TidBITS#566/05-Feb-01
=====================

  Wondering if the Internet is a positive or negative influence on
  little kids? Child development specialist Dr. John Laurence Miller
  weighs in on that topic this week, and Jeff Carlson passes on his
  good experience having new business cards printed by an online
  company. In the news, Apple offers discounts on Mac OS X and
  starts shipping the PowerBook G4 Titanium on schedule, plus Chuck
  Shotton resurrects his venerable MacHTTP Macintosh Web server.

Topics:
    MailBITS/05-Feb-01
    Printing Business Cards Online
    Do Little Kids Belong on the Net?

<http://www.tidbits.com/tb-issues/TidBITS-566.html>
<ftp://ftp.tidbits.com/issues/2001/TidBITS#566_05-Feb-01.etx>

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MailBITS/05-Feb-01
------------------

**Apple Offers Mac OS X Discounts to Beta Testers** -- In a
  unsurprising but still welcome move, Apple has sent out email to
  people who purchased Mac OS X Public Beta informing them of a $30
  discount (the cost of the public beta) on Mac OS X when it ships
  on 24-Mar-01, bringing its cost down to $100 from $130. To receive
  the discounted price, you must pre-order from the Apple Store
  using the personalized link in that email message, and the link is
  good for only one customer, for only one license to Mac OS X, and
  only through 14-Mar-01. Unfortunately, the HTML-formatted message
  we received failed to display in Eudora; other email programs may
  have similar problems. If you don't see such a graphic in your
  copy of the message, look at the source and follow the
  store.apple.com link manually. In Eudora, you can view source with
  the Blah button, or just choose Open in Browser from the File
  menu. Such are the problems anyone who sends HTML-formatted email
  messages may encounter, so if universal accessibility in all email
  programs on all platforms is your goal, stick with straight text.
  [ACE]


**PowerBook G4s Trickling to Customers** -- Apple has begun
  shipping PowerBook G4 Titanium machines to eager customers, though
  nailing down shipping dates has been difficult. Around 22-Jan-01
  Apple was telling customers that PowerBooks would be shipped 45
  days from the date of the order; previously, Apple had been
  quoting 21 or 30 days for shipment. However, last week many
  customers received their PowerBooks, based on when orders were
  placed. Apple is apparently shipping units directly from the
  manufacturer in Taiwan in order to get PowerBooks into customers'
  hands and keep Steve Jobs's Macworld Expo promise that the
  computers would begin shipping at the end of January. This is
  encouraging news, since one of Apple's weaknesses in recent years
  has been the inability to keep up with initial demand for newly
  announced products (see "PowerBook Titanium Burns Bright" in
  TidBITS-563_). [JLC]

<http://www.apple.com/powerbook/>
<http://db.tidbits.com/getbits.acgi?tbart=06269>


**Chuck Shotton Resurrecting MacHTTP** -- Chuck Shotton, the man
  who created the first Web server for the Macintosh, is
  resurrecting that early program, MacHTTP, and is once again making
  it available to the Macintosh community. As the Internet's
  popularity grew, Chuck built on his experience with MacHTTP and
  was responsible for large parts of StarNine's WebSTAR (now owned
  by 4D). He left StarNine some time ago to focus on his own
  company, BIAP Systems, whose flagship product is the automated
  information retrieval program GOtrieve. Now, however, he has
  posted a minor update to MacHTTP, addressing a few performance
  issues and redoing the license to allow for free non-commercial
  use. MacHTTP isn't a high-performance Web server and it lacks the
  high-end features from products like WebSTAR and Tenon's WebTen.
  But hey, it's free, most people don't need serious performance,
  and it's great to have an old friend that once won Apple's Cool
  Tools award rejoining the community. Chuck is even considering
  making MacHTTP open source. You can download a copy of MacHTTP 2.3
  (498K) at the MacHTTP.Org Web site. [ACE]

<http://www.machttp.org/>
<http://www.webstar.com/>
<http://www.biap.com/>
<http://www.tenon.com/products/webten/>
<http://db.tidbits.com/getbits.acgi?tbart=01799>


Printing Business Cards Online
------------------------------
  by Jeff Carlson <jeffc@tidbits.com>

  It was finally time to get new business cards. Although my work
  address changed in the middle of 1999, I had gotten away with
  handing out copies of my TidBITS business card with the address
  and phone number crossed out. I figured the important pieces of
  information were my email address and the Web URL, so why go to
  the trouble of reprinting? Plus, most of my correspondence occurs
  online or on the phone, so I use physical cards mostly at trade
  shows, where I give them to people who promptly take them home,
  and, if they're anything like me, lose them in a large pile of
  other business cards. However, TidBITS is only one part of my
  professional life, so I can't hand over a distinctive TidBITS card
  when I'm trying to represent myself in a different role.

  I've always liked business cards from a design standpoint: how do
  people take a common item and make it unique? Could I make mine
  distinctive enough so that someone (a possible client, perhaps)
  would do more than throw it in the pile of other dull business
  cards? More important, could I do it affordably? And, just to be
  difficult, could I do it online with a minimum of fuss? I can't
  speak objectively for the quality of my design - though it has
  prompted a few compliments - but I can say that the process was
  easier than I expected, inexpensive, and fast.


**The Grand Design** -- Before launching into the particulars of
  where I had it printed and how much it cost, I need to review the
  design briefly to give you an idea of what I was working with.
  While redesigning my Web site, I had worked up a rough idea of the
  business card for my business, Never Enough Coffee Creations. It's
  composed primarily of two colors, black and mustard-yellow, that
  extend all the way to the card edges, known as a "full bleed." The
  card also includes my logo, a full-color coffee mug cast half in
  shadow - an element I'm attached to, but which would potentially
  cause the most problems because it's such a dark image. Lastly,
  the card has the text of my contact information, rendered in Adobe
  Minion and Adobe Myriad fonts.

<http://www.necoffee.com/tidbits/necc_bizcard.html>

  This wasn't my first foray into printing business cards: the first
  batch I made several years ago were one-color, fairly expensive,
  and didn't turn out as well as I would have liked. This time
  around, I was willing to spend a little extra if needed to print
  full-color cards that met my expectations. As it worked out, the
  new batch ended up better in both price and quality.


**Playing My Cards Right** -- When looking for any type of
  service, from printing to plumbing, I've found that a personal
  recommendation leads to the best results, especially when there
  are many companies offering seemingly similar services. In this
  case an office mate, illustrator Jeff Tolbert, had recently
  printed new cards for himself and directed me to Copy Craft, a
  wholesale printer based in Texas.

<http://dir.yahoo.com/Business_and_Economy/Business_to_Business/
Printing/Business_Cards/>
<http://www.copycraft.com/>
<http://www.jefftolbert.com/>

  Copy Craft charges $100 for 1,000 cards, using a four-color,
  300-line-screen waterless printing process on 10 point C1S Super
  Premium Kromekote stock (a crisp white paper) with aqueous
  coating. Additional charges apply for options such as printing on
  the back of the card, adding a drum-scanned photo, or color-
  matching the card's background with preexisting letterhead paper.
  These prices are based on Copy Craft using artwork you supply; if
  their technicians need to modify your files for whatever reason,
  extra charges are incurred.

  Like other members of the TidBITS staff, I'm always on the lookout
  for services on the Web that save me time or hassle. Copy Craft
  may be headquartered in Texas, but all I had to do was build and
  deliver a file their machines could read and print. I didn't have
  to drive around town or hunt through the phone book collecting
  bids from various printers.

  The next question became: what type of file to build? I assumed
  that they would be able to handle most any modern desktop
  publishing program, and checking their Troubleshooting FAQ assured
  me that I was fine in the software department. The design,
  however, presented a few challenges. I originally set up the card
  using Macromedia FreeHand, which enabled me to manipulate type
  easily and retain the crispness of vector paths, create the two
  broad swatches of background color, and import the TIFF file of my
  coffee mug logo. Unfortunately, when I proofed the image as a PDF
  file (an increasingly accurate proofing method), the blacks in the
  logo didn't match the black of the background, making the edges of
  the TIFF image obvious.

<http://www.copycraft.com/troubleshooting.html>

  My solution made the process infinitely less complicated: I
  rebuilt the card in Photoshop 6. I was able to mask out the areas
  of the coffee mug logo that needed to be completely black, then
  mount it on a layer above the black background layer for a
  seamless melding of the two. Better yet, Photoshop 6's new
  typographical controls meant that I could manipulate text all I
  wanted - Photoshop 6 treats type as a vector object by default.

<http://www.adobe.com/products/photoshop/>

  Once the text was set, with each section on its own layer, I used
  Photoshop's Convert to Shape command (found on the Type submenu of
  the Layer menu). This locked in a vector rendition of the text
  that would print crisply without the pixelization apparent when
  rendering text as an image in Photoshop. This also meant that I
  didn't have to send the fonts with the file, or export the entire
  image to an EPS (encapsulated PostScript) file.

  To accommodate the full bleed of the background, I increased the
  size of the image by one-eighth of an inch on all sides. I also
  lightened up the logo by applying a Levels adjustment layer to the
  logo layer (an adjustment layer modifies the appearance of the
  source layer beneath it without changing the values in the source
  itself). Finally, I made sure any other specifications required by
  Copy Craft were met, such as setting Photoshop's Printing Inks
  Setup to SWOP (Coated), and converting the file to CMYK.

<http://www.copycraft.com/printquestions.html>

  After checking with a sales representative that Jeff Tolbert had
  recommended, I was able to send the native Photoshop file to Copy
  Craft. (You must work with a sales rep to place an order, but
  don't get squeamish about dealing with salespeople: I exchanged
  only four or five email messages with my rep, who was always quick
  to respond to my questions.)


**Proof or Dare** -- Jeff Tolbert's cards initially printed too
  dark, so I decided to spend an extra $35 to get a dye-sublimation
  proof. Copy Craft also offers an Agfa PressMatch proof for $50. I
  uploaded my file to Copy Craft's FTP servers, then received the
  proof in a few days.

  Although not terrible, my first-level proof ended up being quite a
  bit different than the final product. It helped me determine that
  I should lighten the coffee mug further, but otherwise it wasn't
  too helpful. The mustard-yellow color of the background was richer
  than the final card, and the text was fuzzy. The yellow color, for
  me, wasn't much of an issue, since it still fell within the hues
  that I expected. However, if you're concerned about the accuracy
  of your colors, I'd recommend springing for the second-level proof
  (though I didn't end up ordering one, so I can't vouch firsthand
  for its accuracy; but PressMatch proofs tend to be far more
  accurate than dye-sublimation prints). After lightening the logo a
  bit more, I uploaded the new file via FTP and crossed my fingers.

  In about five days my cards arrived, looking exactly as I had
  hoped. Coincidentally, TidBITS had new cards printed at roughly
  the same time, so now I also have a new set of TidBITS cards -
  with the correct contact information. My only problem now is
  wondering how I'm possibly going to give away 1,000 cards! If you
  run into me at the next Macworld Expo, please insist on taking a
  dozen.


Do Little Kids Belong on the Net?
---------------------------------
  by John Laurence Miller <jlmny@erols.com>

  Is the Internet a safe and healthy place for little kids? A lot of
  parents worry that it is not.

  Many of us feel the same way as Tonya Engst when she recently
  mentioned in an article in TidBITS the "mixed feelings" she has
  about kids (and adults) and "the immersive qualities of Web sites,
  computer games, and television" (see "Parenting with a Net" in
  TidBITS-556_) Her concerns arose out of a report by the American
  Academic of Pediatrics recommending that children under the age of
  two not be exposed to television. Others have based similar
  concerns on a widely disseminated report of a study entitled
  "Fool's Gold: A Critical Look at Computers in Childhood."

<http://db.tidbits.com/getbits.acgi?tbart=06211>

  For a number of reasons, I have a deep interest in the questions
  that Tonya raises. The most important reason is personal - I have
  a daughter of my own and I am concerned about the effects on her
  of growing up in a home in which both of her parents are active
  Internet users. I also have a professional interest, having spent
  my career working as a specialist in child development.
  Furthermore, I presently work as Director of Learning for a major
  children's Internet company and my responsibilities require me to
  set and maintain standards for CleverIsland.com, our Web site. I
  have to make sure that our site is indeed safe as well as offering
  children between ages three and eight a valuable educational
  experience.


**Fool's Gold or the Real Thing?** It's unfortunate that many
  people have seen only the "Fool's Gold" report and not any other
  research dealing with computers and children. The Fool's Gold
  report is perhaps the single most critical report on the use of
  computers with children that has ever attracted media attention.
  It makes shocking claims. Among these, it claims that computers
  represent serious health problems for children, that they hamper
  young children's intellectual growth and that they keep children
  away from active physical play. Reading these claims must surely
  give cause for concern to any responsible parent!

  Nevertheless, just because somebody wrote something does not
  necessarily make it true. The vast majority of experts in both
  elementary education and child development regard the Fool's Gold
  report as polemic and its conclusions as invalid. Contrary to what
  it claims, most of us believe strongly that the computer is a
  powerful tool to promote, not hamper, children's intellectual
  growth. Furthermore, the risk to a child's health or social
  development seems minimal to most of us, as long as the computer
  is used responsibly. Virtually every public school board and every
  private school plans to increase the use of computers by
  elementary school children, and the U.S. federal government
  allocates $425 million annually to assist in implementing these
  plans. The vast majority of professionals regard this commitment
  as one of the most positive developments today in American
  education.

  Does the consensus of experts prove that the concerns in the
  Fool's Gold report are unfounded? Experts in every field are
  sometimes wrong. I invite anyone who's interested in this field to
  read the report itself and examine the evidence that it presents.
  You will find, I think, that the evidence consists of quotations
  rather than hard data, opinions instead of facts. Let's look at a
  few of the issues it raises.

<http://www.allianceforchildhood.net/projects/computers/
computers_reports_fools_gold_contents.htm>


**Books Versus Computers** -- Do computers affect children in a
  positive or negative way? Let me suggest that there is something
  funny even about the question itself. Professor Seymour Papert of
  MIT, a pioneer in the field of computers and education, has argued
  that asking this kind of question is an example of what he calls
  "technocentric thinking." Technocentric thinking portrays
  technology as a force that acts independently on children instead
  of being a resource that may be used by people for either good or
  ill. It is more correct to ask whether teachers and/or parents are
  using computers in ways that are beneficial to their children or
  harmful to them. As well, it is reasonable to ask whether there
  may be better ways to use computers.

  As a point of contrast, imagine that someone asked whether books
  affect children in a positive or negative way. You can immediately
  see that the question is absurd. Surely it depends which
  particular book you have in mind, whether it suits the child's
  interests, and whether its level of difficulty is appropriate.

  We usually see books as positive. Nevertheless, there are many
  books that you would not want to give to children. The list
  includes books that are too easy or too difficult, books of
  inferior quality, or books that deal with subjects that require
  greater maturity. Furthermore, people who sound the alarm over the
  immersive quality of the computer should keep in mind that the
  immersive quality of a good book is at least as great. But in
  spite of these facts, we do not worry about the dangers of
  reading. I think we should feel similarly about computers.


**What About Health Risks?** The Fool's Gold report makes a major
  issue of computer-related health risks to children. It claims that
  the risks include repetitive stress injuries, eyestrain, obesity,
  social isolation, and, for some, long-term damage to physical,
  emotional, or intellectual development.

  What does the research say? According to the American Academy of
  Pediatrics, "Children spend a lot of time surfing the Net but
  there is no research to date on the effects, especially on young
  children." The Academy is planning to sponsor the first study on
  the subject, a modest one-year investigation of questions relating
  to computer use and its impact on motor development, costing
  $50,000.

  I would personally welcome a more extensive program of research.
  $50,000 does not purchase a lot of time from medical researchers.
  Larger studies are needed if we hope to receive definite answers.
  Why do they not spend more? It is possible of course that
  pediatricians as a profession are still living in the past and
  therefore fail to appreciate the dangers represented by futuristic
  technology. On the other hand, it is also possible the risks
  themselves are simply not that great.


**Influence of Computers on Intellectual Growth** -- The Fool's
  Gold report claims that we do not yet have enough research into
  the effect of computers on intellectual development. How much is
  enough? Over the last twenty-five years, the role of computers in
  children's learning and development has been a major topic of
  investigation for psychological and educational researchers.
  Indeed a new field has grown up, that of Computers and Education,
  devoted entirely to this subject. There is much disagreement about
  how to make the best use of computers in education. But whether
  they have a positive effect is a non-question. In The Development
  of Children, a leading textbook in Developmental Psychology,
  authors Michael Cole and Sheila R. Cole speak for the field when
  they conclude:

  "Numerous studies have shown that computers can make a positive
  difference in the classroom when properly used. The challenge now
  is to realize this potential, making effective use of the new
  technology a routine part of every child's education."

  The problem in refuting the claim that computers hamper
  intellectual growth is knowing precisely where to begin. The
  evidence is overwhelming. My own favorite book on the subject is
  Robert Lawler's meticulously careful case study of his own
  daughter's learning, Computer Experience and Cognitive
  Development: A Child's Learning in a Computer Culture.
  Furthermore, for every academic subject (and many non-academic
  subjects such as typing), it is possible to point to software that
  significantly helps students. There are many programs available
  that help children with "thinking skills" of the kind measured by
  IQ tests. A good example is the I Spy series of CD-ROMs produced
  by Scholastic, which teach visual acuity of a kind that the most
  widely used IQ test measures.

<http://www.amazon.com/exec/obidos/ISBN%3D0470201932/tidbitselectro00A/>
<http://www.scholastic.com/ispy/cdroms/>

  In my opinion, the strongest case for the computer is in learning
  mathematics. Computers by their nature are mathematical machines -
  they are also a lot of fun for most kids. Learning mathematics on
  a computer bridges the gap between the concrete world of physical
  things and the abstract world of mathematical symbols. This is
  especially important since so many children find mathematics
  intimidating. As tools to teach mathematics, I would recommend
  software that uses the Logo programming language (such as Lego
  Mindstorms), a number of CD-ROMs - one that I like is the Reader
  Rabbit Interactive Math Journey produced by The Learning Company -
  and a number of the mathematical activities on the
  CleverIsland.com Web site.

<http://mindstorms.lego.com/>
<http://www.learningcompanyschool.com/school/products/imj.htm>


**Computers versus Playing with Other Children** -- Many parents
  fear that their children will become so addicted to the computer
  that it will interfere with finding time to play with other
  children. There are three answers to this fear. First, this is a
  problem of anything very engaging, not just the computer. A small
  number of children become so involved with books that they spend
  time reading when their parents would prefer them to be outside
  playing. Some children spend a great deal of time listening to
  music. A very large number of children spend a great deal of time
  watching television.

  Second, the computer can also increase social contact in certain
  positive ways. Through email, it is possible to get to know
  children from other parts of the world. This experience can
  broaden one's experience in a way no other medium can match.

  Third, if a child spends too much time on the computer, the fault
  lies with the parents, not the technology. Here again is the issue
  of technocentric thinking. Parents need to accept responsibility
  for telling children when it is time to do other things, just as
  with television or video games or similar activities.


**Which Kids' Web Sites Are the Best?** Like Tonya, I am reluctant
  to use the Internet with children much younger than three. For one
  thing, you need to be able to control a mouse (and maybe the
  keyboard as well) to use the Internet. That's extremely hard for
  little kids. Once they can use the Internet, there are a number of
  good Web sites that little children should try. Be warned,
  however, that you will need to download Flash or Shockwave to
  access most of these sites.

  My favorite (naturally) is the one that I helped to create,
  CleverIsland.com. I like it especially because of the
  ambitiousness of the applications - they are larger than those on
  other sites, with more interactivity and richer graphics. I also
  like its success in integrating educational goals with fun.
  Finally, the activities have the unique feature that almost every
  one consists of games integrated into a story. A drawback for some
  is that Clever Island is a subscription site, costing $40 per
  family for a year, but you can try the site free for a month.

<http://www.cleverisland.com/>

  Another good subscription Web site for little children is Disney
  Blast. The Disney site has the highest production values of any
  children's Web site. They integrate music and animation
  brilliantly and offer extremely entertaining games. Kids will also
  appreciate seeing the familiar Disney characters. On the other
  hand, the Disney site emphasizes educational goals much less than
  other sites. Furthermore, you may find little difference in
  quality between the pay site (Disney Blast) and the free site
  (Disney Go). Disney Blast also costs $40 per year and has a 10-day
  demo.

  [Disney recently announced it's closing the go.com portal,
  although Disney currently plans to continue some of its content-
  oriented Web sites. At this time, it's unclear how Disney Blast
  fits into the company's roll-back of Internet offerings." -Geoff]

<http://disney.go.com/>

  There are also a number of good free children's sites. ALFY.com,
  also produced by my company, is probably the easiest for little
  children to use because it relies extensively on graphics and
  includes the least amount of text. The most popular features are
  the games and interactive stories.

<http://www.alfy.com/>

  I also like Kids Edge, which is owned by Knowledge Universe, one
  of the most ambitious and innovative makers of educational
  products for children. (Their LeapFrog division makes a product
  called a LeapPad that in my opinion is the most entertaining
  resource available for teaching children phonics.) I like the site
  both for its games and for its parents' section. It offers serious
  discussion (not facile platitudes like many other Web sites) in
  answer to parental concerns.

<http://www.kidsedge.com/>
<http://www.leapfrog.com/>

  The activities on the free nickjr.com, operated by Nickelodeon,
  tend to be clean, simple and sweet. Four-year-olds love them. Also
  attractive is SesameWorkshop.org (formerly Children's Television
  Workshop). Sesame Workshop produces many of the best CD-ROMs for
  pre-school age children. Their product Baby and Me, in my opinion,
  is the best CD-ROM on the market for introducing computers to
  children three and under. My main criticism of SesameWorkshop.org
  is that it does not yet have the same imaginative spark as their
  offline products.

<http://www.nickjr.com/>
<http://www.sesameworkshop.org/>
<http://www.mattelinteractive.com/store/product.asp?
OID=4142522&SC=1105647&CID=254>


**The Potential of the Internet** -- The real unanswered question
  in my mind concerns not the dangers of the Internet for little
  children but rather its potential. History has taught us that new
  media have an enormous potential to enrich children's lives. The
  motion picture revolution made possible The Wizard of Oz and
  Mickey Mouse. The TV revolution led to the creation of Sesame
  Street. The Internet is surely as much a revolutionary medium as
  television and movies. When Internet products become as
  imaginative as those of Jim Henson and Walt Disney, what will they
  be like?

  Time will tell. My guess is that the Internet will serve children
  best as a medium for learning and a stimulus for thought. The
  authors of the Fool's Gold report are plain wrong in saying that
  the Internet hampers intellectual development. Quite the contrary,
  the Internet gives all of us, children as well as adults,
  unprecedented access to a world of information and thought. The
  people who show children where to find the excitement in this
  knowledge will bring the potential of the Internet to users of all
  ages.


  [Dr. John Laurence Miller is a licensed psychologist and Director
  of Learning for the children's Internet company ALFY, Inc. He also
  teaches Developmental Psychology at New York University.]
 
  $$
 
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