TidBITS#603/29-Oct-01
=====================

  After days of speculation about Apple's new non-Mac device, the
  mystery was resolved as the iPod, a beautifully small MP3 audio
  player that sets a new standard in its field. Jeff Carlson
  contributes a hands-on review, and looks at the one thing that may
  prevent the iPod from being the hit it deserves to be. Also in
  this issue, Dan Kohn looks at why encryption won't protect online
  revenue streams, and we note the release of Windows XP and
  IPNetSentry 1.3.

Topics:
    MailBITS/29-Oct-01
    iPod Makes Music More Attractive
    Steal This Essay 2: Why Encryption Doesn't Help

<http://www.tidbits.com/tb-issues/TidBITS-603.html>
<ftp://ftp.tidbits.com/issues/2001/TidBITS#603_29-Oct-01.etx>

Copyright 2001 TidBITS Electronic Publishing. All rights reserved.
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   ---------------------------------------------------------------

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MailBITS/29-Oct-01
------------------

**Microsoft Releases Windows XP** -- Microsoft last week released
  Windows XP, the first version of the Windows operating system that
  melds the industrial-strength underpinnings of the Windows NT/2000
  line with the more consumer friendly features and interface of the
  Windows 95/98/Me line. Reactions have been decidedly mixed, with
  some reviewers enthused over the new interface, built-in tools,
  and improved reliability, while others have complained that XP
  feels sloppy and unfinished in places, doesn't support many
  existing peripherals, and includes troubling links to Microsoft's
  .NET services.

  From the perspective of the Macintosh user forced to use a PC,
  Windows XP is probably a good thing, given that many of the
  changes made to the obtuse Windows interface resonate more with a
  Macintosh approach to human interface design and implementation.
  Upgrades are available, but realistically, they're probably not
  worthwhile for machines bought more than a few years ago, given
  possible problems with older hardware and the low cost of new PCs.
  As to how Windows XP and Mac OS X compare, well, that will take
  some time to determine, especially given that Apple has made Mac
  OS X a fast-moving target, whereas Microsoft tends to release
  notable operating system revisions less frequently. [ACE]

<http://www.microsoft.com/windowsxp/>
<http://www.forbes.com/forbes/2001/1001/118.html>
<http://www.zdnet.com/zdnn/stories/comment/0,5859,2819063,00.html>
<http://www.zdnet.com/products/stories/reviews/0,4161,2809517,00.html>
<http://db.tidbits.com/getbits.acgi?tbart=05809>


**IPNetSentry 1.3 Goes Beyond Personal Use** -- Sustainable
  Softworks has released IPNetSentry 1.3, the latest version of
  their personal firewall and intrusion detection software (see
  "Macworld SF 2001 Trend: Personal Firewalls" in TidBITS-564_ for
  more information on personal firewalls). New in version 1.3 are
  enhancements that improve performance in high-traffic
  environments, such as increased efficiency for the payload
  inspection feature that stops Code Red and Nimda worm traffic,
  more aged filters (2000, up from 250) that track intrusion
  attempts and block future similar attacks, an option to close
  intruding TCP connections, and the capability to avoid all disk
  access functions for use in high-performance network environments.
  The upgrade is free to registered users. [ACE]

<http://www.sustworks.com/site/prod_ipns_overview.html>
<http://db.tidbits.com/getbits.acgi?tbart=06281>


iPod Makes Music More Attractive
--------------------------------
  by Jeff Carlson <jeffc@tidbits.com>

  In the promotional video Apple created for its new audio player,
  Apple Vice President of Industrial Design Jonathan Ive says, "Our
  goal was to design the very very best MP3 player we could."
  Looking at the iPod, it's obvious that they've succeeded - but at
  $400 a pop, the big question is whether the iPod will turn into a
  success story like the iMac or a painful lesson like the G4 Cube.

<http://www.apple.com/ipod/>


**Open the iPod Bay Doors, HAL** -- The iPod is a stainless steel,
  6.5 ounce portable music player. Thanks to a slim 5 GB hard drive,
  the device measures only 2.4 inches wide, 4 inches tall, and less
  than an inch thick. The drive is capable of storing roughly 1,000
  MP3-formatted songs (or more, depending on compression rates),
  transferred to the device over a FireWire connection. Apple claims
  that the bandwidth provided by FireWire can transfer a CD's worth
  of music in ten seconds, while one's entire MP3 collection would
  take between five and ten minutes (provided your collection will
  fit). The iPod also supports WAV and AIFF formats and has
  upgradable firmware for adding support for other audio formats.

  With its 32 MB memory cache, the device boasts 20 minutes of "skip
  protection," though the RAM is better thought of as a huge cache
  that lets the disk spin down, saving battery life. The iPod runs
  on a built-in lithium polymer battery capable of ten hours of
  continuous playback. It can be recharged to 80 percent capacity in
  about an hour, and to full strength in 3 hours. Since it uses
  FireWire, the pod charges when connected to your Mac; it can also
  store other data like an ordinary hard disk when the iPod is put
  into FireWire disk mode.

  The iPod isn't by any means the first hard disk-based MP3 player
  on the market (see "Archos Jukebox 6000 Challenges Nomad Jukebox"
  in TidBITS-592_ for a comparison of two other models), but it's
  the best looking and offers support for multiple languages
  (currently English, French, German, and Japanese). The iPod also
  includes an AC adapter that connects via FireWire cable (also
  included) and a set of earbud headphones. Apple is now taking
  pre-orders for the iPod, which will be available 10-Nov-01.

<http://db.tidbits.com/getbits.acgi?tbart=06521>

  Adhering to Apple's minimal design aesthetic, the iPod has a
  two-inch-square backlit monochrome LCD and a large circular area
  containing four buttons (Play/Pause, Forward, Reverse, and Menu),
  a scroll wheel that rotates in both directions, and a button in
  the center for selecting the highlighted item. A button on top,
  marked Hold, locks the controls so you don't accidentally switch
  songs by bumping the unit (which is likely: the iPod doesn't have
  a belt clip, so it will be living in your pockets).

  The interface is truly a gem (and not just because it uses the
  venerable Chicago typeface). Pressing any button turns the iPod on
  and displays the top-level list of options. You can choose a
  playlist, artist, or song; access the device's settings; or select
  About to view information about the iPod. (This is also where the
  designers added an Easter egg: with the About screen visible,
  press and hold the central button for a few seconds to activate a
  version of the game Breakout.) Use the scroll wheel to highlight
  items in the list and push the central button to make a selection.
  To go back up a level in the hierarchy, press the Menu button.

<http://www.apple.com/ipod/userinterface.html>

  Holding the Menu button for two seconds activates the screen's LED
  backlight, which is a surprisingly bright white (not the cool blue
  shown in Apple's promotional video) - the iPod can literally light
  your way home. While you're playing music, you can view the time
  remaining in a song by pressing the central button and change the
  volume by rolling the scroll wheel. If the iPod is not playing, it
  automatically turns off after two minutes, or you can turn it off
  manually by pressing and holding the Play/Pause button for two
  seconds.

  Other features in the iPod's software include a sleep timer to
  stop playing automatically after a user-specified amount of time
  and the capability to turn off the clicking noise associated with
  rolling the scroll wheel. I'm surprised the software doesn't
  include a way to balance the audio manually between left and right
  headphones, or any type of equalizer presets found in other
  devices, but I'm willing to be a bit lenient for this 1.0 version.


**Syncing Beneath the Sound Waves** -- If the iPod were just
  another device to which you copied songs, it wouldn't be nearly as
  interesting. One of the main draws is automatic synchronization
  between the iPod and iTunes 2 (available in early November as a
  free download for Mac OS 9 and Mac OS X). When the iPod is
  connected to the Mac for the first time, iTunes can transfer your
  entire music library; subsequent connections can automatically
  synchronize the music and playlists on the device and on the Mac.
  You can also choose to move songs from your Mac to the iPod
  manually. However, you can't copy songs from the iPod to your Mac
  in iTunes, according to Apple's iPod FAQ and my own testing (the
  Show Song File option under the File menu is also disabled when
  you're browsing the iPod).

<http://www.apple.com/ipod/pdf/iPod_FAQ-b.pdf>

  iTunes uses the serial number of the iPod and identifies your
  iTunes music library to determine to whom the device belongs. When
  I plugged it into my PowerBook G4, I got a dialog telling me that
  my iTunes music library didn't match the one stored in the iPod,
  which had been loaded by my friend Glenn Fleishman (who's
  reviewing the iPod for the Seattle Times). My options were to use
  my music library instead, which would have erased the device and
  synchronized my songs, or to continue without switching ownership.
  Since I was only borrowing the iPod briefly, I opted not to
  synchronize, which displayed the iPod's songs in iTunes locked and
  grayed-out. To add my own songs, I had to bring up the iPod's
  preferences in iTunes (by clicking a special button that appears
  in the lower-right corner of iTunes when the iPod is connected)
  and switch to manual mode.

<http://www.glennf.com/>

  From there I was able to add my own songs, which was as speedy as
  Apple advertises. Copying a CD's worth of music took around 13
  seconds (the iPod takes a few seconds to initiate the connection);
  copying 102 songs (about 398 MB) took a minute and a half; and
  copying the rest of the songs on my PowerBook, 3 GB worth, took 11
  minutes. I wasn't able to max out the drive's total storage
  capacity, 4.6 GB, but according to the iPod FAQ, iTunes detects
  that your library won't fit and prompts you to synchronize
  selected playlists or switch to manual mode.


**FireWire Burning in Your Pocket** -- The iPod uses FireWire to
  connect to your Mac, so you can mount it as a regular hard disk on
  your desktop. Apple has kept the audio playing portions separate
  from the data storage features by storing music files in an
  invisible folder, so even if you copy MP3 files to the drive via
  the Finder, the iPod won't play them.

  Even though Apple isn't heavily pushing the FireWire disk mode
  feature, it's an important bonus. You can take your music library
  with you, sure. But what about tossing a copy of your email
  folders on the hard disk, or encrypted sensitive documents, or
  software registrations protected by one of the password-storage
  utilities? With a 5 GB hard disk in your pocket, you don't need to
  carry Zip disks or copy large files over the Internet when you
  need to be in more than one location.

  The only minor downside to using FireWire disk mode is that you
  must manually remove the hard disk from the Finder's desktop (or
  use the Eject button in iTunes) before unplugging the iPod to
  avoid potentially losing data.


**iTunes 2** -- The new version of iTunes adds more than iPod
  compatibility. In addition, iTunes 2 finally incorporates a 10-
  band equalizer (which was in iTunes's predecessor SoundJam). Users
  can choose from 22 preset configurations, or manually adjust the
  settings and create your own presets. You can even associate
  different EQ presets with individual songs (bring up a song's Get
  Info dialog box, click the options tab, and select an equalizer
  preset). EQ boosts may introduce distortion into your music,
  depending on the music you're playing and how the recording was
  mastered - if that happens, use the Preamp slider to lower the
  volume before iTunes applies equalization. iTunes 2 also burns MP3
  CDs that store over 150 MP3 files per disk and features a
  crossfader that overlaps playback of different songs rather than
  leaving a bit of silence between them. Under Mac OS X, clicking
  the iTunes icon in the Dock adds controls for repeat and shuffle
  play to the options for playing tunes.

<http://www.apple.com/itunes/>

  According to Apple's Web site, iTunes burns audio CDs up to twice
  as fast as before, but since I don't have a CD-burning Mac, I
  wasn't able to test this. The program also adds the generically
  named Sound Enhancer, a slider in the iTunes preferences that
  veers from low to high. The lowest value seem to disable the
  feature entirely, but the higher you go, the more separation
  iTunes introduces into the stereo field, much like the "3D"
  effects on some portable stereos. Sound Enhancer can introduce
  some distortion and weird artifacts, but it may make music sound
  clearer or better defined, particularly over small speakers or at
  low volume levels.


**iPod Mac-only** -- Apple is taking some flak for the fact that
  the iPod works only with FireWire-equipped Macs - Windows machines
  and Linux boxes need not apply. There has been a lot of
  speculation about this decision, since it would seem suicidal for
  Apple to ignore the vast Windows market with a product that
  shouldn't inherently require a Mac. Cross-platform users have
  already expressed dismay at being left out, though as others have
  noted, if the Windows machine in question has external speakers,
  it's no harder to plug those speakers into the iPod than it is to
  plug the iPod into a computer.

  Steve Jobs said that Apple would look into making the iPod
  Windows-compatible in the future, but he also said that the
  product took only nine months from conception to completion, and
  such a short product cycle may simply not have left room for
  adding Windows compatibility. It's also possible Apple chose to
  avoid the Windows market to avoid availability problems heading
  into the holiday season - if the Toshiba 1.8" hard drives inside
  the iPod are in short supply or if Apple wasn't positive of its
  ability to meet demand, why not just focus on the core market of
  Mac users?

  It's not as though avoiding the Windows market is unusual for
  Apple - Apple didn't make it easy for Windows users to use the
  AirPort Base Station even though the necessary information and
  software to do so soon became available. I suspect the same will
  happen with the iPod - someone will figure out how to write to the
  appropriate spot on the hard disk from any FireWire-enabled
  Windows or Linux computer and the necessary drivers will then
  spread widely. And as with the AirPort Base Station, other
  companies will undoubtedly follow Apple's design lead and undercut
  Apple's prices, so it makes more sense for Apple to focus on
  creating the best possible experience for Mac users instead of
  diluting its efforts across multiple platforms.


**I Saw, I Paid, iPod** -- I honestly think Apple has created the
  best portable audio player on the market. It's sharp, it's
  elegant, it makes me wonder why I thought having a Rio 500 with 64
  MB of RAM was cool. But it costs $400, which will be the iPod's
  biggest stumbling block. Granted, you can argue that everything is
  priced $100 too high, so I'll skip everyone's first fantasy that
  goes something along the lines of, "If someone were to give me an
  iPod for free...." The problem with a $400 iPod is that the price
  is actually justified, yet at the same time too high.

  When you look at the iPod's specs, and when you take into
  consideration its industrial design and size (smaller is almost
  always more expensive), the price is fairly reasonable. And when
  you note that just the Toshiba 1.8" hard drive itself costs $400,
  the iPod is almost a steal. As Marshall Clow noted in TidBITS
  Talk, you can think of the iPod as a free MP3 player wrapped
  around an extremely portable hard drive.

<http://www.toshiba.com/taecdpd/products/features/MK5002-Over.shtml>
<http://www.smartdisk.com/Products/Storage%20Products/Hard%20Drives/FWFL.asp>
<http://www.smartdisk.com/Press%20Releases/5GBHardDrive.asp>
<http://db.tidbits.com/getbits.acgi?tlkthrd=1500>

  But you can't ignore the playing field, paying $400 for an MP3
  player is on the high side of acceptable, even if it's the best
  MP3 player ever devised. Most people I've talked to say that at
  $250 or $300, they'd have already put an order in. But $400
  stretches the boundaries of how much to spend on an audio player,
  especially when Creative's Nomad Jukebox 20 GB player stores 4
  times the capacity of the iPod at the same price. People may be
  more willing to put up with a larger device without the iPod's
  sleek design, superior interface, and long battery life if it will
  save them $100 or more.

<http://www.nomadworld.com/products/jukebox_20gb/>

  So what do you think? Check our home page for this week's poll,
  which asks how much would you seriously consider paying for an
  iPod.

<http://www.tidbits.com/>

  I'll be interested to see how the iPod fares, especially once
  there are enough units available so potential customers can see
  and touch iPods for themselves - Apple's advertisements are
  enticing, but you can't get a sense of the iPod's tiny size until
  you actually hold (and operate) it in one hand.


Steal This Essay 2: Why Encryption Doesn't Help
-----------------------------------------------
  by Dan Kohn

   "Doveriai no proveriai." (Trust but verify.)
     - Russian proverb, as quoted by Ronald Reagan

  Even as content becomes a public good, content creators (or at
  least the publishing and recording industries that claim to
  represent them) have been led to believe that encryption can
  protect their revenue streams. As I noted in the first of these
  essays, they are lambs being led to the slaughter.

<http://db.tidbits.com/getbits.acgi?tbart=06604>

  Why is all content becoming a public good? It has realistically
  been nonrival for some time now, meaning that I can copy your CD
  of music or software for a few pennies or less, and you are in no
  way disadvantaged. (Of course, the author of that content may feel
  quite disadvantaged by this "theft," but as long as I don't
  scratch your CDs, there's no reason for you to care that I
  borrowed them for a few minutes.) In fact, the central concept
  of digitization - converting all content to streams of zeros and
  ones - entails making it infinitely copyable without any loss of
  quality, the very essence of nonrival goods.

  What has only become clear in the last couple years (although
  the Recording Industry Association of America - the RIAA - 
  still has its head in the sand) is that digital content is also
  nonexcludable. Of course, tens of millions of dollars have been
  spent on a variety of means to make digital content uncopyable.
  Supposedly unremovable watermarks are embedded in images to detect
  copies (e.g., SDMI and Macrovision), content is encrypted so that
  it can only be viewed through an authorized player (e.g., DVD CSS
  and Microsoft's and Real Network's digital rights management
  systems being used in the music industry's Napster competitors,
  PressPlay and MusicNet), or some form of registration is required
  for activation (e.g., Office and Windows XP).

<http://www.riaa.org/>
<http://www.sdmi.org/>
<http://www.macrovision.com/>
<http://www.dvdcca.org/>
<http://www.pressplay.com/>
<http://www.musicnet.com/>


**Encryption Is Ultimately Futile** -- The problem with the
  security of these approaches is that, as cryptographer Bruce
  Schneier points out, there are basically only two types of users:
  regular ones against whom _any_ form of copy protection will work,
  and experienced hackers, whom _no_ form of technology can stop.
  Your technophobe mother represents the first category, and your
  geeky nephew exemplifies the members of the second category. Why
  can't the hackers be stopped by encryption? If the challenge were
  just to transfer a file from one point to another without letting
  someone get to see its contents, encryption is up to the job. But,
  consumers don't listen to or watch encrypted versions of content.
  (I have, and it looks like static). They watch the regular,
  unencrypted version. So, somewhere close to the user, the content
  must be decrypted. And that decryption process typically runs on a
  PC, where experienced hackers can watch it work one instruction at
  a time, and change those instructions to enable the unencrypted
  content to be copied.

  Phrased differently, as long as the intention is ultimately to
  deliver the content to the customer (and hopefully even the RIAA
  is still trying to do that), then it's impossible to stop wily
  hackers from getting at the content in its unencrypted form and
  having their way with it. "Trying to secure [digital goods] is
  like trying to make water not wet," Schneier said recently. "Bits
  are copyable by definition."

  In early 2000, a 16-year-old in Norway named Jon Johansen was
  upset because he wanted to be able to play DVD movies in his Linux
  box's DVD drive, but the movie industry had not authorized any
  players for Linux. So, working with several anonymous contacts on
  the Internet, he cracked the copy protection scheme used by all
  DVDs, enabling them to be played on his machine and, incidentally,
  to be copied endlessly and perfectly. (The Norwegian police
  actually confiscated his computer at the request of the Motion
  Picture Association of America several days after he distributed
  the code on the Internet, providing a classic example of tardy
  barn door closing.) More to the point, one could ask what chance
  any copy protection scheme has, when random 16-year-olds with an
  Internet connection can succeed in breaking it in their spare
  time.

  But the news for authors such as myself, who might want to get
  paid for our work, gets worse. There are many in the music
  industry who believe that a 98 percent copy protection rate would
  be just fine, the same way that department stores calculate a
  presumed level of spoilage (i.e., stolen goods) in their
  inventories. That works for department stores because their goods
  are rival, so that even if a few shoplifters get their items for
  free, everyone else still has to pay. The problem for the RIAA is
  that nonrival content means crack once, run everywhere. That is,
  all it takes is one smart hacker to defeat the copy protection
  schemes for everyone. Then, your nephew can either distribute his
  hacks in an easy to use format that even your mother can install,
  or, more directly, he can just distribute the unencrypted content.


**Advertising Support?** If content can't be made excludable (and
  thus easily charged for) via encryption, perhaps there are other
  ways to build business models around content. What about
  advertising? After all, broadcast television is essentially
  nonrival and nonexcludable, and it's financed by advertising.
  Unfortunately, no. First, as they have become ubiquitous, banner
  ads have dropped dramatically in effectiveness, as measured by
  click-through rates, which have fallen from 4 percent to 0.1
  percent. This is not too surprising, given that most people hate
  banner ads and do everything to try to ignore them. Ad rates for
  some large sites have fallen correspondingly from 40 cents per
  impression to less than 0.1 cents, one of the primary causes of
  the many new applications of former dot-com employees for
  Starbucks barista positions.

  And for content providers, the news grows still worse. The
  downturn in the economy has made it harder, particularly for
  publications without loyal readers, to attract advertisers, even
  at the lower ad rates. Then there's software such as WebWasher
  that automatically detects the banner ads on any given Web page
  and strips them out, which incidentally causes the page to load
  faster (just as a 30 minute television sitcom can be viewed in 22
  minutes without the ads). Ad blocking software replaces the ads
  that are supposed to be funding the content with blank space,
  which is what content providers' revenue models are starting to
  look like. The software is not perfect, but it's getting better
  and is already effective enough to strike fear into the hearts of
  content publishers and advertisers.

<http://www.webwasher.com/en/products/wwash/functions.htm>

  Even the soap companies that have funded so many years of daytime
  drama may start reconsidering their advertising budgets over the
  next decade, as digital video recorders such as TiVo become
  increasingly common. These enable viewers to have their favorite
  shows easily stored to a hard drive, where they can be
  conveniently replayed at the time of the viewer's (rather than the
  programmer's) convenience. Imagine setting your own viewing
  schedule rather than having it dictated by snotty network
  executives in LA and New York. Plus, these devices let you skip
  right past the commercials with a few clicks of the remote,
  thereby crumbling the foundations of 50 years of a profitable
  broadcast industry. New PC-based recorders such as SnapStream even
  support sharing recorded shows across the Internet, enabling video
  to take its place next to MP3s on the new peer-to-peer networks
  that are quickly replacing Napster. Why schedule your evening
  around a broadcast schedule and sit through brain-numbing
  commercials, when the show is available whenever you want it with
  the commercials already edited out? A world full of digital video
  recorders is one in which the couch potato is liberated from the
  slings and arrows of network programming (how dare they put that
  promising new show against Survivor!), and once again is empowered
  to make real choices about how, when, and what to watch. [For more
  on TiVo, see Andrew Laurence's two-part article series "TiVo:
  Freedom Through Time Shifting" and be sure to read the in-depth
  TidBITS Talk discussion on how personal video recorders are
  changing advertising. -Adam]

<http://www.snapstream.com/>
<http://db.tidbits.com/getbits.acgi?tbser=1204>
<http://db.tidbits.com/getbits.acgi?tlkthrd=1461>

  Are there any categories of content from which individuals can be
  excluded? Only two that I can see. The first is showing movies at
  movie theaters. With a significant investment in digital
  distribution, and an even bigger investment into physical security
  at the theater, studios should be able to distribute movies
  without them immediately being copied onto the Internet (but watch
  out for those 16-year-old projectionist/hackers). The other
  category would appear to be Web services, where software is split
  into components that are loosely coupled and distributed across
  the Internet. Since you're interacting with numerous other
  computers, your identity can be continually reaffirmed (what
  Microsoft is planning with Hailstorm), making it nearly impossible
  to avoid paying. But any software that supports a disconnected
  mode (such as an operating system), can be easily (by hacker
  standards) modified so that it no longer "calls home" to ensure
  authenticity. The registration system for Windows XP was cracked
  so that running a simple program will remove the requirement for
  online activation, six months before the software was even
  released.

  Content won't truly be a pure public good for another ten years or
  so until broadband home Internet connections are ubiquitous,
  making it trivial to transfer large files around. But, since the
  process is already accelerating (Napster began with college
  students who already have broadband connectivity, and some new
  peer-to-peer file sharing services are designed explicitly for
  downloading very large files in the background), it's worth asking
  why anyone will create content when the old models for getting
  paid don't work. The answer will have to wait for another essay.

  [Dan Kohn is a General Partner with Skymoon Ventures. His writings
  are announced through <dankohn-subscribe@yahoogroups.com> and can
  be discussed through <dankohn-discuss-subscribe@yahoogroups.com>.]

<http://www.dankohn.com/>
<http://www.skymoonventures.com/>



$$

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