TidBITS#370/17-Mar-97
=====================

  Last week brought us "black Friday" as Apple announced employee
  layoffs and another restructuring; this week, Adam looks at what
  Apple's keeping, setting aside, and putting into maintenance mode.
  We also bring you news on Java and Shockwave security problems and
  a PowerPC update to QuicKeys, plus a detailed review of Digital
  Chisel, an easy-to-use multimedia authoring and Web publishing
  tool aimed at kids.

Topics:
    MailBITS/17-Mar-97
    Apple Computer '97: What's In, What's Out
    Digital Chisel: An Elegant Eye-Opener

<http://www.tidbits.com/tb-issues/TidBITS-370.html>
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MailBITS/17-Mar-97
------------------

**Java and Shockwave Security** -- Although mainstream media has
  been saturated recently with news of security issues in the
  Windows version of Microsoft Internet Explorer, a different
  security problem in Sun's Java received comparatively little
  attention. Basically, it's possible for a Java applet to disable
  security safeguards and grant itself full access to the local
  machine. It's important to note the problem is very difficult to
  exploit, but theoretically affects anyone licensing Java
  technology from Sun. Microsoft has released a 500K update to its
  Java implementations for the Mac version of Internet Explorer;
  Netscape 3.0 doesn't use Sun's Java, and isn't impacted.

<http://www.microsoft.com/ie/security/java.htm>
<http://www.javasoft.com/sfaq/index.html>

  Another, more easily exploited security problem involves
  Macromedia's Shockwave Director plug-in in conjunction with Web
  browsers (particularly Netscape Navigator). Essentially, it's
  possible to author a Shockwave Director movie that can
  clandestinely read email or files on a user's machine, along with
  documents residing on other Internet servers, even behind a
  corporate firewall. The relative simplicity of this particular
  oversight highlights the possibility other simple loopholes in a
  variety of products. A pre-release of Streaming Shockwave 6
  reportedly does not exhibit these problems, but otherwise the only
  way to make sure you're not vulnerable is to de-install Shockwave.
  [GD]

<http://www.webcomics.com/shockwave/>
<http://www.macromedia.com/shockwave/download/plugin.cgi>


**Quicker QuicKeys** -- CE Software has (finally) released a
  PowerPC native version of QuicKeys, their powerful tool for
  assigning keyboard shortcuts and automating tasks (see
  TidBITS-347_). Also included with this update are pre-made
  toolbars for popular applications such as Photoshop, PageMaker,
  and Netscape Navigator, in addition to a Finder toolbar. QuicKeys
  3.5 owners can download a 1.8 MB update from CE Software. [JLC]

<http://www.cesoft.com/quickeys/qkppc.html>


**Fetch 3.0.3** -- Last week, we noted the release of Fetch 3.0.2,
  which added a Resume Download feature and enhanced Open Transport
  support. Shortly thereafter, Fetch 3.0.3 emerged, which fixes a
  View File bug that dropped the first character of the file being
  viewed. [JLC]

<http://www.dartmouth.edu/pages/softdev/fetch.html>


Apple Computer '97: What's In, What's Out
-----------------------------------------
  by Adam C. Engst <ace@tidbits.com>

  By now you've all heard about Apple's cold turkey diet regime for
  cutting costs in an effort to return to profitability in 1997.
  Let's take a quick look at what was cut, what's on life support,
  and what survived. If you want to see the official word, check out
  these press releases, then come back for some analysis.

<http://product.info.apple.com/pr/press.releases/1997/q2/
970314.pr.rel.restructure.html>
<http://product.info.apple.com/pr/press.releases/1997/q2/
970314.pr.rel.faq.html>


**2,700 Employees** -- Apple announced plans to lay off 2,700
  full-time employees out of a total of about 11,000. Also being
  terminated are 1,400 of 2,400 contractors and temporary employees.
  Many of those employees worked on technologies that are being cut,
  although Apple's Advanced Technology Group (ATG) was reportedly
  hard hit. About 55 percent of the layoffs are in the U.S., with
  the rest coming from international groups. Interestingly, in
  response to a question during the analysts' conference call on
  Friday, Apple executives said none of the layoffs were hitting
  Apple Japan.

  There's nothing good about laying off employees, other than the
  cold-blooded bottom line numbers, but I suspect these Apple
  employees will have relatively little trouble finding new jobs. I
  hear Microsoft's popular MS Bay Macintosh development group (the
  folks responsible for Internet Explorer for the Mac) are hiring
  like crazy.


**ATG** -- Speaking of ATG, a good deal of Apple's basic research
  has been eliminated, which could prove problematic a few years
  down the road. Apple executives said that 90 percent of future R&D
  would be devoted to education, publishing, and human interface
  design. They claimed that they were aiming to make the ATG budget
  five percent of sales, down from about six percent last year. That
  doesn't sound bad, but when you think about how sales have
  dropped, the cuts equal about a third of the ATG budget. The Apple
  executives noted that Compaq and other major PC vendors typically
  spend only one to two percent of sales on R&D.


**Performa** -- In my opinion, the smartest cut Apple made was of
  the Performa brand name (although existing Performas will remain
  in the channel until sold out, when they'll be replaced by Power
  Macs). I've never liked the Performa branding; when it first
  appeared, I commented back in TidBITS-142_: "The name, which
  appeared soon after Compaq's Prolinea line, doesn't impress me,
  and I worry about the recycling of technology into a new product
  line... It shows that the Performa line is primarily a marketing
  move." I thought then that users would be confused by the name,
  since it wasn't inherently clear that a Performa even was a
  Macintosh, and the rapid proliferation of model numbers made it
  impossible for even those of us who watch the Mac closely to track
  each model. On Friday, Apple finally admitted that confusing
  consumers who want Macs is a bad thing.


**Videoconferencing** -- Apple has dropped its videoconferencing
  products and technologies in favor of solutions from other
  companies. Overall, this strikes me as a good move -
  videoconferencing hasn't been a killer application because of the
  bandwidth needed, and other companies have more experience and
  more interest in the field. Apple can't do everything, and
  videoconferencing must be completely cross-platform to succeed in
  a commercial way. Let someone else do it.


**AIX and the Network Servers** -- Apple's recently-introduced,
  high-end Network Servers run AIX, a version of Unix from IBM.
  Although the Network Servers have been well-received by the high-
  end publishing crowd, Apple has decided to pull AIX from future
  servers, which will instead run either the Mac OS or Rhapsody, the
  code name for the first version of the Mac OS based on NeXT
  technologies. Apple will support existing customers, and I suspect
  those machines will continue to work just fine. This doesn't feel
  like a bad decision either - Apple can't waste effort supporting
  too many operating systems.


**Biannual System Updates** -- A while back, Apple promised major
  retail Mac OS updates every six months, with minor bug fixes every
  three months or so. It was a bold announcement, and I hope whoever
  made it enjoyed the taste of the words. After Tempo, now called
  Mac OS 8, which will debut in July, biannual System updates are a
  thing of the past. Apple executives admitted that the programmers
  simply couldn't get software out the door that fast. The schedule
  now calls for the "premier" release of Rhapsody to appear at the
  end of 1997, and Apple will try for a yearly release schedule of
  major updates, with minor bug fixes coming every six months. I
  think this is all just posturing. Scheduling in the computer
  industry is known to be fantasy: there's nothing wrong with Apple
  announcing schedules and trying to stick to them, but anyone who
  believes that Apple (or anyone else) can do so consistently is
  dreaming.


**Maintenance Mode** -- The items mentioned above are now history.
  However, a number of other technologies have been placed in
  "maintenance mode." It's still not quite clear what that means,
  although I suspect that bug fixes will be made and updates to
  support new hardware may happen, but there won't be much more.
  Apple's press release claims: "Most of the elements of Mac OS
  today are maintained in this sense today - yet customers and
  developers use them daily. Apple continues to improve the
  reliability and performance of the overall system including
  technologies that have not seen major updates in years.
  Furthermore, these technologies will reside in Rhapsody as part of
  the Mac OS layer (the 'Blue Box') that will run today's software
  for years to come on a faster, more reliable foundation." Keep
  that in mind when I talk about the following items.


**Open Transport** -- On the face of it, I think putting Open
  Transport in maintenance mode and switching to a Unix-derived
  Berkeley Standard Distribution (BSD) networking scheme on top of
  the Mach kernel is an idiotic move. Apple went through serious
  pain to transition AppleTalk and the aging MacTCP to Open
  Transport, and after an initial bad version (forced by the release
  of the Power Mac 9500) Open Transport has proved a solid, flexible
  performer that meets the many and varied needs of Macintosh users.

  Questions surrounding this move abound for Rhapsody. For instance,
  how will Apple support AppleTalk in a BSD-based networking
  implementation? What about plug & play networking? What about
  security (you don't see many $10,000 security challenges being
  hosted on Unix BSD-based systems)? And what about features already
  demonstrated for the now-cancelled Open Transport 1.5, including
  IPv6 and multi-homing? I'll be writing more about this issue soon,
  because if interface is the heart of the Mac, networking is the
  soul.


**OpenDoc** -- Apple seems to believe that OpenDoc and Java fill
  similar roles in the world of component software technologies.
  Although I'm not sufficiently technical to verify that (any
  programmers want to write an article about it?), the feeling was
  that it was wasteful to put effort into OpenDoc when so many
  developers consider Java to be the feline's sleepwear, and
  OpenStep already offers a powerful model for component software
  development. OpenDoc will continue to be supported in the Blue
  Box, but I can't see any reason why independent developers should
  continue OpenDoc development. Overall, I think it's a shame, given
  that OpenDoc was just starting to turn the corner, as noted back
  in TidBITS-365_. Apple put a lot of effort into developing OpenDoc
  and evangelizing developers; if I were one of those developers,
  I'd be utterly disillusioned right now.


**Cyberdog** -- Speaking of disillusionment, I imagine Joe Kissell
  and David McKee, authors of a cool book called Cyberdog: Live
  Objects on the Internet, must be feeling pretty low. Cyberdog was
  OpenDoc's killer application (if that term can apply to a
  document-centric technology), and Apple has put it in the same
  maintenance mode as OpenDoc. Cyberdog 2.0, which is currently in
  beta, and OpenDoc will ship with Mac OS 8 in July, so they'll
  still be available for people to use, but it's hard to recommend
  that people use Cyberdog in favor of competing technologies that
  have a future. I imagine the version of Netscape Navigator once
  promised for Cyberdog can be forgotten too.


**Game Sprockets** -- Game Sprockets was a set of libraries and
  tools designed to make it easy to program games for the Macintosh.
  Like OpenDoc and Cyberdog, it will continue to live on in its
  existing form in the Blue Box. Ironically, that will mean that
  games written using Game Sprockets will only run in the Blue Box,
  just as there are PC games today that only run in DOS, not
  Windows. Although I don't have any opinion about Game Sprockets in
  particular, I think the game market is an important one for a
  computer that's aimed at the individual consumer, and Apple had
  better do something to ensure that game developers want to
  continue developing for the Mac.


**Mac OS Development Tools** -- Apple has created numerous tools
  for programming the Mac OS over the years, and although those
  tools will remain available, Apple is concentrating instead on
  development tools for Rhapsody. Although a tremendous amount of
  code for current Macintosh applications was written using Apple
  tools like MPW and MacApp, programmers were already aware they'd
  have to use new tools to develop for Rhapsody, and many already
  rely on tools from independent developers such as Metrowerks and
  Symantec.


**Alive and Well** -- All this doom and gloom shouldn't give you
  the impression that Apple is closing up shop to become, as one
  joke press release suggested, a non-profit corporation. Apple
  still makes a lot of money (they're estimating about $8 billion
  for 1997), and Amelio and company have given some products and
  technologies a respite, presumably for the cash flow they bring
  in.


**Newton** -- I'm sure a collective sigh of relief went up from
  Newton owners and developers when Apple announced that the Newton
  division would emerge unscathed. The Newton MessagePad 2000 and
  eMate 300 are now shipping and have been well received, so they
  survive... for now. Apple's press release notes: "Apple is
  exploring a wide range of options for future Newton business. We
  have no specifics regarding those discussions at this time." To my
  mind, this means one of three things, and I have to admit that I
  don't much care which so long as the Newton technology survives
  and moves forward. Take your pick of:

* Apple continues to work on the Newton internally.
* Apple spins the Newton division off into its own company.
* Apple sells the Newton division to some other company.


**Claris** -- I don't believe that Claris was ever in much
  jeopardy, and the wholly owned subsidiary will continue earning
  money for Apple. Claris reported record revenues of $67 million
  for the first quarter of fiscal year 1997, and revenues of $236.2
  million in 1996. Demand for Claris's products has remained strong
  on both the Mac and Windows, with FileMaker Pro 3.0 for Windows
  becoming the second best-selling database in the PC desktop
  database market. The Mac version has long been the best-selling
  Macintosh database.


**Mac OS Licences** -- Rumors have been flying that Apple hopes to
  increase revenues by charging the Mac OS licensees more for the
  right to make Mac clones. As explained during Friday's conference
  call, nothing has changed in this situation. The fees will change
  at some point soon, but that's because currently Mac OS licensees
  also license Apple's hardware designs, the so-called "Tanzania"
  motherboard. Once it's possible to make CHRP (Common Hardware
  Reference Platform) machines, clone makers won't have to license
  the Tanzania motherboard, and Apple has always planned at that
  point to adjust the license fees to account for the new situation.


**Loyal Customers?** I'd like to close by noting that in the
  analysts' conference Apple's executives went on a bit about how
  the company's greatest asset is its loyal customers. In the past
  that's certainly been true, and it may still be true now that the
  company has lost so much money, laid off so many employees, and
  discontinued so many technologies. However, from talking to
  numerous users and developers, it seems to me that although
  loyalty to the Macintosh and all it embodies may remain, loyalty
  to Apple as a company is hitting an all-time low. There's a big
  difference, and I'm not sure it's one that Apple's management
  realizes. One of the executives commented that Apple would reward
  loyal customers by continuing to build great products. I would
  question if that's likely in the near future or, more important,
  it it's sufficient to reward the years of loyalty so many people
  have shown in the face of continual derision and obstacles.


Digital Chisel: An Elegant Eye-Opener
-------------------------------------
  by Tonya Engst <tonya@tidbits.com>

  Digital Chisel HTML 2.1.3, affectionately known as "the Chisel,"
  comes from Pierian Springs Software, and it's used by teachers and
  students to devise snazzy multimedia presentations, tutorials, and
  even tests. Digital Chisel HTML recently added "HTML" to its name,
  and - intrigued by the HTML aspects - I decided to review the new
  version. I thought it would be eye-opening to try a totally
  different approach to creating Web sites than that offered by
  page-oriented software like PageMill or tag-focused software like
  BBEdit.

  I found Digital Chisel to be a fun, elegant product whose
  presentations can run under the freely distributable Digital
  Chisel Player or be converted to Web sites. Digital Chisel
  projects resemble HyperCard stacks, with screens linked together
  by buttons. Developers needn't worry about code at all, and the
  Digital Chisel Player takes care of behind-the-scenes operations
  like recording test scores.

<http://www.pierian.com/>

  Kids and teachers are making Chisel projects of all sorts: the
  life cycle of salmon, mock commercials about missions to Mars, and
  digital portfolios. In addition, students are making quizzes for
  other students to take, and teachers are producing serious tests.


**Objects of Desire** -- When working in Digital Chisel, you work
  on one screen at a time, though it's easy to switch screens.
  Screens contain text, graphics, animations, and sounds, which - as
  far as Digital Chisel is concerned - are "objects." You can drag
  objects anywhere you like, even overlapping other objects. Any
  object can be animated, either along a path or as part of a
  simple, flipbook-style movie. Objects can be created within
  Digital Chisel, imported from disk, or accessed from Chisel
  libraries, which provide a quick way to browse groups of objects.

  Digital Chisel comes with 25 or so sounds, including the likes of
  Aooga and Dinosaur Growl. The package also includes a few
  QuickTime movies, a number of general clip-art images, and a
  library of 70-odd useful and attractive button images.

  I started my first screen by drawing out a text object and typing
  inside it. Text can be formatted with a fairly normal array of
  styles, fonts, sizes, and colors. In some kids' programs, I've
  seen special formats like big bubbles and sparkles, but the Chisel
  has no such novel formats. Text can also be turned into hot links
  leading to pop-up notes. For instance, a hot link might define a
  new vocabulary word.

  After figuring out text, I moved on to graphics. Graphics can be
  drawn as vector-based images (where images consist of shapes that
  can be re-sized or re-colored) or painted as collections of pixels
  located in a user-defined paint object. I especially liked the
  ability to insert some pre-drawn objects like arrows and stars.
  One frustration was the color palette. The palette has plenty of
  colors, arranged in a 16 by 16 square. I had a hard time
  remembering exactly which colors I had used previously, and the
  Chisel has no eyedropper, custom palette, or other tool that might
  have refreshed my memory.

  Not wanting to stop at simple text and graphics, I moved on to
  adding sounds. Digital Chisel can import sounds, but I used the
  simple recording interface to record my own. (Several teachers
  told me that their kids especially like this feature; apparently
  they like to play back their voices.) I made some sounds that
  played when users clicked buttons and others that played
  automatically when a screen first opened. Similarly, it's possible
  to create or insert QuickTime movies. You make a QuickTime movie
  one frame at a time, and you'd better get it right, because
  there's no way to go back and edit the frames. In addition,
  there's no way to add sound to a movie.


**Moving Target** -- Once you've set up a few objects, you can
  call it quits, or you can figure that the fun is just beginning.
  Double-click any object and a palette comes up that enables you to
  set which events happen when the mouse moves over the object, when
  the mouse button is pressed over the object, or when the button is
  released over the object. Objects can change color, animate along
  a path, play sounds, speak words, cause a portion of a CD or video
  disk to play, and more. Just one event can happen, or up to 24
  events can happen. For instance, in my project (which was about
  how Adam and his father cut down a dead tree in our back yard [a
  technically tricky and heroic procedure involving chainsaws that
  resulted in minor damage to only two feet of our deck's railing,
  rather than the total obliteration of the deck from the 100-foot
  tall dead hemlock. -Adam]), I made a person move to look at the
  dead tree, and then say, "oh no!" In effect, every object is
  potentially a button.

  Buttons can also link to other screens, and you could easily
  design and implement your own navigation bar, or use buttons to
  jump users around in the project. (Those who don't want to build
  their own navigational devices, however, can use the default
  navigation toolbar). If you'll be exporting to HTML, you can also
  link buttons to URLs.


**Change of Screen** -- In addition to customizing what happens
  when an object is moused, you can set things to happen as a new
  screen opens. Any screen can open with a transition effect, such
  as a zoom or a "venetian blind" open. In addition sounds and
  movies can play when a screen opens.


**Quizzes** -- Any screen can be part of an online quiz, and
  Digital Chisel comes with optional templates to speed the quiz
  creation process. In the case of tests having fixed answers (like
  multiple choice or true/false), the screen can be told which
  answer is correct, and during testing respond based on whether a
  student chooses the correct answer. Students taking quizzes can
  indicate who they are, and any Chisel project can record quiz
  results in a simple database.


**Stepping onto the Web** -- Digital Chisel has taken the big step
  of adding HTML export features. The export works on an entire
  project at once, or you can export individual pages. The HTML
  export turns each screen into a Web page and converts the
  navigation bar into appropriate buttons. Hot text links connect to
  anchors further down on the page. To place objects correctly,
  Digital Chisel utilizes tables and specifies cell widths by the
  pixel. To maintain some semblance of how the font looked in
  Digital Chisel, it employs the <FONT> tag with size and color
  attributes. Pages with test questions do not convert to HTML.

  Although I normally disapprove of pixel-specific layouts (see
  TidBITS-362_), to my surprise, I found myself not minding Chisel
  using a pixel-specific technique. Chisel authors are inherently
  designing for the screen and can set the assumed screen size.
  Digital Chisel calls its parts "screens," not "pages," and
  displays them in a landscape orientation (since most screens are
  wider than they are high). That assumption means Digital Chisel is
  coming at the Web from a completely different mindset than the
  shock-blink-and-frame crowd, and it's great that Chisel
  presentations can be placed on the Web instead of living out their
  lives in the relative obscurity of the Digital Chisel Player.

  I was not satisfied with the HTML export because objects tended to
  end up misaligned, and working with the table tags in the
  resulting HTML documents proved frustrating. I also thought that
  hot text links should open a new page or window instead of linking
  to the bottom of the page. And, as an HTML-savvy adult, I wanted
  more control over decisions like using the <FONT> tag. However, in
  this version of Digital Chisel, I think it's important to consider
  the HTML export a possibly handy add-on, not a raison d'etre.
  Unlike many sub-par HTML editing tools whose marketers say that
  the tool may lack features but works wonderfully for kids and
  novice adults, this product is _intended_ for kids. What features
  belong in an HTML product for kids remain to be seen, and I
  suspect that Pierian Springs is working hard on this issue, since
  their upcoming 3.0 version will offer more Web-related features.


**Review Roundup** -- I have little first-hand appreciation for
  what a twelve-year-old might find lacking in the program, but
  features I missed were style sheets for text and a grid for lining
  up screen elements. (It's possible to set a temporary grid on the
  background - each screen can have a background, and backgrounds
  can be shared, much like master pages in PageMaker). I've spent a
  lot of time working with the likes of Claris Home Page and
  Symantec Visual Page, so I missed the freedom of importing objects
  via drag & drop from the Finder. Additionally, there's no way to
  see an overview of a project. A palette lists project screens, and
  you can use drag & drop to reorder the screens, but I'd like to
  see a thumbnail view of the project, complete with the ability to
  drag & drop objects onto screens in the thumbnail view.

  Those complaints aside, the Chisel strikes me as a top-notch
  program. Teachers I spoke with backed up that impression, with
  comments like "student friendly," and "it takes you as far as your
  imagination will take you." The interface is easy to learn and
  appealing to look at, and I highly recommend it to anyone under
  the age of 16 who wants to have a blast making presentations. The
  arrangement of the menus, the palettes, the commands, the entire
  way that the program fits together has an easy, elegant feeling
  found rarely in software, and makes me like the program far more
  than I would if the interface were compromised to add more
  features.

  I had an excellent experience with Pierian Spring technical
  support - the support person not only gave lots of suggestions for
  solving my problem, he also helped me avoid future problems. All
  the teachers I spoke with praised the support staff without being
  asked.

  To run Digital Chisel, Pierian Springs says that ideally you'd
  have a 68040- or PowerPC-based Macintosh, with 5 MB available
  application RAM and a monitor that can display 256 colors.
  Minimally, the company recommends a 25 MHz 68030-based Mac, 3 MB
  available RAM, any version of System 7, and at least a 12-inch,
  256-color monitor. You also need at least 5 MB free hard disk
  space. Pierian Springs is working on Digital Chisel 3.0 (it's
  about to go into beta), and a Windows version is also in the
  works.

  Digital Chisel costs $109 for a single user, school packs cost
  $149, and there are also various site license deals. Additionally,
  through 30-Apr-97, Strata and Pierian Spring are offering a joint
  bundle that includes Vision 3D 4.0, Media Paint 1.2, two copies of
  VideoShop 3.0, Digital Chisel 2.1.3, a Vision 3D tutorial, and a
  t-shirt. This bundle costs $379; $239 educational.

<http://www.netschool.com/oasis/news/hotdeal.html>

    Pierian Springs Software -- 800/472-8578 -- 503/222-2044
      503-222-0771 (fax) -- <info@pierian.com>


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