TidBITS#453/02-Nov-98
=====================

  First Emailer, now HyperCard? Could Apple be pruning the one of
  the juiciest fruits of its most talented programmers? Geoff Duncan
  examines the history and evolution of HyperCard, along with
  reasons for its dilemma. Jeff Carlson reviews a pair of HTML
  optimization programs which extract every unnecessary bit from
  your Web pages, and in the news, we note Conflict Catcher 8.0.3
  and Palm Buddy 1.1, plus announce the Electronic Phoenix Project
  mailing list.

Topics:
    MailBITS/02-Nov-98
    HTML Crunchers Fuel Compression Obsession
    Alas, HyperCard!

<http://www.tidbits.com/tb-issues/TidBITS-453.html>
<ftp://ftp.tidbits.com/pub/tidbits/issues/1998/TidBITS#453_02-Nov-98.etx>

Copyright 1998 TidBITS Electronic Publishing. All rights reserved.
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MailBITS/02-Nov-98
------------------

**Conflict Catcher 8.0.3 Update Released** -- Casady & Greene last
  week released Conflict Catcher 8.0.3, a free update to Conflict
  Catcher 8 that correctly labels original items when performing a
  Clean-Install System Merge. Version 8.0.3 also manages the
  Internet Search Sites folder that stores Sherlock plug-ins, has
  better 68K support, and includes additional system merge
  information. The download is 1.8 MB. [ACE]

<http://www.casadyg.com/products/conflictcatcher/8/>


**Palm Buddy Update Adds Converters** -- PalmPilot or Palm III
  owners who use Macs can download Palm Buddy 1.1, Florent Pillet's
  invaluable utility for backing up and installing PalmPilot files
  (see "A New Buddy for PalmPilot Users" in TidBITS-436_). The new
  version adds plug-ins for two Palm-based database programs, JFile
  and MobileDB, which enable you to install tab-delimited text files
  by dropping them onto Palm Buddy's window on the Mac. Version 1.1
  also adds the capability to drop folders onto Palm Buddy, enabling
  users to restore a previous backup in a single step. Numerous bug
  fixes, support for faster serial connections, and plug-ins for
  non-Roman languages round out the update. The $20 shareware
  program is a 1.2 MB download; upgrades are free to registered
  owners.

<http://perso.wanadoo.fr/fpillet/>
<http://db.tidbits.com/getbits.acgi?tbart=04956>

  In related PalmPilot news, a public beta of the new Macintosh Palm
  Desktop 2.0v2 will appear in early November, according to Doug
  Wirnowski of Palm Computing/3Com. The software is built upon
  Claris Organizer, which 3Com bought from Apple (see "Palm
  Organizer for Macintosh: Details Emerge" in TidBITS-432_). [JLC]

<http://db.tidbits.com/getbits.acgi?tbart=04915>


**Electronic Phoenix Project Mailing List Formed** -- Several
  people have volunteered for the Electronic Phoenix Project (EPP),
  my proposed organization whose mission would be to adopt orphaned
  software. The idea received wide interest, even resulting in an
  article in the Dutch newspaper Het Parool. To facilitate further
  discussion, I've created an open mailing list. To subscribe, send
  email to <phoenix-talk-on@tidbits.com> and to sign off, send email
  to <phoenix-talk-off@tidbits.com>. The list is not moderated, so
  try to limit discussions to creating and operating the EPP.
  (Suggestions for programs to adopt aren't necessary - many have
  already been suggested in TidBITS Talk.) I look forward to seeing
  what emerges. [ACE]

<http://db.tidbits.com/getbits.acgi?tbart=05141>
<http://db.tidbits.com/getbits.acgi?tlkthrd=424>


HTML Crunchers Fuel Compression Obsession
-----------------------------------------
  by Jeff Carlson <jeffc@tidbits.com>

  Graphic designers hit a stumbling block a few years ago when the
  Web threatened to become The Next Big Thing. It had been
  acceptable to pack as much detail as possible into every row of
  pixels in a huge image. But designers who took on Web work
  discovered that images needed to be as small as possible.
  Compression became the holy grail of Web design.

  Although this quest led to the creation of a new industry and a
  disproportionate number of how-to books, only recently has
  attention focused on optimizing the HTML files that make up every
  Web site. Two utilities have emerged to shave even more bytes from
  your Web files. Mizer, from Antimony Software, and VSE HTMLTurbo,
  from Voget Selbach Entertainment, can reduce the size of HTML
  files without harming their functionality.


**Don't Byte Me If I Strip** -- Image compression relies on two
  notions: either replace repeating values with a shorter
  description of those values (known as "lossless compression" and
  used in GIF files), or remove unnecessary information without
  revealing noticeable degradation (known as "lossy compression" and
  used in JPEG files). (For an overview of image compression, see "A
  Closer View of Web Graphics" in NetBITS-007_.) You can't apply
  lossless compression to HTML files because Web browsers aren't
  designed to read, decode, and display compressed text files. That
  leaves lossy compression: strip out unnecessary information but
  leave the content and HTML tags intact.

<http://db.netbits.net/getbits.acgi?nbart=04458>

  So what's expendable? Without trying to say what's worthwhile on
  the Web, there are unnecessary elements in a typical HTML file.
  Line breaks, tabs, and spaces that aren't used in the page content
  are the most obvious; they consume space despite being invisible.
  Although HTML purists (and validation programs) may object, most
  Web browsers can correctly interpret pages without some elements,
  such as quote marks around tag attributes (like <IMAGE
  HEIGHT="50">) and tags added by some HTML editors (like
  <NATURALSIZEFLAG>).

  You could also attack comment tags (which don't appear in a Web
  browser but are used to embed notes, represented as <!-- COMMENT
  HERE -->). However, some Web servers add preexisting content from
  templates or perform an action dictated by commented commands,
  making this option potentially dangerous.

  You could do all this by hand if you had the time, but since no
  one does, instead check out the aforementioned utilities to have
  the work done for you. The stripped files look awful without the
  tabs, line breaks, and spaces that make the text easy to read.
  That's why the creators of both Mizer and HTMLTurbo recommend HTML
  compression happen just before uploading. That way, the smaller
  files reside on the Web server, while your editable copies remain
  on your hard disk. Apply necessary updates to your local files,
  then replace the server files with new optimized copies.


**Getting Wiser with Mizer** -- To process a file using Mizer,
  drop it onto Mizer's application icon. You end up with three
  files: the optimized HTML file, a backup copy of the original, and
  a log file reporting the amount of compression achieved. You can
  modify those and other options by launching the program directly
  and choosing Preferences from the File menu. Mizer also includes a
  setting called Tag Optimization that removes closing tags such as
  </LI>, </HEAD>, and </HTML>, even though that's against official
  HTML rules.

  In addition to compressing individual files, Mizer can crunch an
  entire folder of Web files dropped onto it, enabling you to
  process a local copy of your Web site in one shot.

  Mizer also optimizes JavaScript text, though it's important that
  the JavaScript syntax be correct (unlike HTML, which browsers
  often display even if broken). Specifically, statements must be
  properly terminated with semicolons, not just returns (which some
  Web browsers acknowledge as functional code).

  Mizer is scriptable, so you can incorporate it as an automated
  step within your Web page creation process. For instance, a sample
  script provided with Mizer optimizes files then uploads them to
  your Web server using Fetch.


**Blasting Text with VSE HTMLTurbo** -- Like Mizer, HTMLTurbo
  involves a drag & drop operation to optimize HTML files, but it
  offers more configuration options. For example, from the
  Preferences dialog box, you can specify that comment tags and
  <META> tags be stripped (you can also remove just the <META
  NAME="generator"> tag).

  HTMLTurbo can notify you when it encounters errors in your HTML
  code, but its implementation is crude, popping up a dialog box
  that stops processing until dismissed. Fortunately, you can turn
  this option off.

  HTMLTurbo can display a Results window that uses the amount of
  bytes saved to estimate how much bandwidth you can save over a
  period of time. By selecting a file and typing in the approximate
  number of hits that page receives, HTMLTurbo reports average
  savings by day, month, and year. I wouldn't classify this as hard
  data, but it's interesting to see the effect of your efforts,
  especially if your Web hosting fees are based on actual bandwidth
  used.


**Do They Work?** I tested a variety of HTML files on both
  utilities, ranging from small text-only pages to complicated
  layouts using numerous JavaScript elements. In both programs I
  kept the default compression settings. Understandably, the more
  complicated files yielded the best results: in one case, a 45,532
  byte file was reduced to 39,486 bytes by Mizer (a savings of 6,046
  bytes, or 13.3 percent) and to 40,448 bytes using HTMLTurbo (a
  5,084 byte savings, or 11.2 percent). The macro-generated HTML
  file for TidBITS-452_, however, produced minimal gains: from an
  original size of 32,983 bytes, Mizer came up with a 32,586 byte
  file (saving 1.2 percent) while HTMLTurbo created a 32,432 byte
  file (saving 1.67 percent).

  I threw two complete sites at the programs. The larger one,
  weighing in at 22,713,440 bytes (22.7 MB) was reduced to
  21,589,258 bytes (saving 1,124,182 bytes, or 4.95 percent) by
  Mizer, and 21,488,988 bytes (saving 1,224,452 bytes, or 5.39
  percent) by HTMLTurbo. Note that these figures represent the
  _entire_ site, graphics and all. The second site, which was much
  more modest, shrunk 14.8 percent from 134,236 bytes to 114,265
  bytes (Mizer) and 15.5 percent to 113,445 bytes (HTMLTurbo).


**Compression Quibbles** -- Overall, I was pleased with the 5 to
  15 percent compression I saw in my informal results. I wasn't able
  to identify any page elements that broke due to the optimization,
  and in several cases load times seemed to improve. However,
  despite both programs' enthusiastic claims, real-world speed
  differences are influenced by outside factors such as Internet
  traffic, your computer, and your method of Internet access.

  In fact, the problems I found with each program were related more
  to interface and action, rather than results. My largest gripe
  about Mizer relates to processing a folder of several HTML files.
  Although the program makes backup copies of the original files,
  they're scattered within the original directory instead of in a
  new folder; this meant that for my large site example, which
  contained 1,466 files in several nested folders, I had to separate
  the compressed versions from the originals manually.

  HTMLTurbo introduced its own variation of this problem: it tosses
  every processed file into one directory - if you compress more
  than one file from different sites on your hard disk, you must
  sort them out (hoping that none share the same name, like
  index.html). Another quibble with HTMLTurbo is its complete lack
  of information on exactly what it strips from HTML files. Some
  people may not want that level of detail, but I want to know
  what's being done to the HTML I've labored over (this is also why
  I'm often dubious about WYSIWYG HTML editors). Mizer, though
  slightly less flexible, makes up for it by precisely explaining
  its actions in the ReadMe file.


**Please Squeeze the Cheese** -- For designers who want to squeeze
  the most out of their HTML, both utilities are well suited to the
  task. Mizer 1.2 is available for purchase through TidBITS sponsor
  Digital River for $69.95; although a demo is not available,
  Antimony Software guarantees a full refund within the first 30
  days. VSE HTMLTurbo is available as a 1.2 MB download. The demo
  version is fully functional for 21 days, after which it costs
  $79.95 to obtain a registration code.

<http://www.antimonysoftware.com/>
<http://www.vse-online.com/>


Alas, HyperCard!
----------------
  by Geoff Duncan <geoff@tidbits.com>

  For more than ten years, Apple's HyperCard has been a seminal
  product, single-handedly defining scripting and authoring,
  spawning a host of imitators, and enabling users to do
  astonishing, one-of-a-kind things with their computers simply by
  trying. Few things are closer to the true spirit of the Macintosh
  than HyperCard.

  Now, without warning, Apple appears to be pulling the plug on this
  software original, just on the eve of its rebirth as a
  sophisticated QuickTime authoring tool. Explaining HyperCard's
  predicament means backtracking through a bit of history, but also
  reveals HyperCard's fundamental vigor is as intact today as it has
  ever been.


**And So It Begins** -- HyperCard is one of the most difficult-to-
  describe software programs ever conceived. Most applications
  perform a particular set of tasks: word processors manage text and
  documents; databases store and retrieve information; spreadsheets
  store data and perform calculations; Web browsers display online
  content. These programs have well-defined, concrete purposes: most
  Macintosh users could explain what these programs do and why
  someone might want to use them.

  Not so with HyperCard: it's abstract. It can be made to do
  virtually _all_ the functions handled by the applications above -
  some better than others - and many more tasks besides. It's one of
  the first true authoring programs, enabling users to organize
  information (graphics, text, sound, movies, and more) and use
  strong built-in navigational features and scripts to create unique
  functionality for precise needs. If this sounds suspiciously like
  programming, it can be: HyperCard includes HyperTalk, a pioneering
  English-like scripting language that serves as many people's
  introduction to programming even today. HyperTalk enables
  scripters to create everything from multimedia games, kiosks, and
  presentations to address books, custom invoicing systems, product
  demonstrations, online help, and much more, Plus, HyperCard has
  been quick to support key technologies like AppleScript,
  PlainTalk, QuickTime, and (importantly) WorldScript.

<http://www.apple.com/hypercard/>


**Who Are You?** HyperCard's flexibility has been its greatest
  strength, and its abstractness has been its greatest hurdle. What
  does HyperCard do? Is it a playback engine? Yes. A development
  tool? You bet. A personal information organizer? Sure. A database?
  Indeed. A scripting environment? Yes. Many other things? Always.

  But is HyperCard a multimedia authoring tool? Sort of. When
  HyperCard debuted in 1987, it was one of the first multimedia
  programs. Those were the days of expensive black-and-white Macs,
  and HyperCard's then-inspiring presentation capabilities owed a
  great debt to its primogenitor, Bill Atkinson, creator of
  QuickDraw and MacPaint.

  But HyperCard's presentation and graphics are grounded in that
  black-and-white world, and to this day the HyperCard application
  still can't think in color. Over the years, third parties and
  finally Apple grafted extensions onto HyperCard that display color
  pictures, colorize interface elements, and support QuickTime.
  These add-ons attest to HyperCard's flexibility and let it serve
  as the basis for products like the wildly popular Myst. But these
  gizmos have major omissions, are often awkward, and can't disguise
  the fact that HyperCard is essentially a penguin in a technicolor
  dreamcoat.

<http://www.myst.com/>

  With extensive effort HyperCard could be rewritten to think in
  color, but that opportunity has never appeared. With 1991's
  HyperCard 2.0, organizational and business constraints intervened,
  partly because HyperCard was moving to Claris and becoming
  commercial. At Claris, HyperCard languished and was returned to
  Apple where it languished some more. Meanwhile, products like
  SuperCard and Director evolved into mature, color-capable
  authoring environments. HyperCard's developers eventually added
  numerous enhancements - including the capability to build
  standalone applications, plus AppleScript and WorldScript support.
  But the needed rewrite for full color was never within reach.


**What Do You Want?** Then, Apple's QuickTime 3.0 project began.
  Three years ago, QuickTime was Apple's success story in a
  cacophony of falling profits, dwindling market share, and eroding
  customer confidence. QuickTime was setting the standard for
  digital video, and Apple was betting heavily on QuickTime's
  success.

  In QuickTime 3, a "movie" is fundamentally just a container for
  various data types and can hold discrete objects - like a button -
  that might not have anything to do with audio, video, or
  traditional media. As long as these objects could receive events
  like mouse clicks, there was no reason they couldn't respond to
  actions from the user or other objects. That was the germ of the
  idea behind QuickTime Interactive (QTi); all QuickTime needed was
  a way to specify how objects should interact with the user and
  each other. QuickTime needed a scripting language.

  Apple already had a scripting language and authoring tool in
  HyperCard, and it was soon a done deal. HyperCard 3.0 would be
  re-implemented on top of QuickTime using QuickTime data formats,
  turning HyperCard 3.0 into an editor for interactive QuickTime
  movies. Projects authored in HyperCard would inherit all of
  QuickTime's color capabilities and would work in any application -
  and on any platform - that supported QuickTime. The beleaguered,
  enervated HyperCard group became part of the high-profile, well-
  funded QuickTime group, and HyperCard aficionados rejoiced.

  Apple has shown HyperCard 3.0 repeatedly over the last few years.
  The demos have been promising, with HyperTalk scripts embedded in
  QuickTime objects, HyperCard stacks running in Web browsers via
  QuickTime, and HyperCard displaying Internet content within stack
  windows. Many people have seen versions of HyperCard 3.0 in action
  and heard Apple representatives express their commitment to
  shipping HyperCard 3.0, although no firm release dates were given.

  In 1997, Apple quietly informed developers it planned to ship
  QuickTime 3 without QTi. Since QuickTime 3 was the first fully
  cross-platform release, it made business sense to establish
  QuickTime 3 as soon as possible. Apple pushed QTi back towards
  QuickTime 4.0 but repeated its commitment to QTi and HyperCard
  3.0. In the meantime, the HyperCard team released updates that
  brought HyperCard up to speed with Mac OS 8 and then rolled in
  QuickTime 3 scripting capabilities, along with a few other
  features.


**Why Are You Here?** In the last two weeks, however, troubling
  news has filtered out of Cupertino. Although HyperCard engineers
  have long worked on QuickTime itself- in part to ship QuickTime 3
  and lay the necessary groundwork for HyperCard 3 - as of a few
  weeks ago the entire HyperCard team had been moved to QuickTime
  development. Right now, there is no HyperCard team, there are no
  plans for a HyperCard team, and no work is being done on
  HyperCard. According to reliable sources, Apple's Vice President
  of Worldwide Product Marketing Phil Schiller announced at an
  employee meeting in late October that HyperCard would no longer be
  developed. Despite a sustained hue and cry from the HyperCard
  community, Apple has made no official statement on HyperCard's
  future.

  Why would Apple abandon HyperCard 3.0? Theories abound, but those
  that make the most sense to me involve QuickTime, not HyperCard.
  With QuickTime 3, Apple introduced an enormous, cross-platform
  media architecture that has been adopted as the basis for the ISO
  MPEG-4 standard. That's a substantial achievement, and one of only
  a few areas where Apple clearly dominates a portion of the
  computer industry. Estimates place QuickTime on more than 24
  million Macs worldwide, and a survey by Media Metrix estimated
  that QuickTime was installed on almost 70 percent of the 35.3
  million Intel-based PCs in the U.S in March 1998 - and that was
  before QuickTime 3.0 shipped.

<http://www.mediametrix.com/corp/press/press_mm58.htm>

  Thus, QuickTime is subject to more industry buffeting and
  machinations than other Apple technologies. Microsoft has long
  fought QuickTime's dominance, particularly in Windows. Materials
  from the Microsoft antitrust trial reveal how Microsoft may have
  pressured companies to drop support for QuickTime and attempted to
  inveigle Apple into splitting the digital media market. Regardless
  of the truth of these allegations, it's clear that Apple spends
  considerable time and effort protecting the ground QuickTime has
  captured.

<http://www.seattletimes.com/news/technology/html98/appl_102998.html>
<http://www.seattletimes.com/news/business/html98/micr_092098.html>

  Given these pressures, I wouldn't be surprised if Apple had to
  make concessions to digital media developers - most of whom
  develop for both Windows and the Mac - to secure their support for
  QuickTime. One of those concessions may well have been a promise
  not to compete with QuickTime authoring and production software
  from third parties. Since HyperCard 3.0 is, in essence, an editor
  for interactive QuickTime movies, developers like Macromedia,
  Adobe, Sorenson Vision, TrueVision, Equilibrium, and Electric
  Image might balk at Apple developing and marketing an interactive
  QuickTime movie editor. Conceptually, the situation may not be
  dissimilar to Apple's rock-and-a-hard-place conundrum with
  Emailer: abandon the product and alienate your users, or press
  forward and alienate your developers.

<http://db.tidbits.com/getbits.acgi?tbart=05129>

  So, now HyperCard has no development team, and QuickTime
  Interactive's capabilities are available only in small part as a
  set of low-level APIs for QuickTime application developers.

<http://developer.apple.com/techpubs/quicktime/qtdevdocs/REF/
tp_qt3sprite_wired.htm>


**Where Are You Going?** Remember how HyperCard got into this
  situation: lack of integrated color, which seriously hinders its
  utility for multimedia authoring. This is a classic example of how
  HyperCard's abstract nature is its greatest liability. HyperCard
  fills a myriad purposes for many Macintosh users without authoring
  a moment of multimedia. For example, HyperCard holds TidBITS
  together: all of our automation for subscription management, issue
  distribution, database management, Web site production, and
  mailing list archiving is built in HyperCard. Adam even
  distributed the first 99 issues of TidBITS in HyperCard.

  People regularly hire me to work on HyperCard projects for
  business, education, and home users. Few of these projects use
  multimedia capabilities. They provide access to information and
  serve as tutorials for students learning to program or learn
  foreign languages; tie together applications in ways AppleScript
  can't handle alone; control laboratory devices; and much more. One
  of my largest HyperCard projects is Golem, an Internet robot that
  performs URL verification and Web page analysis for private
  clients, including big industry names like Microsoft. Others use
  HyperCard for everything from customized databases and contact
  organization to Web site management, television subtitling,
  molecular modeling, and content development for CD-ROM and Web-
  based projects. For startling examples of HyperCard's flexibility,
  read some of the HyperCard stories submitted to Jacque Landman
  Gay's Web site. In many cases, these projects were the sole reason
  Macs were purchased in the first place.

<http://www.hyperactivesw.com/HCStories/stories.html>

  Some may argue HyperCard has outlived its utility: more modern
  programs can perform many of its functions. Utilities developers
  can dive into the fast-moving REALBasic. Scripters who integrate
  applications can build interfaces with FaceSpan. People accustomed
  to HyperCard can try multimedia authoring in the color-savvy
  SuperCard, which IncWell is reviving after purchasing from
  Allegiant. HyperCard users who need cross-platform capabilities
  can look at MetaCard, which can deploy to Windows, Unix, and the
  Mac. Scripting geeks can investigate Userland Frontier's
  automation and Web publishing capabilities. Of course, multimedia
  authors can plunk down a heap of money on Macromedia Director, the
  400 pound gorilla of the multimedia industry, and those who want
  to plumb QuickTime 3 can build interactive movies with products
  like Totally Hip's Web-oriented LiveStage.

<http://db.tidbits.com/getbits.acgi?tbart=05043>
<http://www.facespan.com/>
<http://www.incwell.com/SuperCard/SuperCard.html>
<http://www.metacard.com/>
<http://www.scripting.com/frontier5/>
<http://www.macromedia.com/software/director/>
<http://www.totallyhip.com/Link/ProductsLiveStage.html>

  As good as some of these products are, none fully match
  HyperCard's flexibility, although many far exceed HyperCard's
  multimedia capabilities. Most of these products can't use the
  myriad externals available to HyperCard. Many have minimal or
  non-existent support for AppleScript or other OSA scripting
  languages. Some have restrictive scripting dialects, few offer
  HyperCard's integral navigation and data storage capabilities, and
  (to my knowledge) none offer the WorldScript functionality so
  important to international users. HyperCard remains in a class by
  itself.


**What Can You Do?** Today, HyperCard's fate is unclear. If
  HyperCard matters to you, let Apple know how and why you use it.
  If Apple sees that HyperCard sells Macs, offers unique Macintosh
  capabilities, and helps keep Macs in places where they would have
  been replaced by PCs long ago, Apple may better understand
  HyperCard's unparalleled value to the Macintosh industry.

  Jacque Landman Gay of HyperActive Software has organized a snail
  mail campaign to explain to Apple Interim CEO Steve Jobs how
  HyperCard is important to Mac users. (An email campaign would be
  tantamount to mail-bombing; no one likes to be mail-bombed.)
  Numerous well-reasoned, polite letters from HyperCard users should
  be effective for putting HyperCard's status back on the table,
  which in turn should give Apple's HyperCard engineers - many of
  whom have worked thanklessly for years to sustain the product -
  the leverage they need to secure HyperCard's future. Everything
  you need is on HyperActive's Web site; the rest is in your hands.

<http://www.hyperactivesw.com/SaveHC.html>


$$

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