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Myst

File Myst.img_.bin
Size 377,168.4 KB
Category Game
Year 1993
Developer Cyan
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About

Cyan's 1993 first-person puzzle adventure, published on Mac by Brøderbund, drops the player on a deserted island stitched together from pre-rendered HyperCard scenes and QuickTime vignettes. There is no inventory, no combat, and no death — only mute landscapes, two brothers trapped in books, and the deepening mystery of their father Atrus and the worlds he writes into being.Setting and storyThe unnamed Stranger arrives on Myst Island via a linking book and finds the place abandoned. Two brothers, Sirrus and Achenar, plead from the colored pages of trapped books for help reassembling them; their father Atrus is stranded elsewhere. Each of the four Ages — Selenitic, Stoneship, Mechanical, and Channelwood — hides one missing red or blue page and a clue to the brothers' true natures.GameplayPlay is point-and-click first-person, navigating still nodes connected by short transitional animations. Puzzles are diegetic: route a generator's power, tune a hidden frequency, align a rotating fortress, balance the timing of a Channelwood pump. There is no scoring, no time pressure, and no failure state short of choosing the wrong brother at the end. The journals on Atrus's desk are the closest thing to a hint system.Engine and technical changesRobyn and Rand Miller built Myst on Macintosh Quadra 700s using HyperCard as a scripting shell, with roughly 2,500 frames pre-rendered in StrataVision 3D and compressed to about 80 KB each to fit on a single CD-ROM. QuickTime drove the inline movies of Atrus and the brothers. The engine is effectively a hyperlinked image database — radical at the time, and a major reason CD-ROM drives suddenly seemed worth owning.Development and releaseCyan, then a four-person studio in Spokane, spent roughly two years building Myst after their earlier children's titles The Manhole and Cosmic Osmo. Brøderbund shipped the Mac CD-ROM on September 24, 1993, with a Windows port following in March 1994. Console conversions to 3DO, Saturn, PlayStation, Jaguar CD, CD-i, and Amiga arrived over the next several years.Reception and legacyReviewers were spellbound by the visuals and ambient sound design, and word-of-mouth carried it: Myst sold more than six million copies and held the title of best-selling PC game until The Sims displaced it in 2002. It seeded an entire genre of contemplative, exploration-first puzzle games, was admitted to MoMA's video game collection in 2013, and remains the canonical example of what a CD-ROM could do when handed to artists rather than marketers.

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