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Mildew

File mildew-ppc.hqx
Size 3,161.3 KB
Category Game
Mac OS System 7
Architecture PowerPC
↓ Download mildew-ppc.hqx

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About

Mildew is a 1997-1998 Macintosh side-scrolling jump-and-run platformer by SwordLord, a Swiss coding crew (swordlord.ch). The player travels through eight levels to recover what was lost, navigating compressed-thrill enemies and traps in a colorful 256-color world built on the Sprite Animation Toolkit.This upload: the PowerPC buildThis entry is the PowerPC-native build of Mildew (Mildew PPC), distributed as a separate package from the 68k version uploaded as the sibling Mildew node. Both share the same eight levels, sprite art, sound bank, and registration scheme; this build runs natively on PowerMacs without 68k emulation, giving smoother performance on Apple's then-current hardware.Eight levels of platformingMildew presents itself as one of the first "real" jump-and-run games for the Mac. Levels test precision platforming with sprite-based enemies; the goal across the eight stages is to recover everything the player lost. Sound design is described by SwordLord as optional but recommended, with a colorful 256-color presentation that benefits from a good sound system.System requirementsMildew runs on any PowerPC Mac (this build) or any 68030-or-better 68k Mac (the sibling build), in either case with at least 256 colors. The minimum operating system is System 7.5.3. The download from Macintosh Garden ships as a registered version including both the 68k and PPC executables together, weighing in at roughly 2.4 MB.SwordLord Coding CrewMildew was credited to "Lord Eidi, SwordLord Coding Crew" out of swordlord.ch, with a project page originally at www.swordlord.ch/mildew. The studio shipped both 68k and PowerPC executables in parallel during the 1997-1998 transition window when many Mac developers were still serving both architectures.

Other Versions

  • Mildew mildew-68k.hqx — 3,137 KB
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