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Threed Game Machine Demo

File threed-game-machine-demo.hqx
Size 428.1 KB
Category Development
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About

The "3D Game Machine" is an API-style toolbox for 3D arcade games and interactive multimedia applications development, it includes a real-time 3D rendering library and a whole set of routines for manipulating 3D virtual environments. The main features are: - simple easy-to-use interface - very fast rendering - full "virtual" 3D worlds with six degrees of freedom - free-form texture mapping with optional flat-shading - material and light properties - convex/cave polygons with unlimited number of vertices - unlimited number of light sources - dynamic hidden surface removal - special graphic modes for fast full-screen animation - automated shape behaviors 3D Game Machine is especially destined to Game Developers who wish to create fast 3D arcade games without the need to get into the problems of 3D algorithms. 3DGM is also intended for interactive multimedia and educational applications who need to run on a broad number of machines, from an entry-level color Macintosh to the latest PowerMac. 3DGM currently works on PowerMacs only, however. 3DGM has been optimized especially for games, its aim is to achieve fluid animations through very high frame rates -- even at full screen resolution, and permforms well even in low-memory situations. It supports free-form shaded texture mapping, with a speed of up to 15 frames per second on an 640 x 480 window completely texture-mapped with arbitrarily angled polygons, rendered on a PowerMac 6100/60. The "3D Game Machine Demo" has 8 different sequences that show how fast 3DGM renders, it also allows to save documentation files.

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