TidBITS#678/28-Apr-03
=====================

  Apple's big news for the week is the iTunes Music Store, a
  commercial Internet music service, backed by the new iTunes 4
  and redesigned iPods. We have early details of all three in this
  extra-large issue, along with a look at Palm's Tungsten C and
  Zire 71 handhelds from Mark Anbinder, and oodles of advice for
  developers of Mac OS X software from Dan Frakes. Other news
  items include a second name change for Macworld Expo NY and
  improved iBooks.

Topics:
    MailBITS/28-Apr-03
    iTunes Music Store Takes the Stage
    Apple Cranks Up iTunes 4
    Redesigned iPods Debut
    Palm Tungsten C and Zire 71 Add Intriguing Features
    Better Distribution of Mac OS X Software
    Hot Topics in TidBITS Talk/28-Apr-03

<http://www.tidbits.com/tb-issues/TidBITS-678.html>
<ftp://ftp.tidbits.com/issues/2003/TidBITS#678_28-Apr-03.etx>

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MailBITS/28-Apr-03
------------------

**Former Macworld Expo NY Renamed Again** -- The Conference
  Formerly Known as Macworld Expo, which IDG World Expo announced
  would be called "Create," has endured another name change and now
  wishes to be known as "Macworld CreativePro Conference & Expo,"
  although its friends will continue to call it "Nancy" (apologies
  to the Beatles). IDG World Expo says the name change "further
  defines the event's focus on the needs of creative professionals,
  as well as consumers who want to develop more advanced skills in
  the creative arts." We think the name change is a thinly veiled
  attempt to encourage vendors and users who aren't interested in
  the creative arts to attend the show anyway. That's fine, and we
  hope the show does well, but the more waffling that happens, the
  lower the interest and the attendance. We'll simply have to wait
  until July 14th to see if it quacks like a Mac conference or is
  just being flighty. [ACE]

<http://db.tidbits.com/getbits.acgi?tbart=07127>
<http://www.macworldexpo.com/macworld2003/V33/press.cvn?id=11&p_id=14>


**Apple Quietly Updates iBooks** -- Apple's entry-level laptop
  family received a minor refresh this week, picking up a speed bump
  and larger hard disks but little else. The basic $1,000 12-inch
  iBook configuration now includes an 800 MHz PowerPC G3 processor
  (up from 700 MHz) and a 30 GB hard drive. For $1,300, you can move
  up to a 12-inch iBook with a 900 MHz processor and a 40 GB hard
  drive. The larger 14-inch model, at $1,500, also sports a 900 MHz
  processor and 40 GB drive; a build-to-order option offers a 60 GB
  drive, 640 MB of RAM, and an AirPort card. The big surprise with
  this update is that these models don't support AirPort Extreme,
  especially since this revision is likely to be the one that
  students and school districts will consider for the next school
  year. However, with school budgets tightening, perhaps Apple is
  attempting to keep costs down until AirPort Extreme is more widely
  adopted. The new iBooks are available now. [JLC]

<http://www.apple.com/ibook/>
<http://www.apple.com/airport/>


iTunes Music Store Takes the Stage
----------------------------------
  by Geoff Duncan <geoff@tidbits.com>

  Apple today unveiled the iTunes Music Store, a commercial Internet
  music service featuring more than 200,000 tracks from the five
  largest music labels and available via a new Music Store playlist
  entry in the popular (and still free) iTunes 4 music playback and
  disc burning software. The iTunes Music Store requires Mac OS X
  10.1.5 or higher, iTunes 4 (an 8.3 MB download), and QuickTime 6.2
  (a separate 18.4 MB download).

<http://www.apple.com/music/store/>
<http://www.apple.com/itunes/>
<http://www.apple.com/quicktime/download/>

  Unlike existing commercial music services such as Rhapsody and
  PressPlay, the iTunes Music Store offers both individual tracks
  and albums for sale and does not require a subscription, although
  customers may currently purchase _only_ using a valid credit
  card billable to a United States address using Apple's 1-Click
  accounts. The iTunes Music Store also allows customers to burn
  purchased tracks to CD or DVD discs (an unlimited of times for
  individual songs; up to ten times for an unchanged playlist),
  and to transfer tracks to players and up to three different Macs.
  Also unlike every other commercial music service, the iTunes Music
  Store is Mac-first and currently Mac-only.

  The iTunes Music Store offers individual tracks for sale from
  artists on the world's five largest record labels - Universal,
  Sony, BMG, EMI, and Warner. The store's catalog currently features
  over 200,000 selections, and Apple says the list will be expanding
  quickly (they'll even send you email every Tuesday with promotions
  and new additions). Importantly, the _entire_ iTunes Music Store
  catalog is browsable within iTunes 4 by genre, artist, and album,
  and a 30-second audio preview is available for every track on the
  service. Many tracks also feature cover art and some even offer
  videos. New selections, staff favorites, and featured artists will
  also be called out separately. Once signed up, you can purchase
  individual tracks or entire albums with a single click. Individual
  tracks start at 99 cents; albums are typically priced between $10
  and $15. Availability of specific tracks and artists may vary a
  bit: some artists don't permit the sale of individual tracks, so
  customers may be able to purchase only entire albums, and some
  long-form tracks (such as extended live performances, spoken word
  recordings, environmental recordings, some classical music) may
  have prices higher than 99 cents. For users with low-speed
  connections, a shopping cart feature enables the batch purchase
  of tracks so selections can be downloaded all at once while you
  do something else.

  Tracks available via iTunes Music Store are not MP3 files:
  instead, they're encoded using AAC (Advanced Audio Codec), a
  technology from Dolby Labs which is also incorporated into the
  MPEG-4 standard. At bit rates of 128 Kbps and above, AAC offers
  greater audio quality than MP3 encoding, although AAC doesn't
  necessarily do as well at lower bit rates (such as those suitable
  for modems). Using AAC also enables Apple to tap into the digital
  rights management (DRM) technologies rolled into QuickTime 6.2,
  preventing the tracks from being swapped as easily as MP3 files.
  Users can transfer AAC files purchased on iTunes Music Service
  to another computer, but iTunes 4 and other AAC playback
  software will require the original purchaser's ID and password
  to play them.

  If the iTunes Music Store succeeds, expect Apple to ship a version
  that works for Windows users - much as they've done with the iPod
  player - and the company says they're working to make the iTunes
  Music Store available to international customers.

  The real question is whether the iTunes Music Store's 1-Click
  shopping, music selection, and 99 cent price per track are enough
  to convince the users of song-swapping services to "get legal."
  The tracks for sale via iTunes Music Store are legitimate, legal
  copies of the music, but they're still part of the much-vilified
  commercial music industry, which many song-swappers don't want
  to support in any way, even at 99 cents per track. Music from
  independent artists and labels probably won't be available via
  the service unless a distribution agreement is in place with one
  of the so-called "big five" labels, and very little of the 99 cent
  purchase price is likely to make its way back to the folks who
  actually wrote, recorded, and produced the audio in any case.
  Looking forward, it would be interesting to see Apple explore
  an affiliate program with the iTunes Music Store, enabling
  independent labels and even individual artists offer tracks
  for sale. This might give Apple the best of both worlds: popular
  large-scale commercial releases from the major labels, and
  independent, quirky material which isn't beholden to the
  larger music industry.

  Needless to say, the iTunes Music Store is being overwhelmed with
  traffic today, so don't be surprised to see errors while Apple
  works out the kinks and as the connection spikes settle down.
  That said, in our testing today, we were able to play previews and
  purchase songs, and the process appears simple and elegant, as one
  would expect from Apple.


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Apple Cranks Up iTunes 4
------------------------
  by Adam C. Engst <ace@tidbits.com>

  Along with the high-profile changes necessary for the iTunes Music
  Store, described previously in this issue, iTunes 4 sports a
  number of other welcome enhancements. Most notable is support
  for Rendezvous, as Steve Jobs showed in his Macworld Expo New York
  keynote in 2002 (a feature that an impatient developer replicated
  in the open source application iCommune). Now a Mac using iTunes
  can share its music with other Macs using iTunes on the same local
  network. In the iTunes Preferences dialog, you can share your
  entire library or just select playlists, and if you don't want
  everyone on your local network to see your shared music, you can
  restrict access with a password. Needless to say, shared music
  is play-only; you can't copy shared songs to your computer, make
  playlists with them, change their information, or anything else.

<http://www.apple.com/itunes/>
<http://db.tidbits.com/getbits.acgi?tbart=06881>
<http://icommune.sourceforge.net/>

  Also new in iTunes 4 is support for burning data CDs or DVDs.
  It's not entirely clear how a data CD differs from an MP3 CD,
  but iTunes 4 now offers both options in the Burning pane in its
  Preferences dialog. This capability is particularly useful for
  people who have Macs with SuperDrives, since they can easily burn
  backup DVDs of their entire music collection.

  Not surprisingly, given the file format used for the iTunes Music
  Store, iTunes 4 can now import music from your CDs in AAC format
  along with MP3, AIFF, and WAV. To import music using AAC, you must
  have QuickTime 6.2, which is available as a manual download from
  Apple's QuickTime Web page; it isn't yet available in Software
  Update.

<http://www.apple.com/quicktime/download/>

  Apple enhanced the ever-present Search field in iTunes 4, adding
  a drop-down menu that lets you restrict searches to artists,
  albums, composers, or songs. When you're in the Music Store, a
  Power Search option also appears; choosing it takes you to the
  Music Store Power Search screen in the main iTunes window.

  Finally, for those who miss CD cover artwork, iTunes 4 provides a
  new area that you can hide or show at the bottom of the playlist
  pane. When showing, you can drag a graphic file to that area to
  add it to the selected songs; you can also add artwork by dragging
  it to the Get Info window's Artwork tab or to the Artwork box in
  the Multiple Song Information dialog. If you double-click artwork
  underneath the playlist pane, it opens in a new window at full
  size.

  Where would you get this artwork if you don't have a scanner?
  Music you purchase from the iTunes Music Store comes with its
  associated artwork, although it doesn't appear that you can
  download art from the iTunes Music Store for albums you already
  own. However, there are numerous collections of cover artwork on
  the Internet, and you can also just find the album on Amazon.com
  and drag the image from Safari (or possibly other Web browsers)
  into iTunes. Unfortunately, iTunes 4 still seems to lack options
  for storing and displaying other metadata such as lyrics or
  liner notes.

  iTunes 4 requires Mac OS X 10.1.5 or later, with at least a Mac
  with a 400 MHz PowerPC G3 processor and 256 MB of RAM recommended.
  It's available in numerous languages and is an 8.3 MB download.
  Although you must download manually at the moment, it will likely
  appear in Software Update soon.

<http://www.apple.com/itunes/download/>


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Redesigned iPods Debut
----------------------
  by Jeff Carlson <jeffc@tidbits.com>

  Apple's new online music service is likely to attract most of the
  attention today, but in typical Apple fashion, it's the hardware
  that makes it all possible. Noting that over 700,000 iPods have
  shipped since the device was introduced in October of 2001, Steve
  Jobs introduced three new iPod configurations featuring a dramatic
  redesign from previous versions.

<http://www.apple.com/music/>
<http://db.tidbits.com/getbits.acgi?tbart=06608>
<http://www.apple.com/ipod/>

  The iPod line now comprises a 10 GB model for $300, a 15 GB model
  for $400, and a 30 GB model for $500. The iPod has also undergone
  a significant redesign. Measuring 0.62 inches (1.57 cm) deep, the
  10 GB and 15 GB iPods are lighter (at 5.6 ounces, or 158 grams)
  and thinner than two CDs, according to Jobs (I assume he's
  including the typical CD jewel case in his comparison); the
  30 GB model is slightly thicker, measuring 0.73 inches (1.85 cm)
  and weighing 6.2 ounces (176 grams). The scroll wheel of earlier
  models is still there, but the control buttons have moved into
  a line at the top of the wheel, rather than being spaced in a
  circle. And, perhaps taking a cue from the 17-inch PowerBook,
  the buttons' text is illuminated when you turn the screen's
  backlighting on.

  The iPod connectors have changed significantly. Instead of a
  standard FireWire port, the iPods feature a connector on the
  bottom that plugs into an iPod dock for charging and synchronizing
  with iTunes. The dock also includes a line out port for hooking up
  to stereo systems or powered speakers. Rounding out the included
  accessories, the iPod comes with earbud headphones, a FireWire
  connection cable, an AC adapter, and a 4-pin to 6-pin FireWire
  adapter (for connecting to some Windows systems). The two more-
  expensive models also come with a carrying case, a wired remote,
  and the iPod dock.

  Apple eliminated the separate Mac and Windows configurations -
  the new iPod can be used on either platform. Along with a free
  software update scheduled for June of 2003, PC users will need
  a special dock connector cable (sold separately for $20 starting
  in June) that enables USB 2.0 as well as FireWire access.

  The latest iPod software adds AAC format playback, the capability
  to customize which options are available in the interface (such as
  hiding options for features you don't use, like the calendar), and
  On-the-Go Playlists that enable you to build playlists on the iPod
  itself. It also includes the games Solitaire and Parachute, a
  notes reader for reading text-based information, and an alarm
  clock that can play either an alarm sound or music that you
  choose. However, many of these new features may to be specific
  to the new iPod models; the latest iPod software, version 1.3 made
  available today via Software Update, adds only the AAC playback to
  my original 5 GB unit.

<http://www.apple.com/ipod/beyondmusic.html>


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Palm Tungsten C and Zire 71 Add Intriguing Features
---------------------------------------------------
  by Mark H. Anbinder <mha@tidbits.com>

  Palm, Inc. has added two new handhelds to its product lineup. The
  $500 Palm Tungsten C features integrated Wi-Fi (802.11b) wireless
  networking, a tiny QWERTY keyboard, and a sharp color display,
  while the $300 Zire 71 promotes multimedia features such as a
  built-in camera, music and video playback, and a higher resolution
  color display than was available in past low-cost offerings.

<http://www.palm.com/products/handhelds/tungsten-c/>
<http://www.palm.com/products/handhelds/zire71/>

  The Tungsten C joins the $400 Tungsten T, which lacks the keyboard
  and wireless feature (third-party wireless cards are expected for
  its Secure Digital slot later this year) but offers Bluetooth
  connectivity, and the Tungsten W, which can access the Internet
  via a GSM/GPRS cellular connection. The Tungsten C will do well
  for a wide variety of home, business, and academic users who want
  to check email or a Web page through their existing wireless
  networks or via one of the growing list of public 802.11b hot
  spots in coffee shops and airports. The tiny QWERTY keyboard
  on the Tungsten W and other companies' handhelds (such as
  Handspring's Treo line and Sony's Clie line) has quickly become
  popular for those whose often use their handhelds for note taking
  or other data-entry tasks.

<http://www.palm.com/products/handhelds/tungsten-t/>
<http://www.palm.com/products/handhelds/tungsten-w/>
<http://www.handspring.com/products/communicators/>
<http://sonyelectronics.sonystyle.com/micros/clie/>

  Palm's new Zire 71, aimed at "youthful professionals," goes up
  against Sony's more-expensive camera-equipped handhelds and is
  clearly a multimedia device. Its hidden, 640 x 480, color digital
  camera is comparable to the camera in Sony's $600 Clie PEG-NX70V,
  though the $800 Clie PEG-NZ90 offers a higher-resolution camera.
  The Zire 71 also features a high-quality speaker and a stereo
  headphone jack, and it includes RealOne Mobile Player and Kinoma
  Player and Producer for playing music, downloaded movie trailers,
  or other media files. The Zire 71 is the first Palm device to
  employ Graffiti 2, a new method of entering text with a stylus
  that differs slightly from the original Graffiti. (Palm chose
  to drop the original Graffiti system for new models after waging
  a lengthy patent dispute with Xerox. Earlier this year, Palm
  subsidiary PalmSource licensed the Jot handwriting recognition
  system and renamed it Graffiti 2.)

<http://sonyelectronics.sonystyle.com/micros/clie/models/nx70v.html>
<http://sonyelectronics.sonystyle.com/micros/clie/models/nz90.html>
<http://www.realnetworks.com/mobile/player/>
<http://www.kinoma.com/products.html>
<http://www.palmsource.com/press/2003/011303.html>

  Palm's new models take aim at the heavy-duty online features of
  Dell's Axim Pocket PC handhelds and the multimedia features of
  Sony's Clie line, and take Palm out of its habitual middle-of-the-
  road position. It's none too soon, given that the worldwide market
  for handheld devices declined by about 25 percent in the first
  quarter of 2003. Palm retained its lead in the market, with a
  36 percent market share, followed by HP, Sony, Dell, and Toshiba.

<http://www.dell.com/us/en/gen/topics/segtopic_axim.htm>
<http://www.prnewswire.com/cgi-bin/stories.pl?ACCT=SVBIZINK1.story
&STORY=/www/story/04-23-2003/0001932086>


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   <https://www.paypal.com/xclick/business=mha%4014850.com>
   Read more about PayBITS: <http://www.tidbits.com/paybits/>


Better Distribution of Mac OS X Software
----------------------------------------
  by Dan Frakes <dan@frakes.org>

  In the course of writing my current book, Mac OS X Power Tools,
  I downloaded, installed, and evaluated hundreds of pieces of
  software for Mac OS X: shareware, freeware, donationware,
  commercial software, you name it. Besides finding a ton of cool
  software over the last seven months, I learned quite a bit about
  what developers do right - and wrong - when distributing their
  creations. Although many developers make the process of
  downloading, installing, and - when necessary - uninstalling
  software easy, at least as many don't. I'd like to provide
  feedback on this process from a user's point of view. It's worth
  noting that although some of my recommendations apply to any
  form of software, a number are aimed specifically at developers
  of Mac OS X programs.

<http://www.macosxpowertools.com/>

  I wrote this article in the spirit of Tonya Engst's series of
  articles from the mid-1990s on "ReadMe" files - to provide
  suggestions for improving the user experience, and, consequently,
  help developers increase the use of and the purchase of their
  products. The good news is that these suggestions would take
  most developers almost no time to implement.

  Before I discuss specific issues, I want to dispute an almost
  universal assumption that developers seem to make, perhaps
  unconsciously: that people install software immediately after
  downloading it. This one false assumption is, I believe, the
  primary reason why so many developers provide software the way
  they do. (You'll understand what I mean as you read the discussion
  that follows.) In my personal experience and in working with other
  users, it's in fact more common for downloaded software to sit on
  a computer for hours, days, or longer before anyone installs it.

  That said, here are my observations and suggestions, divided
  into the categories of documentation, installation, distribution,
  and purchasing/registration. If you're not a developer, these
  suggestions may be more of an exercise in empathy than something
  that is directly helpful; however, if you agree with my comments,
  I encourage you to provide constructive feedback (with a link to
  this article!) to developers when you have similar experiences.


**Documentation** -- Yes, I know this is Macintosh software and
  the user shouldn't have to read the documentation. But even
  Apple's iApps, whose only documentation is relatively obvious
  online help, suffer from the lack of a manual, hence the
  popularity of books about the programs. Despite the continuing
  paucity of documentation these days (see Adam's "The Death
  of Documentation" article from five years ago in TidBITS-428_),
  written assistance of some sort is important, and it will increase
  your users' comfort level and thus your number of purchases.

<http://db.tidbits.com/getbits.acgi?tbart=04865>

  Always include a ReadMe file to describe your software. A disk
  image or StuffIt archive that contains only an application means
  that the user must launch the application just to find out what it
  does. More than once, I dumped software in the Trash rather than
  launching it and hoping it didn't do something irreversible.
  Placing the equivalent of a ReadMe file on your Web site isn't
  enough - some users may download from somewhere other than your
  Web site; others may download from your site, but get around to
  installing later and not recall the Web-based information.

  ReadMe files should always include a URL to your Web site; not
  only is it helpful for the user, it's also good advertising. A
  ReadMe file's name should also include the name of your software;
  many users keep ReadMe files in a dedicated ReadMe folder, and
  having 100 files named "ReadMe" or "ReadMe First!" is terribly
  confusing. Finally, for additional tips about the content of your
  ReadMe files, check out Tonya's series on ReadMe files.

<http://db.tidbits.com/getbits.acgi?tbser=1039>

  Think about the format for your ReadMe file and documentation.
  I don't recommend PDF files; they increase the size of your
  downloads, and both Preview and Acrobat Reader can be slow to
  load on some systems. If you use PDF, set the file attributes of
  your PDF files so that they'll open in Mac OS X's Preview instead
  of Acrobat Reader, since Preview is the default PDF/graphics
  viewer in Mac OS X. (Those who prefer Reader or the full version
  of Acrobat will most likely have configured their system to use
  it.) If you provide documentation in HTML format, use a file
  utility such as XRay to dissociate your HTML files from any
  particular browser. Doing so enables these files to be opened
  by the user's default browser when double-clicked; there are few
  things some users find more irritating than double-clicking an
  HTML file and watching Internet Explorer launch, even though
  Safari or Camino is the preferred browser. On a similar note,
  if you include an Internet Location file (essentially a link
  encapsulated in a file) with your software that lets the user
  quickly access your Web site, make sure it's a standard Mac OS X
  Internet Location file, and not an Internet Explorer "link."
  Many Mac users surf the Web with browsers other than Internet
  Explorer, and not all browsers can open Internet Explorer links.

<http://www.brockerhoff.net/xray/>

  If your application includes Help files, consider using standard
  HTML format rather than using Apple's Help Viewer. Help Viewer
  is a great idea and has the advantage of being able to download
  updates automatically, but the current implementation is slow,
  bloated, and buggy.

  Lastly, whenever possible, I strongly recommend placing your
  Help files (along with an extra copy of the ReadMe) within the
  software's application package. When you do this, the user
  doesn't have to worry about installing, tracking, or updating
  any of these support files - installing a new version of your
  software package provides everything in one "file." If your
  product doesn't have its own interface - as is the case with
  preferences panes, plug-ins, background applications, and
  so on - consider including Help-like documentation in the ReadMe
  file or providing an Internet Location file in your download
  that links to online documentation.


**Installation** -- After finishing your documentation, pay
  attention to the installation process your users will experience.

  Decide if you need to use an installer or if you can have the user
  simply copy your application package to the hard disk. The latter
  is easier, but doesn't give you as much control. That said, you
  can often eliminate the need for an installer by having your
  application (or even an AppleScript script stored inside your
  application package) perform necessary housekeeping on the
  initial launch.

  No matter which installation method you choose, explain clearly
  how to install your software. This is necessary even if your
  software is just an application on a disk image; many users aren't
  familiar with disk images and don't understand that they need to
  copy files from the image to a hard disk. The trick of using a
  background graphic in the window to provide simple instructions
  works well. (Select icon view, choose Show View Options from the
  View menu, and then select "Picture" for the background.) Check
  out the disk image Karelia uses for Watson to see a good example.

<http://www.karelia.com/watson/>

  If your software uses an installer, state clearly - either in your
  documentation or on the first screen of the installer - exactly
  what will be installed, and where the files will live. Installers
  should always have an uninstall option that removes the software,
  including all support and preference files, but never user-created
  data, from the user's hard disk. Where that's not possible because
  of permissions or whatnot, or if you don't provide an installer,
  include instructions for uninstalling your software manually.

  Finally, support Mac OS X's standard folder organization. Store
  preference files in ~/Library/Preferences (unless your software
  requires a system-wide license or preferences file, in which case
  it should go in /Library/Preferences). Other support files belong
  in ~/Library/Application Support or /Library/Application Support.
  Don't create new directories in ~/Library or /Library just for
  your application. Mac OS X's folder hierarchy may seem confusing
  at first, but that's only because it's so different from Mac OS 9.
  The more developers adhere to this organizational scheme, the
  easier it is for users to understand Mac OS X - consistency is
  the first step towards comprehension. In addition, it makes
  product support easier - if all programs adhere to Mac OS X's
  organizational design, users will start to learn where to look
  for particular types of files.


**Distribution** -- After figuring out your documentation and
  installation experience, turn your attention to distributing
  your software.

  Above all else, make sure your download works; in other words,
  that it downloads as a complete file to the user's computer. Most
  users don't know what to do if clicking a download link results
  in a browser window full of code. Test all your download links in
  several different browsers to make sure they're handled properly.
  (Many developers provide links to multiple sites, such as
  VersionTracker, MacUpdate, or Info-Mac, in an effort to reduce
  bandwidth load.)

  If you distribute your software using Mac OS X's disk image
  format, make sure your disk image actually mounts. I was unable
  to evaluate several products because of corrupt disk images.

  Make sure to give the file you're distributing - whether it's a
  disk image, a StuffIt archive, or any other format - a meaningful
  name that includes the software's version number. Users who see a
  file called "jcc.dmg" probably won't recall what they downloaded.
  Further, some users keep downloaded files around in case they
  need to reinstall, or for installing on multiple computers, so a
  meaningful name with a version number helps them organize their
  collections of downloaded files. Also, including the version
  number in the archive's name is helpful for the Info-Mac
  archivists if you submit your software there.

<http://www.info-mac.org/how/submit.html>

  Although you should include the version number of your software in
  the image or archive name, you should never include that version
  number in the name of the application itself. By keeping the
  application name constant across versions, users can upgrade by
  simply overwriting the previous version with a new version. If you
  include the version number in the name of the application, many
  Mac OS X features - such as double-clicking documents or launching
  via Login Items - may not work as expected after an upgrade, since
  Mac OS X often looks for applications by name (as opposed to Mac
  OS 9 creator codes). Put the version number where it belongs - in
  the version string inside the application - so that users can find
  it in the application's Get Info window.

  I'm not going to weigh in on the whole StuffIt archive versus disk
  image debate; both have their merits and faults. In addition,
  Apple's newest type of disk image, "Internet-Enabled," (which,
  oddly, is not "enabled" in any way that remotely relates to
  the Internet) is gaining popularity. With an Internet-Enabled
  disk image, the user downloads the disk image; the browser
  automatically opens the downloaded file with Disk Copy; and Disk
  Copy mounts the image, copies the contents out of the image,
  dismounts the image, and moves the disk image file to the Trash.
  (Users can extract the disk image from the Trash if they want
  to save it for additional installations.) Some people dislike
  Internet-Enabled disk images because they initially seem
  confusing. However, their behavior is actually quite familiar
  if you think of them as a disk image approximation of a StuffIt
  archive - double-clicking an image results in the contents of
  the image replacing the image itself, assuming a copy of StuffIt
  Expander set to delete intermediate files.

<http://developer.apple.com/ue/files/iedi.html>


**Purchase/Registration** -- Assuming that you've created the next
  killer app, you don't want to mess up your chances for wealth and
  fame with an incomprehensible purchasing or registration process.

  Make your software easy to buy! If it's available in stores, tell
  users which stores. If it's available from major Web retailers,
  link to product pages on those sites. If you distribute it online
  yourself, provide an easy way to pay, such as Kagi, eSellerate,
  or one of the other payment processing services. There's nothing
  wrong with using PayPal, but I don't recommend relying on it as
  your only, or even primary, payment service; many people dislike
  PayPal and you may lose a paying customer simply because you don't
  offer an alternative payment method. (This goes both ways - every
  service has dissatisfied customers; the more options for payment
  you provide, the more likely someone will find one they're willing
  to use to buy your product.) Make your purchasing processing
  friendly to international users whenever possible; after all,
  nearly half of all Macs are sold outside the United States.

<http://www.kagi.com/>
<http://www.esellerate.net/>
<https://www.paypal.com/>

  Don't worry about the seemingly high processing fees of these
  services; users are comfortable with paying through Kagi and the
  others, and making users comfortable translates directly into them
  paying for software more frequently. So although using a payment
  service may mean less profit per transaction, overall you'll
  surely come out ahead. Most likely far ahead.


**Successful Distribution** -- You put a lot of work into your
  software, so don't undermine it by making unnecessary mistakes
  when distributing it to the world. Each suggestion in this article
  may have seemed minor, but a series of minor gripes can result in
  major inconveniences for your users. Considering that developers
  need users to enjoy their experiences with software products, it
  follows that they can increase the chances of such enjoyment by
  making the most difficult parts of the process for most users -
  acquisition, installation, and purchasing - as simple and problem-
  free as possible.


  [Dan Frakes recently finished writing Mac OS X Power Tools
  (appearing soon from Sybex) and is finally getting some sleep.]

<http://www.danfrakes.com/>


   PayBITS: If Dan's recommendations improve your user experience,
   say thanks with a couple of bucks via Amazon or PayPal.
   <http://s1.amazon.com/exec/varzea/ts/my-pay-
  page/P3UQQEWHYLQXIT/>
   <https://www.paypal.com/xclick/business=dan%40frakes.org>
   Read more about PayBITS: <http://www.tidbits.com/paybits/>


Hot Topics in TidBITS Talk/28-Apr-03
------------------------------------
  by TidBITS Staff <editors@tidbits.com>

* TiVo Series2 Home Media Option. Extensive discussions of the new
  Home Media Option for the TiVo Series2 digital video recorder in
  preparation for a future article. (11 messages)

<http://db.tidbits.com/getbits.acgi?tlkthrd=1914>

* Thoughts on exposing TidBITS Talk. Excellent comments and
  suggestions for ways of improving this feature, along with some
  positive feedback and some complaints about the mediocre
  performance of the Web archive due to FileMaker Pro and that
  server's slow Internet connection. (20 messages)

<http://db.tidbits.com/getbits.acgi?tlkthrd=1915>

* Aladdin's online purchasing nightmare: Discussion of problems
  with and solutions to ordering from Aladdin, shipping to Canada,
  and dealing with Digital River. (11 messages)

<http://db.tidbits.com/getbits.acgi?tlkthrd=1916>

* NoteTaker comments: Additional information about NoteTaker,
  discussion of the relationship between NoteTaker and Circus Ponies
  NoteBook, comment that MORE runs in Classic mode and is available
  for free. (10 messages)

<http://db.tidbits.com/getbits.acgi?tlkthrd=1918>




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