Pickle's Book (ISBN 0-9961632-0-6) created
  by Japanese illustrator and animator Thoru Yamamoto. Thoru has
  been using the Macintosh to create pictures and movies for some
  time; his Web site links to HyperCard stacks and Shockwave movies
  that he's made. Over the years, he's created a collection of
  characters: moles, a small prince, palm trees, ducks, penguins,
  and many more, which appear in most of his works, including
  Pickle's Book.

<http://www.softmaterial.com/>
<http://www.bekkoame.or.jp/~thoru/>

  The hardcover book has paperboard pages, illustrated with a few of
  the many scenes from the CD-ROM. The narrative is simple (slightly
  too complex for my 22-month-old next door neighbor), and relates
  to what happens as you play with the CD-ROM. The CD-ROM is easy
  for anyone who can manage a mouse and had enough content to hold
  my interest for quite a while (I've spent inordinate amounts of
  time wandering through landscapes and hidden underground
  passageways in search of some of the more subtle aspects of the
  game). However, it's clearly aimed at children (ages three to
  ten), with sections for creating drawn art and music, and another
  for working with the alphabet. My favorite section involves
  figuring out how to make a goose lay golden eggs. The CD-ROM works
  with the Mac OS and Windows; minimum Mac system requirements
  include a 33 MHz 68030-based Macintosh, System 6.0.7, 13-inch
  monitor, 8 MB disk space, and 5 MB free RAM.

    Soft Material -- 800/699-4144 -- 212/343-2089
     <pickle@softmaterial.com>


Spare Keys for Your Mac
-----------------------
  by Geoff Duncan <geoff@tidbits.com>

  Like many people these days, I work from my home, though lately
  I've been spending more time protecting my possessions from a pair
  of unruly kittens. Kittens or no kittens, I don't have much face-
  to-face interaction with Mac users while I use my computer.
  Recently, however, I was fixing a problem on an acquaintance's
  machine. Every few minutes she would interject "Wait - how did you
  do that?" or "Hey, that's neat!" I wasn't performing magic, but
  there are techniques that newer Mac users - even those who use
  Macs full-time - haven't found. After all, they're trying to do
  work, not become computer experts. Here, then, is a non-
  comprehensive list of not-necessarily intuitive techniques for the
  Finder and file dialogs. Except where noted, these all work with
  System 7.x and Mac OS 8; I hope you find them useful.


**Keys to Finder Windows** -- Many users never go beyond using the
  mouse to open an item by double-clicking it, then clicking the
  window's close box to close it. All that mouse-waving can be
  awkward and time consuming. It's possible - and faster - to do
  almost all your Finder navigation from the keyboard.

  You can select a single item on the desktop or in the active
  Finder window by typing the first few characters of its name, or
  pressing Tab until the item is selected (if you tab past the item
  you want, press Shift-Tab to back up).

  The left, right, up, and down arrow keys can also be used to
  select items in the Finder's icon and list views, moving the
  selection one item at a time through a window. In long list views,
  you can quickly jump to the top and bottom of the list by pressing
  A and Z or Home and End; also, the Page Up and Page Down keys
  scroll a Finder window vertically (great for list views, but not
  as useful in large windows using icon views).

  Once you've selected the item you want, the Command key and the
  arrow keys become your best friends. Pressing Command-Down arrow
  opens the current selection, whether it's a folder, document, or
  application. If you press Option at the same time, the Finder
  window containing that selection closes after the item opens,
  reducing window clutter.

  If you're already in a folder window, pressing Command-Up arrow
  opens its parent folder, and (like before) pressing Command-
  Option-Up arrow closes the previous window after opening the
  parent folder. If you're in a Finder's list view, Command-Left
  arrow and Command-Right arrow respectively open and close the
  hard-to-click "discovery triangles" that appear next to folders,
  allowing you to access their contents without opening a new
  window. You can then select an item in a sub-folder using the
  arrow keys, the Tab key, or by typing the item's name.

  Here are two little-known tips. To switch the focus from a Finder
  window to the desktop, press Command-Shift-Up arrow: the desktop
  becomes active and your startup disk's icon will be selected.
  (Unfortunately, using the Option key with this combination doesn't
  close the current Finder window.) Want to close _every_ Finder
  window? Press Command-Option-W, and the Finder closes every window
  in succession.

  What can't you do from the keyboard? As far as I know, there's no
  way to select multiple items in the Finder using just the keyboard
  (the equivalent of Shift-clicking or Shift-dragging), and there's
  no built-in way to directly move to another open Finder window
  (the equivalent of clicking any visible portion of that window),
  although some third-party utilities offer that functionality.


**To Arrow Is Human** -- The arrow keys are also best friends in
  those awkward Open and Save dialogs - called standard file or SF
  dialogs - that appear in most applications and are almost
  unchanged since System 6. (Mac OS 8 includes the foundations for
  improved "Copland-like" Open and Save dialogs; hopefully, programs
  will take advantage of them soon!) By themselves, arrow keys move
  you up and down the list of items displayed in the SF dialog (if
  the list isn't active, press Tab to switch between the list and
  the text field where you name a file). You can also press letters,
  Home, End, and the Page Up and Page Down keys to move through an
  SF dialog's list.

  Pressing Command in conjunction with arrow keys in an SF dialog
  works almost exactly the same as in the Finder: Command-Up arrow
  opens the parent folder, Command-Down arrow opens a sub-folder
  (but won't open a file), and Command-Shift-Up arrow takes you to
  the desktop (as does pressing Command-D, or clicking the Desktop
  button).

  However, pressing Command-Left arrow or Command-Right arrow moves
  you between _volumes_, rather than folders, which can be handy if
  you have multiple hard disk volumes or regularly use removable
  media or file servers.


**Power To the People** -- And what about that Power key that's on
  almost every Macintosh keyboard? Generally it's marked with a
  triangle, and it's good for more than turning on your Mac. Under
  Mac OS 7.5 and higher, if you press the Power key while your Mac
  is on, you'll see a dialog asking if you want to restart,
  shutdown, or (if possible) put your Mac to sleep. You don't have
  to click any of these buttons: pressing R selects Restart, and
  pressing S selects Sleep, if available. (Of course, pressing
  Command-period or Escape selects Cancel, which should be true of
  every dialog box with a Cancel button).

  Unfortunately, pressing Command-Power is a substitute for a
  physical "programmer's switch" that used to be included with older
  Macs. If you have a debugger installed, pressing Command-Power
  triggers it; otherwise, you get a dialog containing just a >
  character. This occurrence is all too common for PowerBook owners
  using Mac OS 8, where pressing Command-Delete moves items to the
  Trash. On many PowerBooks, the Delete key is immediately below the
  Power key. If you see this dialog, your best bet is to press g
  (which stands for "Go") and Return. Most of the time - though not
  always - this will restore your Mac to its previous state.

  Windows users often scoff at the Mac because you can't do
  everything from the keyboard, and although can't control every
  application entirely from the keyboard, if your fingers learn
  these tricks, you'll navigate the Finder like never before.


How and Why I Built My CD-ROM
-----------------------------
  by Bonnie Lebesch <bonnie@bohem-int.com>

  [When I casually asked Bonnie Lebesch last summer what she did, I
  had no idea she'd tell me that she'd recently self-published a
  commercial-quality CD-ROM, called Stella and the Star-Tones. I
  also had no idea what she meant in saying the CD-ROM made it
  possible to play with ideas like "what kind of song would a red
  star sing?" though I now realize her description was apt and that
  her award-winning CD-ROM is a lovely testament to what can develop
  from an imagination given room to roam. What follows is Bonnie's
  tale of what led her to self-publish Stella and the Star-Tones.
  -Tonya]

  This story highlights the long and winding road that brought me to
  self-publish the Stella and the Star-Tones CD-ROM under the
  company name Bohem Interactive.

<http://www.bohem-int.com/>


**The Universe Is Bigger Than Me** -- In 1995, I ended a three
  year stint as a contractor (not an employee) at Microsoft.
  Microsoft taught me the ropes of creating a CD-ROM and gave me
  space to build a great career in User Interface (UI) design. I
  survived reorganizations and project cancellations, but
  eventually, it was time for me to go. I won't go into all the
  details, but the constellations were aligned just so, I had lost
  trust in Microsoft's management, and my life was headed in a new
  direction.


**Resting, Reading, and Thinking** -- With my new-found freedom, I
  planned to restore my focus and explore some UI ideas I had
  bouncing around in my head. I thought that there must be a better
  way to approach interactive design than confusing layers of
  buttons and the dreaded "windows hell." I spent two months in the
  library researching moons and stars, constellations and creation
  myths. I read every ancient book on constellations and mythology I
  could find. I studied planispheres and star charts to stir my
  imagination.

  What if I designed an interface that changed over time, allowing
  new elements to be introduced throughout the year? I created a
  planisphere in Photoshop on my Power Mac 7100/66 (with 56 MB RAM)
  and calculated rotations that segmented the stars in the Northern
  Hemisphere into 12 monthly views. I planned to use the Greek
  constellations as characters and to illustrate their myths
  interactively. I plotted the constellations on my planisphere and
  created a printed, table-sized map, then presented my creation to
  a tough audience of three-to-six-year-olds. Even though they were
  studying creation myths in school, they had no interest in
  Andromeda and rocks and chains. I learned that when they look at
  the stars, they connect the dots into spaceships and aliens! Now
  what?


**Make It Up** -- Of course, even the "real" constellations are
  made up, so I scrapped the oldies. Being a visual artist, I've
  always loved dot-to-dots and crayons. I gleefully plotted weird
  and funny aliens. I went for a childlike and whimsical approach. I
  read about how children play and learn, theories of language, and
  Boolean logic, then drifted towards chaos theory, quantum physics,
  synchronicity, and the collective unconscious. Pure bliss.

  By now I'd reached month four and was on a path that had me so
  entranced I could not stop, nor did I have the desire. Besides,
  I'd build a prototype and find funding, and then the royalties
  would pour in, right? I had complete faith in my ability to build
  a CD-ROM title, because I'd shipped several while at Microsoft.
  Even though I had nowhere near the budget many software companies
  maintain - Microsoft employed anywhere from 5 to 40 or more people
  on each of its CD-ROM titles and spent well over $300,000 per year
  - I had talent and plenty of time.


**Divine Inspiration** -- The Universe has a way of cajoling you
  into following its whims. Strange things kept happening, like I'd
  pull a library book off the shelf, open it at random, and find a
  quote about "stars dancing in the night." Late one night I was
  brainstorming how to illustrate my constellations. I needed a
  style that would play well from a CD-ROM, and one I could
  illustrate myself. This meant no 3D, no texture mapping, and a
  style I could animate in Director. I thought of Joan Miro, the
  Spanish artist whose paintings often had a richly worked
  background with simple flat shapes on top. The next day I
  discovered Miro had done a series of drawings in this style,
  surprisingly titled "The Constellations." And guess what - he'd
  made them up. He drew wonderfully playful aliens, moons, and
  stars! (The text at the URL below is in French, but the images
  speak for themselves.)

<http://services.worldnet.net/lerique/images22.htm>

  I spent 6 weeks illustrating each of 29 constellations on separate
  screens in Fractal Painter using a Wacom tablet. I kept the
  backgrounds simple with colors of blue, yellow, red, and green,
  and drew overlying elements in flat black with a small dither to
  the background. I drew whimsical stars, spirals, and dots to
  populate the screens.


**The False Lure of Funding** -- I built a self-running proposal
  including voice-overs, children's commentary, and animations in
  Director 4.0, small enough to fit on a 44 MB SyQuest cartridge.
  People swooned over it. "It's a sure bet. Hold out for the right
  deal," everyone advised me. I studied contract negotiations and
  royalty agreements, and wrote detailed production specifications,
  schedules, and budgets. I obtained a copyright for the unpublished
  work and armed myself with a non-disclosure agreement.

  Over the next nine months I listened to countless publishers and
  developers gush over Stella. "It's so beautiful!" "It's so
  creative and fun and unique!" I spoke to every major software
  publisher in the U.S., many through inside contacts. One company
  offered me a job with stock options - if I'd hand over Stella,
  without compensation, ownership, or creative control! I
  encountered producers who refused to sign the non-disclosure
  agreement, or even worse, offered a non-disclosure that gave them
  the right to steal what they wanted.

  If people loved Stella so much, why couldn't I find funding? I
  believe that the problem lay with Stella's creative and unique
  qualities. From book and software publishers I learned that, in
  the current climate, nobody wants to take a risk on something that
  hasn't proved successful before. Without an established niche,
  publishers are unwilling to implement marketing schemes for new
  genres.


**Two Realities** -- Fifteen months into the project, I came to
  the harsh realization of two important facts: I was not going to
  convince anyone to pay me to build my dream, and I was not willing
  to let the dream wither from lack of funding. I would finish the
  project on my own, even if it meant becoming a publisher myself.
  The first step was to cut the project back from its ever-
  increasing "feature creep." I cut huge amounts of complex
  narrative, interactivity, and animation and began to explore music
  as a prime interactive model.

  I read about how young children learn music with the use of visual
  props, and realized that I had found my answer. If every star and
  dot on the screen was interpreted into a musical phrase, then how
  would a big black dot sound compared to a small red dot? Even
  better, could the audio be composed to produce a concert of music
  when played collectively? It seemed so simple, almost too simple,
  but it was within my production limitations.


**Production on a Shoestring** -- I gave myself another few months
  to scrape together a team and finish production. I found two
  talented interns from a local digital media degree program who
  were willing to give it a try, and - importantly - to work for
  free. Clay Sherman <clay@mediaprose.com> did the Director 5.0
  programing and Garrett Williams <gdoubleyou@sprynet.com> is the
  talent behind the original music compositions. Our team of three
  proved to be the perfect arrangement for this stage of production.
  This is how it worked:

  I drew everything in Fractal Painter then brought it into
  Photoshop 3.0 for color composition and animation. Animations were
  limited to three frames; most have just one frame for mouseover
  actions. I ran the flattened objects through DeBabelizer for
  custom palette conversions. I then imported the files into
  Director, placed each one into the cast window in its assigned
  place (we had a simple scheme for cast member assignments), and
  then placed each one into its correct stage and score position.
  After that, Clay used Lingo (Director's programming language) to
  make the actions work and link the parts. Clay used a plug-in
  called the Rollover Toolkit (written by Tab Julius; from Penworks)
  to activate the many mouseovers.

<http://www.penworks.com/>

  In part, I chose Director as the authoring environment because of
  its cross-platform capabilities. I wanted to press a dual-platform
  CD-ROM, and Director allows files to be shared for both Mac and
  Windows. Also, I wanted Stella and the Star-Tones to play directly
  from the CD-ROM, with no need to load files onto the hard disk. I
  had no problems moving Director files from my Mac and opening them
  on Clay's custom Windows machine (a Pentium with a Cyrix P150
  processor and 80 MB RAM) and back again.

  The next step was for Garret to add the music. Garrett works on a
  Power Mac 7100/80AV, and his audio setup includes MIDI
  instruments, synthesizers, Opcode's StudioVision, the shareware
  D-SoundPro, Band in a Box, and a guitar for sampling. With
  mouseovers active, Garrett composed each soundtrack to the action
  and placed AIFF sounds directly in the Director files. We tweaked
  each element until we found the best response for triggering audio
  files and providing a smooth playback.

  This production process took four months to complete. I still had
  hopes of finding a publisher to pick up the finished product and
  needed to research trademark names, do testing, press a master,
  and design packaging.


**Open for Business** -- In winter of 1997, two years after
  beginning, I took the final step - I formed Bohem Interactive and
  self-published the CD-ROM. I designed the Bohem jester logo in a
  morning, but took a solid month to complete the package design. I
  used Illustrator and QuarkXPress, (thanking my lucky stars I don't
  design for print anymore because I'd have to beef up my system big
  time). It took another month to find the right printer and disk
  manufacturer. I pressed 1,000 hybrid (Mac OS and Windows
  compatible) disks - the first real output of cash so far. In April
  I threw a party to present Stella and the Star-Tones to a bustling
  crowd of kids and adults.

  So you have a finished disk, but what do you do with it? I had
  long since decided it was impossible for me to enter the software
  distribution arena. Most software retail stores charge hefty
  ($2,000 to $10,000) slotting fees to place products on shelves.
  Distributors and catalogs make profits from selling expensive
  advertising space to publishers (and that space is often required
  to get the product listed). In addition, packaging a jewel case
  inside a larger cardboard box doubles manufacturing costs. And if
  you put your product in a software store or catalog, it sits next
  to 300 other "awesome, revolutionary, educational!" titles.

  Since Stella is more a musical art piece than a software game, I
  decided it would be best sold where musicians, artists, and their
  kids shop, as well as where people purchase gifts. In May of 1997,
  I ran a booth at the Museum Store Association Trade Show, hoping
  to sell disks to store buyers and also to interest distributors
  from the gift market. It was a grueling experience, but it worked!
  I found a distributor for the museum, gift, children, book, and
  music store markets. The best part is I can now say, "My artwork
  is in dozens of major art museums."


**The Internet Goes to Market** -- Finding a distributor was a big
  step, but selling is another. The most difficult handicap in
  selling CD-ROMs is the inability to show them in action. I can
  describe what the disk is, how it works, what you see and hear,
  but nothing can substitute for the experience of playing. The
  Internet provides a unique opportunity for allowing people to play
  and hear the program, even in a short demo.

  Although I think few people are comfortable with online commerce,
  there is a solid network of dedicated users who use the Internet
  for research and product purchases. For Bohem Interactive,
  Internet sales are an experiment that's not too costly to set up -
  and the Internet reaches the entire world. This is a plus, because
  Stella is virtually text-free, making it accessible to people of
  all cultures and backgrounds.


**Last Words** -- My cousin took a disk home to his six-year-old
  daughter. He thought he'd test it first to make sure it worked and
  to learn his way around before explaining it to her. He got
  frustrated because he couldn't figure out the rules. When his
  daughter came in, she took one look and started to play,
  exclaiming, "Well, duh!" My cousin realized the most important
  lesson about Stella - no rules, no goals, no mistakes. Just play.

  Stella is a toy, a fun experience. It was a hell of a lot of work
  pulling it all together, but it continues to be a source of joy. I
  may be a fool (part of the inspiration for the Bohem logo) but
  given the right circumstance I'd do it again, though I would not
  recommend such a crazy and obsessive goal to most people. It takes
  over your life and demands every ounce of focus, strength and
  dedication you can scrape together. I feel as though I've earned a
  Ph.D. in Creativity - and I'm working on an MBA in Faith. With
  that said, Stella represents the best of my creative work so far
  and brings me closer to understanding what my life's work is
  about.

<http://www.bohem-int.com/>



$$

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